# Systems This outlines how to add support for many different systems into EmulationStation through configuration of `es_systems.cfg`. ## Nintendo Wii ### [Dolphin](http://dolphin-emu.org/) In Options → Configure → Interface, disable *Confirm to Stop*. ``` xml wii Nintendo Wii /rom/path/here .elf .dol .gcm .iso .wbfs .ciso .gcz .wad dolphin-emu -b -e %ROM% wii wii ``` ## [Nintendo GameCube](https://en.wikipedia.org/wiki/GameCube) ### [Dolphin](http://dolphin-emu.org/) In Options → Configure → Interface, disable *Confirm to Stop*. ``` xml gc Nintendo GameCube /rom/path/here .elf .dol .gcm .iso .wbfs .ciso .gcz .wad dolphin-emu -b -e %ROM% gc gc ``` ## Nintendo 64 ### [RetroArch](http://libretro.com) Requires a [Nintendo N64 Core](http://wiki.libretro.com/index.php?title=Nintendo_N64_Core_Compatibility), like [`libretro-mupen64plus`](http://wiki.libretro.com/index.php?title=Mupen64Plus). ``` xml n64 Nintendo 64 /path/to/roms .z64 .zip .n64 retroarch --fullscreen -L /usr/lib/libretro/mupen64plus_libretro.so %ROM% n64 n64 ``` ### [Mupen64Plus](https://code.google.com/p/mupen64plus/) ``` xml n64 Nintendo 64 /path/to/roms .z64 .zip .n64 mupen64plus --nogui --noask --noosd --fullscreen %ROM% n64 n64 ``` ## Nintendo Entertainment System ### [RetroArch](http://libretro.com) Requires a [Nintendo NES Core](http://wiki.libretro.com/index.php?title=Nintendo_NES_Core_Compatibility), like [`libretro-fceumm`](http://wiki.libretro.com/index.php?title=FCEUmm). ``` xml nes Nintendo Entertainment System /path/to/roms .nes .NES .zip retroarch --fullscreen -L /usr/lib/libretro/fceumm_libretro.so %ROM% nes nes ``` ### [Mednafen](http://mednafen.sourceforge.net/) ``` xml nes Nintendo Entertainment System /path/to/roms .nes .NES .zip mednafen -video.fs 1 %ROM% nes nes ``` ## Super Nintendo Entertainment System ### [ZSNES](http://zsnes.com/) ``` xml snes Super Nintendo Entertainment System /path/to/roms .smc .sfc .swc .fig .mgd .mgh .ufo .bin .gd3 .gd7 .usa .eur .jap .aus .st .bs .dx2 .048 .058 .078 .1 .a .gz .zip .jma zsnes -m %ROM% snes snes ``` ### [RetroArch](http://libretro.com) Requires a [Nintendo SNES Core](http://wiki.libretro.com/index.php?title=Nintendo_SNES_Core_Compatibility), like [`libretro-snes9x-next`](http://wiki.libretro.com/index.php?title=SNES9x_Next). ``` xml snes Super Nintendo Entertainment System /path/to/roms .smc .sfc .fig .bin .zip retroarch --fullscreen -L /usr/lib/libretro/snes9x_next_libretro.so %ROM% snes snes ``` ## Atari 2600 ### [Stella](http://stella.sourceforge.net/) ``` xml atari2600 Atari 2600 /path/to/roms .bin .zip stella %ROM% atari2600 atari2600 ``` ## Nintendo GameBoy Advance ### [Mednafen](http://mednafen.sourceforge.net/) ``` xml gba Nintendo GameBoy Advance /path/to/roms .gba .zip mednafen -video.fs 1 %ROM% gba gba ``` ### [VisualBoyAdvance](http://sourceforge.net/projects/vba/) ``` xml gba Nintendo GameBoy Advance /path/to/roms .gba .zip VisualBoyAdvance -F %ROM% gba gba ``` ### [RetroArch](http://libretro.com) Requires a [Nintendo GameBoy Advance Core](http://wiki.libretro.com/index.php?title=Nintendo_Game_Boy_Advance_Core_Compatibility), like [`libretro-vba-next`](http://wiki.libretro.com/index.php?title=VBA_Next). ``` xml gba Nintendo GameBoy Advance /path/to/roms .gba .zip retroarch --fullscreen -L /usr/lib/libretro/vba_next_libretro.so %ROM% gba gba ``` ## [Steam](http://store.steampowered.com) 1. Create a folder at `~/.emulationstation/steam` ``` mkdir -p ~/.emulationstation/steam ``` 2. Add text files for each Steam game you would like to have available through EmulationStation where: * The file name represents the game's name * The contents of the file represents the Steam application ID (found from the game's Steam store page) ``` cd ~/.emulationstation/steam echo "250900" >> "The Binding of Isaac: Rebirth.txt" ``` ``` xml steam Steam ~/.emulationstation/steam .txt steam steam://rungameid/$(tail %ROM%) pc steam ```