// // Renderer.h // // General rendering functions. // #pragma once #ifndef ES_CORE_RENDERER_RENDERER_H #define ES_CORE_RENDERER_RENDERER_H #include "math/Vector2f.h" class Transform4x4f; class Vector2i; struct SDL_Window; namespace Renderer { namespace Blend { enum Factor { ZERO = 0, ONE = 1, SRC_COLOR = 2, ONE_MINUS_SRC_COLOR = 3, SRC_ALPHA = 4, ONE_MINUS_SRC_ALPHA = 5, DST_COLOR = 6, ONE_MINUS_DST_COLOR = 7, DST_ALPHA = 8, ONE_MINUS_DST_ALPHA = 9 }; } namespace Texture { enum Type { RGBA = 0, ALPHA = 1 }; } struct Rect { Rect( const int _x, const int _y, const int _w, const int _h) : x(_x), y(_y), w(_w), h(_h) {} int x; int y; int w; int h; }; struct Vertex { Vertex() {} Vertex( const Vector2f& _pos, const Vector2f& _tex, const unsigned int _col) : pos(_pos), tex(_tex), col(_col) { } Vector2f pos; Vector2f tex; unsigned int col; }; bool init(); void deinit(); void pushClipRect(const Vector2i& _pos, const Vector2i& _size); void popClipRect(); void drawRect( const float _x, const float _y, const float _w, const float _h, const unsigned int _color, const unsigned int _colorEnd, bool horizontalGradient = false, const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA, const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA); SDL_Window* getSDLWindow(); int getWindowWidth(); int getWindowHeight(); int getScreenWidth(); int getScreenHeight(); int getScreenOffsetX(); int getScreenOffsetY(); int getScreenRotate(); // API specific. unsigned int convertColor(const unsigned int _color); unsigned int getWindowFlags(); void setupWindow(); void createContext(); void destroyContext(); unsigned int createTexture( const Texture::Type _type, const bool _linear, const bool _repeat, const unsigned int _width, const unsigned int _height, void* _data); void destroyTexture(const unsigned int _texture); void updateTexture( const unsigned int _texture, const Texture::Type _type, const unsigned int _x, const unsigned _y, const unsigned int _width, const unsigned int _height, void* _data); void bindTexture(const unsigned int _texture); void drawLines( const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA, const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA); void drawTriangleStrips( const Vertex* _vertices, const unsigned int _numVertices, const Blend::Factor _srcBlendFactor = Blend::SRC_ALPHA, const Blend::Factor _dstBlendFactor = Blend::ONE_MINUS_SRC_ALPHA); void setProjection(const Transform4x4f& _projection); void setMatrix(const Transform4x4f& _matrix); void setViewport(const Rect& _viewport); void setScissor(const Rect& _scissor); void setSwapInterval(); void swapBuffers(); } #endif // ES_CORE_RENDERER_RENDERER_H