# Systems
This outlines how to add support for many different systems into EmulationStation through configuration of `es_systems.cfg`.
## Nintendo Wii
### [Dolphin](http://dolphin-emu.org/)
In Options → Configure → Interface, disable *Confirm to Stop*.
``` xml
wii
Nintendo Wii
/rom/path/here
.elf .dol .gcm .iso .wbfs .ciso .gcz .wad
dolphin-emu -b -e %ROM%
wii
wii
```
## [Nintendo GameCube](https://en.wikipedia.org/wiki/GameCube)
### [Dolphin](http://dolphin-emu.org/)
In Options → Configure → Interface, disable *Confirm to Stop*.
``` xml
gc
Nintendo GameCube
/rom/path/here
.elf .dol .gcm .iso .wbfs .ciso .gcz .wad
dolphin-emu -b -e %ROM%
gc
gc
```
## Nintendo 64
### [RetroArch](http://libretro.com)
Requires a [Nintendo N64 Core](http://wiki.libretro.com/index.php?title=Nintendo_N64_Core_Compatibility), like [`libretro-mupen64plus`](http://wiki.libretro.com/index.php?title=Mupen64Plus).
``` xml
n64
Nintendo 64
/path/to/roms
.z64 .zip .n64
retroarch --fullscreen -L /usr/lib/libretro/mupen64plus_libretro.so %ROM%
n64
n64
```
### [Mupen64Plus](https://code.google.com/p/mupen64plus/)
``` xml
n64
Nintendo 64
/path/to/roms
.z64 .zip .n64
mupen64plus --nogui --noask --noosd --fullscreen %ROM%
n64
n64
```
## Nintendo Entertainment System
### [RetroArch](http://libretro.com)
Requires a [Nintendo NES Core](http://wiki.libretro.com/index.php?title=Nintendo_NES_Core_Compatibility), like [`libretro-fceumm`](http://wiki.libretro.com/index.php?title=FCEUmm).
``` xml
nes
Nintendo Entertainment System
/path/to/roms
.nes .NES .zip
retroarch --fullscreen -L /usr/lib/libretro/fceumm_libretro.so %ROM%
nes
nes
```
### [Mednafen](http://mednafen.sourceforge.net/)
``` xml
nes
Nintendo Entertainment System
/path/to/roms
.nes .NES .zip
mednafen -video.fs 1 %ROM%
nes
nes
```
## Super Nintendo Entertainment System
### [ZSNES](http://zsnes.com/)
``` xml
snes
Super Nintendo Entertainment System
/path/to/roms
.smc .sfc .swc .fig .mgd .mgh .ufo .bin .gd3 .gd7 .usa .eur .jap .aus .st .bs .dx2 .048 .058 .078 .1 .a .gz .zip .jma
zsnes -m %ROM%
snes
snes
```
### [RetroArch](http://libretro.com)
Requires a [Nintendo SNES Core](http://wiki.libretro.com/index.php?title=Nintendo_SNES_Core_Compatibility), like [`libretro-snes9x-next`](http://wiki.libretro.com/index.php?title=SNES9x_Next).
``` xml
snes
Super Nintendo Entertainment System
/path/to/roms
.smc .sfc .fig .bin .zip
retroarch --fullscreen -L /usr/lib/libretro/snes9x_next_libretro.so %ROM%
snes
snes
```
## Atari 2600
### [Stella](http://stella.sourceforge.net/)
``` xml
atari2600
Atari 2600
/path/to/roms
.bin .zip
stella %ROM%
atari2600
atari2600
```
## Nintendo GameBoy Advance
### [Mednafen](http://mednafen.sourceforge.net/)
``` xml
gba
Nintendo GameBoy Advance
/path/to/roms
.gba .zip
mednafen -video.fs 1 %ROM%
gba
gba
```
### [VisualBoyAdvance](http://sourceforge.net/projects/vba/)
``` xml
gba
Nintendo GameBoy Advance
/path/to/roms
.gba .zip
VisualBoyAdvance -F %ROM%
gba
gba
```
### [RetroArch](http://libretro.com)
Requires a [Nintendo GameBoy Advance Core](http://wiki.libretro.com/index.php?title=Nintendo_Game_Boy_Advance_Core_Compatibility), like [`libretro-vba-next`](http://wiki.libretro.com/index.php?title=VBA_Next).
``` xml
gba
Nintendo GameBoy Advance
/path/to/roms
.gba .zip
retroarch --fullscreen -L /usr/lib/libretro/vba_next_libretro.so %ROM%
gba
gba
```
## [Steam](http://store.steampowered.com)
1. Create a folder at `~/.emulationstation/steam`
```
mkdir -p ~/.emulationstation/steam
```
2. Add text files for each Steam game you would like to have available through
EmulationStation where:
* The file name represents the game's name
* The contents of the file represents the Steam application ID (found from the
game's Steam store page)
```
cd ~/.emulationstation/steam
echo "250900" >> "The Binding of Isaac: Rebirth.txt"
```
``` xml
steam
Steam
~/.emulationstation/steam
.txt
steam steam://rungameid/$(tail %ROM%)
pc
steam
```