#ifndef _GUILIST_H_ #define _GUILIST_H_ #include "../Renderer.h" #include "../Font.h" #include "../Gui.h" #include "../InputManager.h" #include #include #include "../Sound.h" //A graphical list. Supports multiple colors for rows and scrolling. //TODO - add truncation to text rendering if name exceeds a maximum width (a trailing elipses, perhaps). template class GuiList : public Gui { public: GuiList(Window* window, int offsetX, int offsetY, Font* font); ~GuiList(); void input(InputConfig* config, Input input); void update(int deltaTime); void render(); void addObject(std::string name, listType obj, unsigned int color = 0xFF0000); void clear(); std::string getSelectedName(); listType getSelectedObject(); int getSelection(); void stopScrolling(); bool isScrolling(); void setSelectorColor(unsigned int selectorColor); void setSelectedTextColor(unsigned int selectedColor); void setCentered(bool centered); void setScrollSound(Sound* sound); void setTextOffsetX(int textoffsetx); int getObjectCount(); listType getObject(int i); void setSelection(int i); void setFont(Font* f); int getOffsetX(); int getOffsetY(); private: static const int SCROLLDELAY = 507; static const int SCROLLTIME = 200; int mOffsetX, mOffsetY; void scroll(); //helper method, scrolls in whatever direction scrollDir is int mScrollDir, mScrollAccumulator; bool mScrolling; Font* mFont; unsigned int mSelectorColor, mSelectedTextColorOverride; bool mDrawCentered; int mTextOffsetX; struct ListRow { std::string name; listType object; unsigned int color; }; std::vector mRowVector; int mSelection; Sound* mScrollSound; }; #include "GuiList.cpp" #endif