#include "components/RatingComponent.h" #include "resources/TextureResource.h" #include "ThemeData.h" RatingComponent::RatingComponent(Window* window) : GuiComponent(window), mColorShift(0xFFFFFFFF) { mFilledTexture = TextureResource::get(":/star_filled.svg", true); mUnfilledTexture = TextureResource::get(":/star_unfilled.svg", true); mValue = 0.5f; mSize = Vector2f(64 * NUM_RATING_STARS, 64); updateVertices(); updateColors(); } void RatingComponent::setValue(const std::string& value) { if(value.empty()) { mValue = 0.0f; }else{ mValue = stof(value); if(mValue > 1.0f) mValue = 1.0f; else if(mValue < 0.0f) mValue = 0.0f; } updateVertices(); } std::string RatingComponent::getValue() const { // do not use std::to_string here as it will use the current locale // and that sometimes encodes decimals as commas std::stringstream ss; ss << mValue; return ss.str(); } void RatingComponent::setOpacity(unsigned char opacity) { mOpacity = opacity; mColorShift = (mColorShift >> 8 << 8) | mOpacity; updateColors(); } void RatingComponent::setColorShift(unsigned int color) { mColorShift = color; // Grab the opacity from the color shift because we may need to apply it if // fading textures in mOpacity = color & 0xff; updateColors(); } void RatingComponent::onSizeChanged() { if(mSize.y() == 0) mSize[1] = mSize.x() / NUM_RATING_STARS; else if(mSize.x() == 0) mSize[0] = mSize.y() * NUM_RATING_STARS; if(mSize.y() > 0) { size_t heightPx = (size_t)Math::round(mSize.y()); if (mFilledTexture) mFilledTexture->rasterizeAt(heightPx, heightPx); if(mUnfilledTexture) mUnfilledTexture->rasterizeAt(heightPx, heightPx); } updateVertices(); } void RatingComponent::updateVertices() { const float numStars = NUM_RATING_STARS; const float h = Math::round(getSize().y()); // is the same as a single star's width const float w = Math::round(h * mValue * numStars); const float fw = Math::round(h * numStars); const unsigned int color = Renderer::convertColor(mColorShift); mVertices[0] = { { 0.0f, 0.0f }, { 0.0f, 1.0f }, color }; mVertices[1] = { { 0.0f, h }, { 0.0f, 0.0f }, color }; mVertices[2] = { { w, 0.0f }, { mValue * numStars, 1.0f }, color }; mVertices[3] = { { w, h }, { mValue * numStars, 0.0f }, color }; mVertices[4] = { { 0.0f, 0.0f }, { 0.0f, 1.0f }, color }; mVertices[5] = { { 0.0f, h }, { 0.0f, 0.0f }, color }; mVertices[6] = { { fw, 0.0f }, { numStars, 1.0f }, color }; mVertices[7] = { { fw, h }, { numStars, 0.0f }, color }; } void RatingComponent::updateColors() { const unsigned int color = Renderer::convertColor(mColorShift); for(int i = 0; i < 8; ++i) mVertices[i].col = color; } void RatingComponent::render(const Transform4x4f& parentTrans) { Transform4x4f trans = parentTrans * getTransform(); trans.round(); Renderer::setMatrix(trans); mFilledTexture->bind(); Renderer::drawTriangleStrips(&mVertices[0], 4); mUnfilledTexture->bind(); Renderer::drawTriangleStrips(&mVertices[4], 4); renderChildren(trans); } bool RatingComponent::input(InputConfig* config, Input input) { if(config->isMappedTo("a", input) && input.value != 0) { mValue += 1.f / NUM_RATING_STARS; if(mValue > 1.0f) mValue = 0.0f; updateVertices(); } return GuiComponent::input(config, input); } void RatingComponent::applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) { GuiComponent::applyTheme(theme, view, element, properties); using namespace ThemeFlags; const ThemeData::ThemeElement* elem = theme->getElement(view, element, "rating"); if(!elem) return; bool imgChanged = false; if(properties & PATH && elem->has("filledPath")) { mFilledTexture = TextureResource::get(elem->get("filledPath"), true); imgChanged = true; } if(properties & PATH && elem->has("unfilledPath")) { mUnfilledTexture = TextureResource::get(elem->get("unfilledPath"), true); imgChanged = true; } if(properties & COLOR && elem->has("color")) setColorShift(elem->get("color")); if(imgChanged) onSizeChanged(); } std::vector RatingComponent::getHelpPrompts() { std::vector prompts; prompts.push_back(HelpPrompt("a", "add star")); return prompts; }