#ifndef _RENDERER_H_ #define _RENDERER_H_ #include #include #include "Vector2.h" #include "platform.h" #include GLHEADER //#include "Font.h" class GuiComponent; class Font; //The Renderer provides several higher-level functions for drawing (rectangles, text, etc.). //Defined in multiple files - Renderer.cpp has the GuiComponent stuff, Renderer_draw_* includes renderer-specific drawing implementations, and Renderer_init_* includes renderer-specific init/deinit. namespace Renderer { bool init(int w, int h); void deinit(); //just takes care of default font init/deinit right now void onInit(); void onDeinit(); unsigned int getScreenWidth(); unsigned int getScreenHeight(); void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount); //graphics commands void swapBuffers(); void translatef(float x, float y); void translate(Vector2i offset); void pushClipRect(int x, int y, unsigned int w, unsigned int h); void pushClipRect(Vector2i offset, Vector2u size); void popClipRect(); void drawRect(int x, int y, int w, int h, unsigned int color); } #endif