#pragma once #include "../GuiComponent.h" #include "NinePatchComponent.h" class Font; class TextCache; // Used to enter text. class TextEditComponent : public GuiComponent { public: TextEditComponent(Window* window); void textInput(const char* text) override; bool input(InputConfig* config, Input input) override; void render(const Eigen::Affine3f& parentTrans) override; void onFocusGained() override; void onFocusLost() override; void onSizeChanged() override; void setValue(const std::string& val) override; std::string getValue() const override; bool isEditing() const; virtual std::vector getHelpPrompts() override; private: void onTextChanged(); void onCursorChanged(); bool isMultiline(); std::string mText; bool mFocused; bool mEditing; Eigen::Vector2f mScrollOffset; int mCursor; std::shared_ptr getFont(); NinePatchComponent mBox; std::unique_ptr mTextCache; };