// SPDX-License-Identifier: MIT // // ES-DE Frontend // FileSorts.h // // Gamelist sorting functions. // Actual sorting takes place in FileData. // #ifndef ES_APP_FILE_SORTS_H #define ES_APP_FILE_SORTS_H #include "FileData.h" #include namespace FileSorts { bool compareName(const FileData* file1, const FileData* file2); bool compareNameDescending(const FileData* file1, const FileData* file2); bool compareRating(const FileData* file1, const FileData* file2); bool compareRatingDescending(const FileData* file1, const FileData* file2); bool compareReleaseDate(const FileData* file1, const FileData* file2); bool compareReleaseDateDescending(const FileData* file1, const FileData* file2); bool compareDeveloper(const FileData* file1, const FileData* file2); bool compareDeveloperDescending(const FileData* file1, const FileData* file2); bool comparePublisher(const FileData* file1, const FileData* file2); bool comparePublisherDescending(const FileData* file1, const FileData* file2); bool compareGenre(const FileData* file1, const FileData* file2); bool compareGenreDescending(const FileData* file1, const FileData* file2); bool compareNumPlayers(const FileData* file1, const FileData* file2); bool compareNumPlayersDescending(const FileData* file1, const FileData* file2); bool compareLastPlayed(const FileData* file1, const FileData* file2); bool compareLastPlayedDescending(const FileData* file1, const FileData* file2); bool compareTimesPlayed(const FileData* file1, const FileData* fil2); bool compareTimesPlayedDescending(const FileData* file1, const FileData* fil2); bool compareSystem(const FileData* file1, const FileData* file2); bool compareSystemDescending(const FileData* file1, const FileData* file2); #if defined(GETTEXT_DUMMY_ENTRIES) // This is just to get gettext msgid entries added to the PO message catalog files. void gettextMessageCatalogEntries(); #endif extern const std::vector SortTypes; } // namespace FileSorts #endif // ES_APP_FILE_SORTS_H