//  SPDX-License-Identifier: MIT
//
//  EmulationStation Desktop Edition
//  MenuComponent.cpp
//
//  Basic component for building a menu.
//

#include "components/MenuComponent.h"

#include "Settings.h"
#include "components/ButtonComponent.h"

#define BUTTON_GRID_VERT_PADDING 32.0f
#define BUTTON_GRID_HORIZ_PADDING 10.0f

#define TITLE_HEIGHT (mTitle->getFont()->getLetterHeight() + TITLE_VERT_PADDING)

MenuComponent::MenuComponent(Window* window,
                             std::string title,
                             const std::shared_ptr<Font>& titleFont)
    : GuiComponent(window)
    , mBackground(window)
    , mGrid(window, Vector2i(1, 3))
    , mNeedsSaving(false)
{
    addChild(&mBackground);
    addChild(&mGrid);

    mBackground.setImagePath(":/graphics/frame.svg");

    // Set up title.
    mTitle = std::make_shared<TextComponent>(mWindow);
    mTitle->setHorizontalAlignment(ALIGN_CENTER);
    mTitle->setColor(0x555555FF);
    setTitle(title, titleFont);
    mGrid.setEntry(mTitle, Vector2i(0, 0), false);

    // Set up list which will never change (externally, anyway).
    mList = std::make_shared<ComponentList>(mWindow);
    mGrid.setEntry(mList, Vector2i(0, 1), true);

    updateGrid();
    updateSize();

    mGrid.resetCursor();
}

MenuComponent::~MenuComponent()
{
    // Save when destroyed.
    save();
}

void MenuComponent::save()
{
    if (!mSaveFuncs.size())
        return;

    for (auto it = mSaveFuncs.cbegin(); it != mSaveFuncs.cend(); it++)
        (*it)();

    if (mNeedsSaving) {
        Settings::getInstance()->saveFile();
        mNeedsSaving = false;
    }
}

void MenuComponent::setTitle(std::string title, const std::shared_ptr<Font>& font)
{
    mTitle->setText(Utils::String::toUpper(title));
    mTitle->setFont(font);
}

float MenuComponent::getButtonGridHeight() const
{
    return (mButtonGrid ? mButtonGrid->getSize().y :
                          Font::get(FONT_SIZE_MEDIUM)->getHeight() +
                              (BUTTON_GRID_VERT_PADDING * Renderer::getScreenHeightModifier()));
}

void MenuComponent::updateSize()
{
    const float maxHeight = Renderer::getScreenHeight() * 0.80f;
    float height = TITLE_HEIGHT + mList->getTotalRowHeight() + getButtonGridHeight() +
                   (2.0f * Renderer::getScreenHeightModifier());
    if (height > maxHeight) {
        height = TITLE_HEIGHT + getButtonGridHeight();
        int i = 0;
        while (i < mList->size()) {
            // Add the separator height to the row height so that it also gets properly rendered.
            float rowHeight = mList->getRowHeight(i) + (1 * Renderer::getScreenHeightModifier());
            if (height + rowHeight < maxHeight)
                height += rowHeight;
            else
                break;
            i++;
        }
    }

    float width =
        static_cast<float>(std::min(static_cast<int>(Renderer::getScreenHeight() * 1.05f),
                                    static_cast<int>(Renderer::getScreenWidth() * 0.90f)));
    setSize(width, height);
}

void MenuComponent::onSizeChanged()
{
    mBackground.fitTo(mSize, glm::vec3({}), glm::vec2(-32.0f, -32.0f));

    // Update grid row/column sizes.
    mGrid.setRowHeightPerc(0, TITLE_HEIGHT / mSize.y);
    mGrid.setRowHeightPerc(2, getButtonGridHeight() / mSize.y);

    mGrid.setSize(mSize);
}

void MenuComponent::addButton(const std::string& name,
                              const std::string& helpText,
                              const std::function<void()>& callback)
{
    mButtons.push_back(std::make_shared<ButtonComponent>(mWindow, Utils::String::toUpper(name),
                                                         helpText, callback));
    updateGrid();
    updateSize();
}

void MenuComponent::updateGrid()
{
    if (mButtonGrid)
        mGrid.removeEntry(mButtonGrid);

    mButtonGrid.reset();

    if (mButtons.size()) {
        mButtonGrid = makeButtonGrid(mWindow, mButtons);
        mGrid.setEntry(mButtonGrid, Vector2i(0, 2), true, false);
    }
}

std::shared_ptr<ComponentGrid> makeButtonGrid(
    Window* window, const std::vector<std::shared_ptr<ButtonComponent>>& buttons)
{
    std::shared_ptr<ComponentGrid> buttonGrid =
        std::make_shared<ComponentGrid>(window, Vector2i(static_cast<int>(buttons.size()), 2));

    // Initialize to padding.
    float buttonGridWidth =
        BUTTON_GRID_HORIZ_PADDING * Renderer::getScreenWidthModifier() * buttons.size();
    for (int i = 0; i < static_cast<int>(buttons.size()); i++) {
        buttonGrid->setEntry(buttons.at(i), Vector2i(i, 0), true, false);
        buttonGridWidth += buttons.at(i)->getSize().x;
    }
    for (unsigned int i = 0; i < buttons.size(); i++)
        buttonGrid->setColWidthPerc(
            i, (buttons.at(i)->getSize().x +
                BUTTON_GRID_HORIZ_PADDING * Renderer::getScreenWidthModifier()) /
                   buttonGridWidth);

    buttonGrid->setSize(buttonGridWidth,
                        buttons.at(0)->getSize().y +
                            (BUTTON_GRID_VERT_PADDING * Renderer::getScreenHeightModifier()) +
                            2.0f);
    // Spacer row to deal with dropshadow to make buttons look centered.
    buttonGrid->setRowHeightPerc(1, 2.0f / buttonGrid->getSize().y);

    return buttonGrid;
}

std::shared_ptr<ImageComponent> makeArrow(Window* window)
{
    auto bracket = std::make_shared<ImageComponent>(window);
    bracket->setImage(":/graphics/arrow.svg");
    bracket->setResize(0, std::round(Font::get(FONT_SIZE_MEDIUM)->getLetterHeight()));
    return bracket;
}