//  SPDX-License-Identifier: MIT
//
//  EmulationStation Desktop Edition
//  NinePatchComponent.h
//
//  Breaks up an image into 3x3 patches to accomodate resizing without distortions.
//

#ifndef ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H
#define ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H

#include "renderers/Renderer.h"
#include "GuiComponent.h"

class TextureResource;

// Display an image in a way so that edges don't get too distorted no matter the final size.
// Useful for UI elements like backgrounds, buttons, etc.
// This is accomplished by splitting an image into 9 pieces:
//  ___________
// |_1_|_2_|_3_|
// |_4_|_5_|_6_|
// |_7_|_8_|_9_|
//
// Corners (1, 3, 7, 9) will not be stretched at all.
// Borders (2, 4, 6, 8) will be stretched along one axis (2 and 8 horizontally, 4 and 6 vertically).
// The center (5) will be stretched.

class NinePatchComponent : public GuiComponent
{
public:
    NinePatchComponent(Window* window, const std::string& path = "",
            unsigned int edgeColor = 0xFFFFFFFF, unsigned int centerColor = 0xFFFFFFFF);
    virtual ~NinePatchComponent();

    void render(const Transform4x4f& parentTrans) override;

    void onSizeChanged() override;

    void fitTo(Vector2f size, Vector3f position = Vector3f::Zero(),
            Vector2f padding = Vector2f::Zero());

    void setImagePath(const std::string& path);
    // Apply a color shift to the "edge" parts of the ninepatch.
    void setEdgeColor(unsigned int edgeColor);
    // Apply a color shift to the "center" part of the ninepatch.
    void setCenterColor(unsigned int centerColor);

    virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
            const std::string& element, unsigned int properties) override;

    inline const Vector2f& getCornerSize() const { return mCornerSize; };
    inline void setCornerSize(const Vector2f& size)
    {
        mCornerSize = size;
        buildVertices();
    };

private:
    void buildVertices();
    void updateColors();

    Renderer::Vertex* mVertices;

    std::string mPath;
    Vector2f mCornerSize;
    unsigned int mEdgeColor;
    unsigned int mCenterColor;
    std::shared_ptr<TextureResource> mTexture;
};

#endif // ES_CORE_COMPONENTS_NINE_PATCH_COMPONENT_H