#pragma once #include "../GuiComponent.h" #include "NinePatchComponent.h" class Font; class TextCache; // Used to enter text. class TextEditComponent : public GuiComponent { public: TextEditComponent(Window* window); void textInput(const char* text) override; bool input(InputConfig* config, Input input) override; void update(int deltaTime) override; void render(const Eigen::Affine3f& parentTrans) override; void onFocusGained() override; void onFocusLost() override; void onSizeChanged() override; void setValue(const std::string& val) override; std::string getValue() const override; inline bool isEditing() const { return mEditing; }; virtual std::vector getHelpPrompts() override; private: void startEditing(); void stopEditing(); void onTextChanged(); void onCursorChanged(); void updateCursorRepeat(int deltaTime); void moveCursor(int amt); bool isMultiline(); Eigen::Vector2f getTextAreaPos() const; Eigen::Vector2f getTextAreaSize() const; std::string mText; bool mFocused; bool mEditing; int mCursor; // cursor position in characters int mCursorRepeatTimer; int mCursorRepeatDir; Eigen::Vector2f mScrollOffset; NinePatchComponent mBox; std::shared_ptr mFont; std::unique_ptr mTextCache; };