#include "InputManager.h" #include "InputConfig.h" #include "Window.h" #include "Log.h" #include "pugiXML/pugixml.hpp" #include #include "platform.h" namespace fs = boost::filesystem; InputManager::InputManager(Window* window) : mWindow(window), mKeyboardInputConfig(NULL), mNumJoysticks(0), mNumPlayers(0) { } InputManager::~InputManager() { deinit(); } void InputManager::init() { if(initialized()) deinit(); SDL_InitSubSystem(SDL_INIT_JOYSTICK); mNumJoysticks = SDL_NumJoysticks(); for(int i = 0; i < mNumJoysticks; i++) { SDL_Joystick* joy = SDL_JoystickOpen(i); SDL_JoystickID joyId = SDL_JoystickInstanceID(joy); mJoysticks.push_back(joy); mInputConfigs[joyId] = new InputConfig(i, SDL_JoystickName(joy)); int numAxes = SDL_JoystickNumAxes(joy); mPrevAxisValues[joyId] = new int[numAxes]; std::fill(mPrevAxisValues[joyId], mPrevAxisValues[joyId] + numAxes, 0); //initialize array to 0 } mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD, "Keyboard"); loadConfig(); SDL_JoystickEventState(SDL_ENABLE); } void InputManager::deinit() { SDL_JoystickEventState(SDL_DISABLE); if(!initialized()) return; for(auto iter = mJoysticks.begin(); iter != mJoysticks.end(); iter++) { SDL_JoystickClose(*iter); } mJoysticks.clear(); for(auto iter = mInputConfigs.begin(); iter != mInputConfigs.end(); iter++) { delete iter->second; } mInputConfigs.clear(); for(auto iter = mPrevAxisValues.begin(); iter != mPrevAxisValues.end(); iter++) { delete[] iter->second; } mPrevAxisValues.clear(); if(mKeyboardInputConfig != NULL) { delete mKeyboardInputConfig; mKeyboardInputConfig = NULL; } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } int InputManager::getNumJoysticks() { return mNumJoysticks; } int InputManager::getButtonCountByDevice(int id) { if(id == DEVICE_KEYBOARD) return 120; //it's a lot, okay. else return SDL_JoystickNumButtons(mJoysticks[id]); } int InputManager::getNumPlayers() { return mNumPlayers; } void InputManager::setNumPlayers(int num) { mNumPlayers = num; } InputConfig* InputManager::getInputConfigByDevice(SDL_JoystickID device) { if(device == DEVICE_KEYBOARD) return mKeyboardInputConfig; else return mInputConfigs[device]; } InputConfig* InputManager::getInputConfigByPlayer(int player) { if(mKeyboardInputConfig->getPlayerNum() == player) return mKeyboardInputConfig; for(auto iter = mInputConfigs.begin(); iter != mInputConfigs.end(); iter++) { if(iter->second->getPlayerNum() == player) { return iter->second; } } LOG(LogError) << "Could not find input config for player number " << player << "!"; return NULL; } bool InputManager::parseEvent(const SDL_Event& ev) { bool causedEvent = false; switch(ev.type) { case SDL_JOYAXISMOTION: //if it switched boundaries if((abs(ev.jaxis.value) > DEADZONE) != (abs(mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis]) > DEADZONE)) { int normValue; if(abs(ev.jaxis.value) <= DEADZONE) normValue = 0; else if(ev.jaxis.value > 0) normValue = 1; else normValue = -1; mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false)); causedEvent = true; } mPrevAxisValues[ev.jaxis.which][ev.jaxis.axis] = ev.jaxis.value; return causedEvent; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false)); return true; case SDL_JOYHATMOTION: mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false)); return true; case SDL_KEYDOWN: if(ev.key.keysym.sym == SDLK_BACKSPACE && SDL_IsTextInputActive()) { if(mWindow->peekGui() != NULL) mWindow->peekGui()->textInput("\b"); return true; } if(ev.key.repeat) return false; if(ev.key.keysym.sym == SDLK_F4) { SDL_Event* quit = new SDL_Event(); quit->type = SDL_QUIT; SDL_PushEvent(quit); return false; } mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false)); return true; case SDL_KEYUP: mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false)); return true; case SDL_TEXTINPUT: if(mWindow->peekGui() != NULL) mWindow->peekGui()->textInput(ev.text.text); break; case SDL_JOYDEVICEADDED: deinit(); init(); return true; } return false; } void InputManager::loadConfig() { if(!initialized()) { LOG(LogError) << "ERROR - cannot load InputManager config without being initialized!"; } std::string path = getConfigPath(); if(!fs::exists(path)) return; pugi::xml_document doc; pugi::xml_parse_result res = doc.load_file(path.c_str()); if(!res) { LOG(LogError) << "Error loading input config: " << res.description(); return; } mNumPlayers = 0; bool* configuredDevice = new bool[mNumJoysticks]; std::fill(configuredDevice, configuredDevice + mNumJoysticks, false); for(auto iter = mInputConfigs.begin(); iter != mInputConfigs.end(); iter++) { iter->second->setPlayerNum(-1); } pugi::xml_node root = doc.child("inputList"); bool loadedKeyboard = false; for(pugi::xml_node node = root.child("inputConfig"); node; node = node.next_sibling("inputConfig")) { std::string type = node.attribute("type").as_string(); if(type == "keyboard") { getInputConfigByDevice(DEVICE_KEYBOARD)->loadFromXML(node, mNumPlayers); loadedKeyboard = true; mNumPlayers++; }else if(type == "joystick") { bool found = false; std::string devName = node.attribute("deviceName").as_string(); for(int i = 0; i < mNumJoysticks; i++) { if(!configuredDevice[i] && SDL_JoystickName(mJoysticks[i]) == devName) { SDL_JoystickID joyId = SDL_JoystickInstanceID(mJoysticks[i]); mInputConfigs[joyId]->loadFromXML(node, mNumPlayers); mNumPlayers++; found = true; configuredDevice[i] = true; break; } } if(!found) { LOG(LogWarning) << "Could not find unconfigured joystick named \"" << devName << "\"! Skipping it.\n"; continue; } }else{ LOG(LogWarning) << "Device type \"" << type << "\" unknown!\n"; } } delete[] configuredDevice; if(!loadedKeyboard) { LOG(LogInfo) << "No keyboard input found. Loading default keyboard config."; loadDefaultConfig(); } LOG(LogInfo) << "Loaded InputConfig data for " << getNumPlayers() << " devices."; } //used in an "emergency" where no configs could be loaded from the inputmanager config file //allows the user to select to reconfigure in menus if this happens without having to delete es_input.cfg manually void InputManager::loadDefaultConfig() { InputConfig* cfg = getInputConfigByDevice(DEVICE_KEYBOARD); mNumPlayers++; cfg->setPlayerNum(0); cfg->mapInput("up", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_UP, 1, true)); cfg->mapInput("down", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_DOWN, 1, true)); cfg->mapInput("left", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFT, 1, true)); cfg->mapInput("right", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHT, 1, true)); cfg->mapInput("a", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RETURN, 1, true)); cfg->mapInput("b", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_ESCAPE, 1, true)); cfg->mapInput("menu", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F1, 1, true)); cfg->mapInput("select", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_F2, 1, true)); cfg->mapInput("pageup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_RIGHTBRACKET, 1, true)); cfg->mapInput("pagedown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_LEFTBRACKET, 1, true)); cfg->mapInput("mastervolup", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_PLUS, 1, true)); cfg->mapInput("mastervoldown", Input(DEVICE_KEYBOARD, TYPE_KEY, SDLK_MINUS, 1, true)); } void InputManager::writeConfig() { if(!initialized()) { LOG(LogError) << "ERROR - cannot write config without being initialized!"; return; } std::string path = getConfigPath(); pugi::xml_document doc; pugi::xml_node root = doc.append_child("inputList"); mKeyboardInputConfig->writeToXML(root); for(int i = 0; i < mNumJoysticks; i++) { mInputConfigs[i]->writeToXML(root); } doc.save_file(path.c_str()); } std::string InputManager::getConfigPath() { std::string path = getHomePath(); path += "/.emulationstation/es_input.cfg"; return path; } bool InputManager::initialized() const { return mKeyboardInputConfig != NULL; }