#include "GuiDetectDevice.h" #include "../Window.h" #include "../Renderer.h" #include "../Font.h" #include "GuiInputConfig.h" #include #include #include GuiDetectDevice::GuiDetectDevice(Window* window) : GuiComponent(window) { //clear any player information from the InputManager for(int i = 0; i < mWindow->getInputManager()->getNumPlayers(); i++) { InputConfig* cfg = mWindow->getInputManager()->getInputConfigByPlayer(i); cfg->setPlayerNum(-1); cfg->clear(); } mWindow->getInputManager()->setNumPlayers(0); mCurrentPlayer = 0; mHoldingFinish = false; } bool GuiDetectDevice::input(InputConfig* config, Input input) { if((input.type == TYPE_BUTTON || input.type == TYPE_KEY)) { if(config->getPlayerNum() != -1) { if(config->getPlayerNum() == 0) { if(input.value) { mFinishTimer = 0; mHoldingFinish = true; }else{ mHoldingFinish = false; } } return true; } if(!input.value) return false; //don't allow device list to change once the first player has registered if(mCurrentPlayer == 0) mWindow->getInputManager()->stopPolling(); config->setPlayerNum(mCurrentPlayer); mWindow->getInputManager()->setNumPlayers(mWindow->getInputManager()->getNumPlayers() + 1); //inc total number of players mCurrentPlayer++; //mapped everything we possibly can? if(mCurrentPlayer >= mWindow->getInputManager()->getNumJoysticks() + 1) //+1 for keyboard { done(); } return true; } return false; } void GuiDetectDevice::done() { mWindow->pushGui(new GuiInputConfig(mWindow, mWindow->getInputManager()->getInputConfigByPlayer(0))); delete this; } void GuiDetectDevice::update(int deltaTime) { if(mHoldingFinish) { mFinishTimer += deltaTime; if(mFinishTimer > 1000) done(); } } void GuiDetectDevice::render() { std::shared_ptr font = Font::get(*mWindow->getResourceManager(), Font::getDefaultPath(), FONT_SIZE_MEDIUM); std::string playerString; std::stringstream stream; stream << (mCurrentPlayer + 1); stream >> playerString; font->drawCenteredText("Press a button on the device for", 0, Renderer::getScreenHeight() / 3.0f, 0x000000FF); font->drawCenteredText("PLAYER " + playerString, 0, (Renderer::getScreenHeight()*1.5f) / 3.0f, 0x333333FF); if(mWindow->getInputManager()->getNumPlayers() > 0) { font->drawCenteredText("(P1 - hold a button to finish)", 0, (Renderer::getScreenHeight()*2) / 3.0f, (mHoldingFinish ? 0x0000FFFF : 0x000066FF)); } if(mWindow->getInputManager()->getNumJoysticks() == 0) { font->drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight() - (font->getHeight()*2.0f)-10, 0xFF0000FF); } font->drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight() - font->getHeight() - 2.0f , 0x000000FF); }