// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // Misc.h // // Miscellaneous math functions. // #ifndef ES_CORE_MATH_MISC_H #define ES_CORE_MATH_MISC_H #define ES_PI (3.1415926535897932384626433832795028841971693993751058209749445923) #define ES_RAD_TO_DEG(_x) ((_x) * (180.0 / ES_PI)) #define ES_DEG_TO_RAD(_x) ((_x) * (ES_PI / 180.0)) namespace Math { // When moving to the C++20 standard these functions are no longer required. float clamp(const float _num, const float _min, const float _max); float lerp(const float _start, const float _end, const float _fraction); float smoothStep(const float _left, const float _right, const float _x); float smootherStep(const float _left, const float _right, const float _x); namespace Scroll { float bounce(const float _delayTime, const float _scrollTime, const float _currentTime, const float _scrollLength); float loop(const float _delayTime, const float _scrollTime, const float _currentTime, const float _scrollLength); } } #endif // ES_CORE_MATH_MISC_H