// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // Sound.h // // Higher-level audio functions. // Reading theme sound setings, playing audio samples etc. // #ifndef ES_CORE_SOUND_H #define ES_CORE_SOUND_H #include #include #include #include #include #include class ThemeData; class Sound { public: ~Sound(); void init(); void deinit(); void loadFile(const std::string& path); void play(); bool isPlaying() const; void stop(); const Uint8* getData() const; Uint32 getPosition() const; void setPosition(Uint32 newPosition); Uint32 getLength() const; static std::shared_ptr get(const std::string& path); static std::shared_ptr getFromTheme(const std::shared_ptr& theme, const std::string& view, const std::string& elem); private: Sound(const std::string& path = ""); static std::map> sMap; std::string mPath; SDL_AudioSpec mSampleFormat; Uint8* mSampleData; Uint32 mSamplePos; Uint32 mSampleLength; bool playing; }; enum NavigationSoundsID { SYSTEMBROWSESOUND, QUICKSYSSELECTSOUND, SELECTSOUND, BACKSOUND, SCROLLSOUND, FAVORITESOUND, LAUNCHSOUND }; class NavigationSounds { public: static NavigationSounds* getInstance(); void deinit(); void loadThemeNavigationSounds(const std::shared_ptr& theme); void playThemeNavigationSound(NavigationSoundsID soundID); bool isPlayingThemeNavigationSound(NavigationSoundsID soundID); private: static NavigationSounds* sInstance; std::vector> navigationSounds; }; #endif // ES_CORE_SOUND_H