// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // VideoGameListView.cpp // // Interface that defines a GameListView of the type 'video'. // #include "views/gamelist/VideoGameListView.h" #include "animations/LambdaAnimation.h" #if defined(_RPI_) #include "components/VideoOmxComponent.h" #endif #include "components/VideoVlcComponent.h" #include "utils/FileSystemUtil.h" #include "views/ViewController.h" #if defined(_RPI_) #include "Settings.h" #endif #include "CollectionSystemsManager.h" #include "SystemData.h" #define FADE_IN_START_OPACITY 0.5f #define FADE_IN_TIME 650 VideoGameListView::VideoGameListView( Window* window, FileData* root) : BasicGameListView(window, root), mDescContainer(window), mDescription(window), mGamelistInfo(window), mThumbnail(window), mMarquee(window), mImage(window), mVideo(nullptr), mVideoPlaying(false), mLblRating(window), mLblReleaseDate(window), mLblDeveloper(window), mLblPublisher(window), mLblGenre(window), mLblPlayers(window), mLblLastPlayed(window), mLblPlayCount(window), mRating(window), mReleaseDate(window), mDeveloper(window), mPublisher(window), mGenre(window), mPlayers(window), mLastPlayed(window), mPlayCount(window), mName(window), mLastUpdated(nullptr) { const float padding = 0.01f; // Create the correct type of video window. #if defined(_RPI_) if (Settings::getInstance()->getBool("VideoOmxPlayer")) mVideo = new VideoOmxComponent(window); else mVideo = new VideoVlcComponent(window); #else mVideo = new VideoVlcComponent(window); #endif mList.setPosition(mSize.x() * (0.50f + padding), mList.getPosition().y()); mList.setSize(mSize.x() * (0.50f - padding), mList.getSize().y()); mList.setAlignment(TextListComponent::ALIGN_LEFT); mList.setCursorChangedCallback([&](const CursorState& /*state*/) { updateInfoPanel(); }); // Thumbnail. mThumbnail.setOrigin(0.5f, 0.5f); mThumbnail.setPosition(2.0f, 2.0f); mThumbnail.setVisible(false); mThumbnail.setMaxSize(mSize.x() * (0.25f - 2 * padding), mSize.y() * 0.10f); mThumbnail.setDefaultZIndex(35); addChild(&mThumbnail); // Marquee. mMarquee.setOrigin(0.5f, 0.5f); mMarquee.setPosition(mSize.x() * 0.25f, mSize.y() * 0.10f); mMarquee.setMaxSize(mSize.x() * (0.5f - 2 * padding), mSize.y() * 0.18f); mMarquee.setDefaultZIndex(35); addChild(&mMarquee); // Video. mVideo->setOrigin(0.5f, 0.5f); mVideo->setPosition(mSize.x() * 0.25f, mSize.y() * 0.4f); mVideo->setSize(mSize.x() * (0.5f - 2 * padding), mSize.y() * 0.4f); mVideo->setDefaultZIndex(30); addChild(mVideo); // Metadata labels + values. mLblRating.setText("Rating: "); addChild(&mLblRating); addChild(&mRating); mLblReleaseDate.setText("Released: "); addChild(&mLblReleaseDate); addChild(&mReleaseDate); mLblDeveloper.setText("Developer: "); addChild(&mLblDeveloper); addChild(&mDeveloper); mLblPublisher.setText("Publisher: "); addChild(&mLblPublisher); addChild(&mPublisher); mLblGenre.setText("Genre: "); addChild(&mLblGenre); addChild(&mGenre); mLblPlayers.setText("Players: "); addChild(&mLblPlayers); addChild(&mPlayers); mLblLastPlayed.setText("Last played: "); addChild(&mLblLastPlayed); mLastPlayed.setDisplayRelative(true); addChild(&mLastPlayed); mLblPlayCount.setText("Times played: "); addChild(&mLblPlayCount); addChild(&mPlayCount); mName.setPosition(mSize.x(), mSize.y()); mName.setDefaultZIndex(40); mName.setColor(0xAAAAAAFF); mName.setFont(Font::get(FONT_SIZE_MEDIUM)); mName.setHorizontalAlignment(ALIGN_CENTER); addChild(&mName); mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f); mDescContainer.setSize(mSize.x() * (0.50f - 2 * padding), mSize.y() - mDescContainer.getPosition().y()); mDescContainer.setAutoScroll(true); mDescContainer.setDefaultZIndex(40); addChild(&mDescContainer); mDescription.setFont(Font::get(FONT_SIZE_SMALL)); mDescription.setSize(mDescContainer.getSize().x(), 0); mDescContainer.addChild(&mDescription); mGamelistInfo.setOrigin(0.5f, 0.5f); mGamelistInfo.setFont(Font::get(FONT_SIZE_SMALL)); mGamelistInfo.setDefaultZIndex(50); mGamelistInfo.setVisible(true); addChild(&mGamelistInfo); initMDLabels(); initMDValues(); } VideoGameListView::~VideoGameListView() { delete mVideo; } void VideoGameListView::onThemeChanged(const std::shared_ptr& theme) { BasicGameListView::onThemeChanged(theme); using namespace ThemeFlags; mThumbnail.applyTheme(theme, getName(), "md_thumbnail", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE); mMarquee.applyTheme(theme, getName(), "md_marquee", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE); mImage.applyTheme(theme, getName(), "md_image", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE); mVideo->applyTheme(theme, getName(), "md_video", POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX | ROTATION | VISIBLE); mName.applyTheme(theme, getName(), "md_name", ALL); initMDLabels(); std::vector labels = getMDLabels(); assert(labels.size() == 8); std::vector lblElements = { "md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher", "md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount" }; for (unsigned int i = 0; i < labels.size(); i++) labels[i]->applyTheme(theme, getName(), lblElements[i], ALL); initMDValues(); std::vector values = getMDValues(); assert(values.size() == 8); std::vector valElements = { "md_rating", "md_releasedate", "md_developer", "md_publisher", "md_genre", "md_players", "md_lastplayed", "md_playcount" }; for (unsigned int i = 0; i < values.size(); i++) values[i]->applyTheme(theme, getName(), valElements[i], ALL ^ ThemeFlags::TEXT); mDescContainer.applyTheme(theme, getName(), "md_description", POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE); mDescription.setSize(mDescContainer.getSize().x(), 0); mDescription.applyTheme(theme, getName(), "md_description", ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION)); mGamelistInfo.applyTheme(theme, getName(), "gamelistInfo", ALL ^ ThemeFlags::TEXT); // If there is no position defined in the theme for gamelistInfo, then hide it. if (mGamelistInfo.getPosition() == 0) mGamelistInfo.setVisible(false); else mGamelistInfo.setVisible(true); sortChildren(); } void VideoGameListView::initMDLabels() { std::vector components = getMDLabels(); const unsigned int colCount = 2; const unsigned int rowCount = static_cast(components.size() / 2); Vector3f start(mSize.x() * 0.01f, mSize.y() * 0.625f, 0.0f); const float colSize = (mSize.x() * 0.48f) / colCount; const float rowPadding = 0.01f * mSize.y(); for (unsigned int i = 0; i < components.size(); i++) { const unsigned int row = i % rowCount; Vector3f pos(0.0f, 0.0f, 0.0f); if (row == 0) { pos = start + Vector3f(colSize * (i / rowCount), 0, 0); } else { // Work from the last component. GuiComponent* lc = components[i-1]; pos = lc->getPosition() + Vector3f(0, lc->getSize().y() + rowPadding, 0); } components[i]->setFont(Font::get(FONT_SIZE_SMALL)); components[i]->setPosition(pos); components[i]->setDefaultZIndex(40); } } void VideoGameListView::initMDValues() { std::vector labels = getMDLabels(); std::vector values = getMDValues(); std::shared_ptr defaultFont = Font::get(FONT_SIZE_SMALL); mRating.setSize(defaultFont->getHeight() * 5.0f, static_cast(defaultFont->getHeight())); mReleaseDate.setFont(defaultFont); mDeveloper.setFont(defaultFont); mPublisher.setFont(defaultFont); mGenre.setFont(defaultFont); mPlayers.setFont(defaultFont); mLastPlayed.setFont(defaultFont); mPlayCount.setFont(defaultFont); float bottom = 0.0f; const float colSize = (mSize.x() * 0.48f) / 2; for (unsigned int i = 0; i < labels.size(); i++) { const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2; values[i]->setPosition(labels[i]->getPosition() + Vector3f(labels[i]->getSize().x(),heightDiff, 0)); values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y()); values[i]->setDefaultZIndex(40); float testBot = values[i]->getPosition().y() + values[i]->getSize().y(); if (testBot > bottom) bottom = testBot; } mDescContainer.setPosition(mDescContainer.getPosition().x(), bottom + mSize.y() * 0.01f); mDescContainer.setSize(mDescContainer.getSize().x(), mSize.y() - mDescContainer.getPosition().y()); } void VideoGameListView::updateInfoPanel() { FileData* file = (mList.size() == 0 || mList.isScrolling()) ? nullptr : mList.getSelected(); // If the game data has already been rendered to the info panel, then skip it this time. if (file == mLastUpdated) return; if (!mList.isScrolling()) mLastUpdated = file; bool hideMetaDataFields = false; if (file) { // Always hide the metadata fields if browsing grouped custom collections. if (file->getSystem()->isCustomCollection() && file->getPath() == file->getSystem()->getName()) hideMetaDataFields = true; else hideMetaDataFields = (file->metadata.get("hidemetadata") == "true"); // Always hide the metadata fields for placeholders as well. if (file->getType() == PLACEHOLDER) { hideMetaDataFields = true; mLastUpdated = nullptr; } } // If we're scrolling, hide the metadata fields if the last game had this options set, // or if we're in the grouped custom collection view. if (mList.isScrolling()) if ((mLastUpdated && mLastUpdated->metadata.get("hidemetadata") == "true") || (mLastUpdated->getSystem()->isCustomCollection() && mLastUpdated->getPath() == mLastUpdated->getSystem()->getName())) hideMetaDataFields = true; if (hideMetaDataFields) { mLblRating.setVisible(false); mRating.setVisible(false); mLblReleaseDate.setVisible(false); mReleaseDate.setVisible(false); mLblDeveloper.setVisible(false); mDeveloper.setVisible(false); mLblPublisher.setVisible(false); mPublisher.setVisible(false); mLblGenre.setVisible(false); mGenre.setVisible(false); mLblPlayers.setVisible(false); mPlayers.setVisible(false); mLblLastPlayed.setVisible(false); mLastPlayed.setVisible(false); mLblPlayCount.setVisible(false); mPlayCount.setVisible(false); } else { mLblRating.setVisible(true); mRating.setVisible(true); mLblReleaseDate.setVisible(true); mReleaseDate.setVisible(true); mLblDeveloper.setVisible(true); mDeveloper.setVisible(true); mLblPublisher.setVisible(true); mPublisher.setVisible(true); mLblGenre.setVisible(true); mGenre.setVisible(true); mLblPlayers.setVisible(true); mPlayers.setVisible(true); mLblLastPlayed.setVisible(true); mLastPlayed.setVisible(true); mLblPlayCount.setVisible(true); mPlayCount.setVisible(true); } bool fadingOut; if (file == nullptr) { mVideoPlaying = false; fadingOut = true; } else { // If we're browsing a grouped custom collection, then update the folder metadata // which will generate a description of three random games and return a pointer to // the first of these so that we can display its game media. if (file->getSystem()->isCustomCollection() && file->getPath() == file->getSystem()->getName()) { mRandomGame = CollectionSystemsManager::get()-> updateCollectionFolderMetadata(file->getSystem()); if (mRandomGame) { mThumbnail.setImage(mRandomGame->getThumbnailPath()); mMarquee.setImage(mRandomGame->getMarqueePath()); mVideo->setImage(mRandomGame->getImagePath()); // Always stop the video before setting a new video as it will otherwise continue // to play if it has the same path (i.e. it is the same physical video file) as // the previously set video. // That may happen when entering a folder with the same name as the first game // file inside, or as in this case, when entering a custom collection. mVideo->onHide(); if (!mVideo->setVideo(mRandomGame->getVideoPath())) mVideo->setDefaultVideo(); } else { mThumbnail.setImage(""); mMarquee.setImage(""); mVideo->setImage(""); mVideo->setVideo(""); mVideo->setDefaultVideo(); } } else { mThumbnail.setImage(file->getThumbnailPath()); mMarquee.setImage(file->getMarqueePath()); mVideo->setImage(file->getImagePath()); mVideo->onHide(); if (!mVideo->setVideo(file->getVideoPath())) mVideo->setDefaultVideo(); } mVideoPlaying = true; // Populate the gamelistInfo field which shows an icon if a folder has been entered // as well as the game count for the entire system (total and favorites separately). // If a filter has been applied, then the number of filtered and total games replaces // the game counter. std::string gamelistInfoString; Alignment infoAlign = mGamelistInfo.getHorizontalAlignment(); if (mIsFolder && infoAlign == ALIGN_RIGHT) gamelistInfoString = ViewController::FOLDER_CHAR + " "; if (mIsFiltered) { if (mFilteredGameCountAll == mFilteredGameCount) gamelistInfoString += ViewController::FILTER_CHAR + " " + std::to_string(mFilteredGameCount) + " / " + std::to_string(mGameCount); else gamelistInfoString += ViewController::FILTER_CHAR + " " + std::to_string(mFilteredGameCount) + " + " + std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " + std::to_string(mGameCount); } else { gamelistInfoString += ViewController::CONTROLLER_CHAR + " " + std::to_string(mGameCount); if (!(file->getSystem()->isCollection() && file->getSystem()->getFullName() == "favorites")) gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " " + std::to_string(mFavoritesGameCount); } if (mIsFolder && infoAlign != ALIGN_RIGHT) gamelistInfoString += " " + ViewController::FOLDER_CHAR; mGamelistInfo.setValue(gamelistInfoString); // Fade in the game image. auto func = [this](float t) { mVideo->setOpacity(static_cast(Math::lerp( static_cast(FADE_IN_START_OPACITY), 1.0f, t) * 255)); }; mVideo->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false); mDescription.setText(file->metadata.get("desc")); mDescContainer.reset(); mRating.setValue(file->metadata.get("rating")); mReleaseDate.setValue(file->metadata.get("releasedate")); mDeveloper.setValue(file->metadata.get("developer")); mPublisher.setValue(file->metadata.get("publisher")); mGenre.setValue(file->metadata.get("genre")); mPlayers.setValue(file->metadata.get("players")); mName.setValue(file->metadata.get("name")); if (file->getType() == GAME) { if (!hideMetaDataFields) { mLastPlayed.setValue(file->metadata.get("lastplayed")); mPlayCount.setValue(file->metadata.get("playcount")); } } else if (file->getType() == FOLDER) { if (!hideMetaDataFields) { mLastPlayed.setValue(file->metadata.get("lastplayed")); mLblPlayCount.setVisible(false); mPlayCount.setVisible(false); } } fadingOut = false; } std::vector comps = getMDValues(); comps.push_back(&mThumbnail); comps.push_back(&mMarquee); comps.push_back(mVideo); comps.push_back(&mDescription); comps.push_back(&mName); std::vector labels = getMDLabels(); comps.insert(comps.cend(), labels.cbegin(), labels.cend()); for (auto it = comps.cbegin(); it != comps.cend(); it++) { GuiComponent* comp = *it; // An animation is playing, then animate if reverse != fadingOut. // An animation is not playing, then animate if opacity != our target opacity if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) || (!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) { auto func = [comp](float t) { comp->setOpacity(static_cast(Math::lerp(0.0f, 1.0f, t) * 255)); }; comp->setAnimation(new LambdaAnimation(func, 200), 0, nullptr, fadingOut); } } } void VideoGameListView::launch(FileData* game) { ViewController::get()->triggerGameLaunch(game); } std::vector VideoGameListView::getMDLabels() { std::vector ret; ret.push_back(&mLblRating); ret.push_back(&mLblReleaseDate); ret.push_back(&mLblDeveloper); ret.push_back(&mLblPublisher); ret.push_back(&mLblGenre); ret.push_back(&mLblPlayers); ret.push_back(&mLblLastPlayed); ret.push_back(&mLblPlayCount); return ret; } std::vector VideoGameListView::getMDValues() { std::vector ret; ret.push_back(&mRating); ret.push_back(&mReleaseDate); ret.push_back(&mDeveloper); ret.push_back(&mPublisher); ret.push_back(&mGenre); ret.push_back(&mPlayers); ret.push_back(&mLastPlayed); ret.push_back(&mPlayCount); return ret; } void VideoGameListView::update(int deltaTime) { if (!mVideoPlaying) mVideo->onHide(); else if (mVideoPlaying && !mVideo->isVideoPaused() && !mWindow->isScreensaverActive()) mVideo->onShow(); BasicGameListView::update(deltaTime); mVideo->update(deltaTime); if (ViewController::get()->getGameLaunchTriggered() && mVideo->isAnimationPlaying(0)) mVideo->finishAnimation(0); } void VideoGameListView::onShow() { mLastUpdated = nullptr; GuiComponent::onShow(); updateInfoPanel(); }