#include "Scripting.h" #include "Log.h" #include "Platform.h" #include "utils/FileSystemUtil.h" namespace Scripting { void fireEvent(const std::string& eventName, const std::string& arg1, const std::string& arg2) { LOG(LogDebug) << "fireEvent: " << eventName << " " << arg1 << " " << arg2; std::list scriptDirList; std::string test; // check in exepath test = Utils::FileSystem::getExePath() + "/scripts/" + eventName; if(Utils::FileSystem::exists(test)) scriptDirList.push_back(test); // check in homepath test = Utils::FileSystem::getHomePath() + "/.emulationstation/scripts/" + eventName; if(Utils::FileSystem::exists(test)) scriptDirList.push_back(test); for(std::list::const_iterator dirIt = scriptDirList.cbegin(); dirIt != scriptDirList.cend(); ++dirIt) { std::list scripts = Utils::FileSystem::getDirContent(*dirIt); for (std::list::const_iterator it = scripts.cbegin(); it != scripts.cend(); ++it) { // append folder to path std::string script = *it + " \"" + arg1 + "\" \"" + arg2 + "\""; LOG(LogDebug) << " executing: " << script; runSystemCommand(script); } } } } // Scripting::