#ifndef _VECTOR2I_H_ #define _VECTOR2I_H_ #include class Vector2i { public: Vector2i() { } Vector2i(const int i) : mX(i), mY(i) { } Vector2i(const int x, const int y) : mX(x), mY(y) { } const bool operator==(const Vector2i& other) const { return ((mX == other.mX) && (mY == other.mY)); } const bool operator!=(const Vector2i& other) const { return ((mX != other.mX) || (mY != other.mY)); } const Vector2i operator+(const Vector2i& other) const { return { mX + other.mX, mY + other.mY }; } const Vector2i operator-(const Vector2i& other) const { return { mX - other.mX, mY - other.mY }; } const Vector2i operator*(const Vector2i& other) const { return { mX * other.mX, mY * other.mY }; } const Vector2i operator/(const Vector2i& other) const { return { mX / other.mX, mY / other.mY }; } const Vector2i operator+(const int& other) const { return { mX + other, mY + other }; } const Vector2i operator-(const int& other) const { return { mX - other, mY - other }; } const Vector2i operator*(const int& other) const { return { mX * other, mY * other }; } const Vector2i operator/(const int& other) const { return { mX / other, mY / other }; } const Vector2i operator-() const { return { -mX , -mY }; } Vector2i& operator+=(const Vector2i& other) { *this = *this + other; return *this; } Vector2i& operator-=(const Vector2i& other) { *this = *this - other; return *this; } Vector2i& operator*=(const Vector2i& other) { *this = *this * other; return *this; } Vector2i& operator/=(const Vector2i& other) { *this = *this / other; return *this; } Vector2i& operator+=(const int& other) { *this = *this + other; return *this; } Vector2i& operator-=(const int& other) { *this = *this - other; return *this; } Vector2i& operator*=(const int& other) { *this = *this * other; return *this; } Vector2i& operator/=(const int& other) { *this = *this / other; return *this; } int& operator[](const int index) { assert(index < 2 && "index out of range"); return (&mX)[index]; } const int& operator[](const int index) const { assert(index < 2 && "index out of range"); return (&mX)[index]; } int& x() { return mX; } int& y() { return mY; } const int& x() const { return mX; } const int& y() const { return mY; } static const Vector2i Zero() { return { 0, 0 }; } static const Vector2i UnitX() { return { 1, 0 }; } static const Vector2i UnitY() { return { 0, 1 }; } private: int mX; int mY; }; #endif