#include "ComponentList.h" #include "../Util.h" #define TOTAL_HORIZONTAL_PADDING_PX 20 ComponentList::ComponentList(Window* window) : IList(window, LIST_SCROLL_STYLE_SLOW, LIST_NEVER_LOOP) { mSelectorBarOffset = 0; mCameraOffset = 0; mFocused = false; } void ComponentList::addRow(const ComponentListRow& row, bool setCursorHere) { IList::Entry e; e.name = ""; e.object = NULL; e.data = row; this->add(e); for(auto it = mEntries.back().data.elements.begin(); it != mEntries.back().data.elements.end(); it++) addChild(it->component.get()); updateElementSize(mEntries.back().data); updateElementPosition(mEntries.back().data); if(setCursorHere) { mCursor = mEntries.size() - 1; onCursorChanged(CURSOR_STOPPED); } } void ComponentList::onSizeChanged() { for(auto it = mEntries.begin(); it != mEntries.end(); it++) { updateElementSize(it->data); updateElementPosition(it->data); } onCursorChanged(mScrollVelocity != 0 ? CURSOR_SCROLLING : CURSOR_STOPPED); } void ComponentList::onFocusLost() { mFocused = false; } void ComponentList::onFocusGained() { mFocused = true; } bool ComponentList::input(InputConfig* config, Input input) { if(size() == 0) return false; // give it to the current row's input handler if(mEntries.at(mCursor).data.input_handler) { if(mEntries.at(mCursor).data.input_handler(config, input)) return true; }else{ // no input handler assigned, do the default, which is to give it to the rightmost element in the row auto& row = mEntries.at(mCursor).data; if(row.elements.size()) { if(row.elements.back().component->input(config, input)) return true; } } // input handler didn't consume the input - try to scroll if(config->isMappedTo("up", input)) { return listInput(input.value != 0 ? -1 : 0); }else if(config->isMappedTo("down", input)) { return listInput(input.value != 0 ? 1 : 0); } return false; } void ComponentList::update(int deltaTime) { listUpdate(deltaTime); if(size()) { // update our currently selected row for(auto it = mEntries.at(mCursor).data.elements.begin(); it != mEntries.at(mCursor).data.elements.end(); it++) it->component->update(deltaTime); } } void ComponentList::onCursorChanged(const CursorState& state) { // update the selector bar position // in the future this might be animated mSelectorBarOffset = 0; for(int i = 0; i < mCursor; i++) { mSelectorBarOffset += getRowHeight(mEntries.at(i).data); } // move the camera to scroll const float totalHeight = getTotalRowHeight(); if(totalHeight > mSize.y()) { mCameraOffset = mSelectorBarOffset - (mSize.y() / 2); if(mCameraOffset < 0) mCameraOffset = 0; else if(mCameraOffset + mSize.y() > totalHeight) mCameraOffset = totalHeight - mSize.y(); }else{ mCameraOffset = 0; } updateHelpPrompts(); } void ComponentList::render(const Eigen::Affine3f& parentTrans) { if(!size()) return; Eigen::Affine3f trans = roundMatrix(parentTrans * getTransform()); // clip everything to be inside our bounds Eigen::Vector3f dim(mSize.x(), mSize.y(), 0); dim = trans * dim - trans.translation(); Renderer::pushClipRect(Eigen::Vector2i((int)trans.translation().x(), (int)trans.translation().y()), Eigen::Vector2i((int)round(dim.x()), (int)round(dim.y()))); // scroll the camera trans.translate(Eigen::Vector3f(0, -round(mCameraOffset), 0)); // draw our entries renderChildren(trans); // custom rendering Renderer::setMatrix(trans); // draw selector bar if(mFocused) { // inversion: src * (1 - dst) + dst * 0 = where src = 1 // need a function that goes roughly 0x777777 -> 0xFFFFFF // and 0xFFFFFF -> 0x777777 // (1 - dst) + 0x77 const float selectedRowHeight = getRowHeight(mEntries.at(mCursor).data); Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x(), selectedRowHeight, 0xFFFFFFFF, GL_ONE_MINUS_DST_COLOR, GL_ZERO); Renderer::drawRect(0.0f, mSelectorBarOffset, mSize.x(), selectedRowHeight, 0x777777FF, GL_ONE, GL_ONE); // hack to draw 2px dark on left/right of the bar Renderer::drawRect(0.0f, mSelectorBarOffset, 2.0f, selectedRowHeight, 0x878787FF); Renderer::drawRect(mSize.x() - 2.0f, mSelectorBarOffset, 2.0f, selectedRowHeight, 0x878787FF); } // draw separators float y = 0; for(unsigned int i = 0; i < mEntries.size(); i++) { Renderer::drawRect(0.0f, y, mSize.x(), 1.0f, 0xC6C7C6FF); y += getRowHeight(mEntries.at(i).data); } Renderer::drawRect(0.0f, y, mSize.x(), 1.0f, 0xC6C7C6FF); Renderer::popClipRect(); } float ComponentList::getRowHeight(const ComponentListRow& row) const { // returns the highest component height found in the row float height = 0; for(unsigned int i = 0; i < row.elements.size(); i++) { if(row.elements.at(i).component->getSize().y() > height) height = row.elements.at(i).component->getSize().y(); } return height; } float ComponentList::getTotalRowHeight() const { float height = 0; for(auto it = mEntries.begin(); it != mEntries.end(); it++) { height += getRowHeight(it->data); } return height; } void ComponentList::updateElementPosition(const ComponentListRow& row) { float yOffset = 0; for(auto it = mEntries.begin(); it != mEntries.end() && &it->data != &row; it++) { yOffset += getRowHeight(it->data); } // assumes updateElementSize has already been called float rowHeight = getRowHeight(row); float x = TOTAL_HORIZONTAL_PADDING_PX / 2; for(unsigned int i = 0; i < row.elements.size(); i++) { const auto comp = row.elements.at(i).component; // center vertically comp->setPosition(x, (rowHeight - comp->getSize().y()) / 2 + yOffset); x += comp->getSize().x(); } } void ComponentList::updateElementSize(const ComponentListRow& row) { float width = mSize.x() - TOTAL_HORIZONTAL_PADDING_PX; std::vector< std::shared_ptr > resizeVec; for(auto it = row.elements.begin(); it != row.elements.end(); it++) { if(it->resize_width) resizeVec.push_back(it->component); else width -= it->component->getSize().x(); } // redistribute the "unused" width equally among the components with resize_width set to true width = width / resizeVec.size(); for(auto it = resizeVec.begin(); it != resizeVec.end(); it++) { (*it)->setSize(width, (*it)->getSize().y()); } } std::vector ComponentList::getHelpPrompts() { if(!size()) return std::vector(); return mEntries.at(mCursor).data.elements.back().component->getHelpPrompts(); }