// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // HttpReq.h // // HTTP request functions. // Used by Scraper, GamesDBJSONScraper, GamesDBJSONScraperResources and // ScreenScraper to download game information and media files. // #ifndef ES_CORE_HTTP_REQ_H #define ES_CORE_HTTP_REQ_H #include #include #include // Usage: // HttpReq myRequest("www.duckduckgo.com", "/index.html"); // // For blocking behavior: // while (myRequest.status() == HttpReq::REQ_IN_PROGRESS); // // For non-blocking behavior: // Check 'if (myRequest.status() != HttpReq::REQ_IN_PROGRESS)' in some sort of update method. // // Once one of those calls complete, the request is ready. // // Do something like this to capture errors: // if (myRequest.status() != REQ_SUCCESS) { // // An error occured. // LOG(LogError) << "HTTP request error - " << myRequest.getErrorMessage(); // return; // } // // This is how to read the returned content: // std::string content = myRequest.getContent(); class HttpReq { public: HttpReq(const std::string& url); ~HttpReq(); enum Status { REQ_IN_PROGRESS, // Request is in progress. REQ_SUCCESS, // Request completed successfully, get it with getContent(). REQ_IO_ERROR, // Some error happened, get it with getErrorMsg(). REQ_FAILED_VERIFICATION, // Peer's certificate or fingerprint wasn't verified correctly. REQ_BAD_STATUS_CODE, // Some invalid HTTP response status code happened (non-200). REQ_INVALID_RESPONSE, // The HTTP response was invalid. REQ_UNDEFINED_ERROR }; Status status(); // Process any received data and return the status afterwards. std::string getErrorMsg(); std::string getContent() const; // mStatus must be REQ_SUCCESS. static std::string urlEncode(const std::string &s); static bool isUrl(const std::string& s); static void cleanupCurlMulti() { if (s_multi_handle != nullptr) { curl_multi_cleanup(s_multi_handle); s_multi_handle = nullptr; } }; private: static size_t write_content(void* buff, size_t size, size_t nmemb, void* req_ptr); void onError(const std::string& msg); // God dammit libcurl why can't you have some way to check the status of an // individual handle why do I have to handle ALL messages at once. static std::map s_requests; static CURLM* s_multi_handle; CURL* mHandle; Status mStatus; std::stringstream mContent; std::string mErrorMsg; }; #endif // ES_CORE_HTTP_REQ_H