// SPDX-License-Identifier: MIT // // ES-DE Frontend // FileSystemUtil.cpp // // Low-level filesystem functions. // Resolve relative paths, resolve symlinks, create directories, // remove files etc. // #if defined(__ANDROID__) #include "utils/PlatformUtilAndroid.h" #include #endif #if defined(__APPLE__) #define _DARWIN_USE_64_BIT_INODE #endif #include "utils/FileSystemUtil.h" #include "Log.h" #include "utils/PlatformUtil.h" #include "utils/StringUtil.h" #include #include #include #include #if defined(_WIN64) #include #include #else #include #include #endif // For Unix systems, set the install prefix as defined via CMAKE_INSTALL_PREFIX when CMake was run. // If not defined, the default prefix "/usr" will be used on Linux and "/usr/local" on FreeBSD. // This fallback should not be required though unless the build environment is broken. #if defined(__unix__) #if defined(ES_INSTALL_PREFIX) const std::string installPrefix {ES_INSTALL_PREFIX}; #else #if defined(__linux__) const std::string installPrefix {"/usr"}; #else const std::string installPrefix {"/usr/local"}; #endif #endif #endif namespace Utils { namespace FileSystem { static std::string homePath; static std::string exePath; static std::string esBinary; StringList getDirContent(const std::string& path, const bool recursive) { const std::string& genericPath {getGenericPath(path)}; StringList contentList; if (!isDirectory(genericPath)) return contentList; try { if (recursive) { #if defined(_WIN64) for (auto& entry : std::filesystem::recursive_directory_iterator( Utils::String::stringToWideString(genericPath))) { contentList.emplace_back( Utils::String::wideStringToString(entry.path().generic_wstring())); #else for (auto& entry : std::filesystem::recursive_directory_iterator(genericPath)) { contentList.emplace_back(entry.path().generic_string()); #endif } } else { #if defined(_WIN64) for (auto& entry : std::filesystem::directory_iterator( Utils::String::stringToWideString(genericPath))) { contentList.emplace_back( Utils::String::wideStringToString(entry.path().generic_wstring())); #else for (auto& entry : std::filesystem::directory_iterator(genericPath)) { contentList.emplace_back(entry.path().generic_string()); #endif } } } catch (...) { #if defined(_WIN64) LOG(LogError) << "FileSystemUtil::getDirContent(): Couldn't read directory " << "\"" << Utils::String::replace(path, "/", "\\") << "\", permission problems?"; #else LOG(LogError) << "FileSystemUtil::getDirContent(): Couldn't read directory " << "\"" << path << "\", permission problems?"; #endif return contentList; } contentList.sort(); return contentList; } StringList getMatchingFiles(const std::string& pattern) { StringList files; size_t entry {pattern.find('*')}; if (entry == std::string::npos) return files; const std::string& parent {getParent(pattern)}; // Don't allow wildcard matching for the parent directory. if (entry <= parent.size()) return files; const StringList& dirContent {getDirContent(parent)}; if (dirContent.size() == 0) return files; // Some characters need to be escaped in order for the regular expression to work. std::string escPattern {Utils::String::replace(pattern, "*", ".*")}; escPattern = Utils::String::replace(escPattern, ")", "\\)"); escPattern = Utils::String::replace(escPattern, "(", "\\("); escPattern = Utils::String::replace(escPattern, "]", "\\]"); escPattern = Utils::String::replace(escPattern, "[", "\\["); std::regex expression; try { expression = escPattern; } catch (...) { LOG(LogError) << "FileSystemUtil::getMatchingFiles(): Invalid regular expression " << "\"" << pattern << "\""; return files; } for (auto& entry : dirContent) { if (std::regex_match(entry, expression)) files.emplace_back(entry); } return files; } StringList getPathList(const std::string& path) { StringList pathList; const std::string& genericPath {getGenericPath(path)}; size_t start {0}; size_t end {0}; // Split at '/' while ((end = genericPath.find("/", start)) != std::string::npos) { if (end != start) pathList.emplace_back(std::string {genericPath, start, end - start}); start = end + 1; } // Add last folder / file to pathList. if (start != genericPath.size()) pathList.emplace_back(std::string {genericPath, start, genericPath.size() - start}); return pathList; } void setHomePath(const std::string& path) { // Set home path. homePath = getGenericPath(path); } std::string getHomePath() { // Only construct the homepath once. if (homePath.length()) return homePath; #if defined(__ANDROID__) homePath = FileSystemVariables::sAppDataDirectory; return homePath; #endif #if defined(_WIN64) // On Windows we need to check HOMEDRIVE and HOMEPATH. if (!homePath.length()) { std::wstring envHomeDrive; std::wstring envHomePath; #if defined(_MSC_VER) // MSVC compiler. wchar_t* buffer; if (!_wdupenv_s(&buffer, nullptr, L"HOMEDRIVE")) envHomeDrive = buffer; if (!_wdupenv_s(&buffer, nullptr, L"HOMEPATH")) envHomePath = buffer; #else envHomeDrive = _wgetenv(L"HOMEDRIVE"); envHomePath = _wgetenv(L"HOMEPATH"); #endif if (envHomeDrive.length() && envHomePath.length()) homePath = getGenericPath(Utils::String::wideStringToString(envHomeDrive) + "/" + Utils::String::wideStringToString(envHomePath)); } #else if (!homePath.length()) { std::string envHome; if (getenv("HOME") != nullptr) envHome = getenv("HOME"); if (envHome.length()) homePath = getGenericPath(envHome); } #endif // No homepath found, fall back to current working directory. if (!homePath.length()) homePath = getCWDPath(); return homePath; } std::string getSystemHomeDirectory() { #if defined(_WIN64) // On Windows we need to check HOMEDRIVE and HOMEPATH. std::wstring envHomeDrive; std::wstring envHomePath; #if defined(_MSC_VER) // MSVC compiler. wchar_t* buffer; if (!_wdupenv_s(&buffer, nullptr, L"HOMEDRIVE")) envHomeDrive = buffer; if (!_wdupenv_s(&buffer, nullptr, L"HOMEPATH")) envHomePath = buffer; #else envHomeDrive = _wgetenv(L"HOMEDRIVE"); envHomePath = _wgetenv(L"HOMEPATH"); #endif if (envHomeDrive.length() && envHomePath.length()) return getGenericPath(Utils::String::wideStringToString(envHomeDrive) + "/" + Utils::String::wideStringToString(envHomePath)); #else std::string envHome; if (getenv("HOME") != nullptr) envHome = getenv("HOME"); return envHome; #endif return ""; } std::string getAppDataDirectory() { #if defined(__ANDROID__) return getHomePath(); #else if (FileSystemVariables::sAppDataDirectory.empty()) { #if !defined(_WIN64) if (getenv("ESDE_APPDATA_DIR") != nullptr) { const std::string envAppDataDir {getenv("ESDE_APPDATA_DIR")}; FileSystemVariables::sAppDataDirectory = expandHomePath(envAppDataDir); } else if (Utils::FileSystem::exists(getHomePath() + "/ES-DE")) { #else if (Utils::FileSystem::exists(getHomePath() + "/ES-DE")) { #endif FileSystemVariables::sAppDataDirectory = getHomePath() + "/ES-DE"; } else if (Utils::FileSystem::exists(getHomePath() + "/.emulationstation")) { FileSystemVariables::sAppDataDirectory = getHomePath() + "/.emulationstation"; } else { FileSystemVariables::sAppDataDirectory = getHomePath() + "/ES-DE"; } } return FileSystemVariables::sAppDataDirectory; #endif } std::string getInternalAppDataDirectory() { #if defined(__ANDROID__) return AndroidVariables::sExternalDataDirectory; #else return ""; #endif } std::string getCWDPath() { // Return current working directory. #if defined(_WIN64) wchar_t tempWide[512]; return (_wgetcwd(tempWide, 512) ? getGenericPath(Utils::String::wideStringToString(tempWide)) : ""); #else char temp[512]; return (getcwd(temp, 512) ? getGenericPath(temp) : ""); #endif } std::string getPathToBinary(const std::string& executable) { #if defined(_WIN64) return ""; #else #if defined(FLATPAK_BUILD) // Ugly hack to compensate for the Flatpak sandbox restrictions. We traverse // this hardcoded list of paths and use the "which" command to check outside the // sandbox if the emulator binary exists. const std::string& pathVariable { "/var/lib/flatpak/exports/bin:/usr/bin:/usr/local/" "bin:/usr/local/sbin:/usr/sbin:/sbin:/bin:/usr/games:/usr/" "local/games:/snap/bin:/var/lib/snapd/snap/bin"}; const std::vector& pathList { Utils::String::delimitedStringToVector(pathVariable, ":")}; // Using a temporary file is the only viable solution I've found to communicate // between the sandbox and the outside world. const std::string& tempFile {Utils::FileSystem::getAppDataDirectory() + "/.flatpak_emulator_binary_path.tmp"}; std::string emulatorPath; for (auto it = pathList.cbegin(); it != pathList.cend(); ++it) { Utils::Platform::runSystemCommand("flatpak-spawn --host which " + *it + "/" + executable + " > " + tempFile + " 2>/dev/null"); std::ifstream tempFileStream; tempFileStream.open(tempFile, std::ios::binary); getline(tempFileStream, emulatorPath); tempFileStream.close(); if (emulatorPath != "") { emulatorPath = getParent(emulatorPath); break; } } if (exists(tempFile)) removeFile(tempFile); return emulatorPath; #else std::string envPath; if (getenv("PATH") != nullptr) envPath = getenv("PATH"); const std::vector& pathList { Utils::String::delimitedStringToVector(envPath, ":")}; std::string pathTest; for (auto it = pathList.cbegin(); it != pathList.cend(); ++it) { pathTest = it->c_str() + ("/" + executable); if (Utils::FileSystem::isRegularFile(pathTest) || Utils::FileSystem::isSymlink(pathTest)) return it->c_str(); } return ""; #endif #endif } void setExePath(const std::string& path) { constexpr int pathMax {32767}; #if defined(_WIN64) std::wstring result(pathMax, 0); if (GetModuleFileNameW(nullptr, &result[0], pathMax) != 0) exePath = Utils::String::wideStringToString(result); #else std::string result(pathMax, 0); if (readlink("/proc/self/exe", &result[0], pathMax) != -1) exePath = result; #endif exePath.erase(std::find(exePath.begin(), exePath.end(), '\0'), exePath.end()); esBinary = exePath; exePath = getCanonicalPath(exePath); #if defined(__FreeBSD__) || defined(__HAIKU__) // Fallback to getPathToBinary(argv[0]), needed as FreeBSD and Haiku do not // provide /proc/self/exe. if (exePath.empty()) { esBinary = getPathToBinary(path); exePath = getCanonicalPath(esBinary); } #endif // Fallback to argv[0] if everything else fails, which is always the case on macOS. if (exePath.empty()) { esBinary = path; exePath = getCanonicalPath(path); } if (isRegularFile(exePath)) exePath = getParent(exePath); #if defined(APPIMAGE_BUILD) // We need to check that the APPIMAGE variable is available as the APPIMAGE_BUILD // build flag could have been passed without running as an actual AppImage. if (getenv("APPIMAGE") != nullptr) esBinary = getenv("APPIMAGE"); #endif } std::string getExePath() { // Return executable path. return exePath; } std::string getEsBinary() { // Return the absolute path to the ES-DE binary. return esBinary; } std::string getProgramDataPath() { #if defined(__ANDROID__) return AndroidVariables::sInternalDataDirectory; #elif defined(__HAIKU__) return "/boot/system/data/es-de"; #elif defined(__unix__) return installPrefix + "/share/es-de"; #else return ""; #endif } std::string getPreferredPath(const std::string& path) { #if defined(_WIN64) std::string preferredPath {path}; size_t offset {std::string::npos}; // Convert '/' to '\\' while ((offset = preferredPath.find('/')) != std::string::npos) preferredPath.replace(offset, 1, "\\"); #else const std::string& preferredPath {path}; #endif return preferredPath; } std::string getGenericPath(const std::string& path) { std::string genericPath {path}; size_t offset {std::string::npos}; // Remove "\\\\?\\" if ((genericPath.find("\\\\?\\")) == 0) genericPath.erase(0, 4); // Convert '\\' to '/' while ((offset = genericPath.find('\\')) != std::string::npos) genericPath.replace(offset, 1, "/"); // Remove double '/' while ((offset = genericPath.find("//")) != std::string::npos) genericPath.erase(offset, 1); // Remove trailing '/' when the path is more than a simple '/' while (genericPath.length() > 1 && ((offset = genericPath.find_last_of('/')) == (genericPath.length() - 1))) genericPath.erase(offset, 1); return genericPath; } std::string getEscapedPath(const std::string& path) { std::string escapedPath {getGenericPath(path)}; #if defined(_WIN64) // Windows escapes stuff by just putting everything in quotes. if (escapedPath.find(" ") != std::string::npos) return '"' + getPreferredPath(escapedPath) + '"'; else return getPreferredPath(escapedPath); #else // Insert a backslash before most characters that would mess up a bash path. const char* invalidChars {"\\ '\"!$^&*(){}[]?;<>"}; const char* invalidChar {invalidChars}; while (*invalidChar) { size_t start {0}; size_t offset {0}; while ((offset = escapedPath.find(*invalidChar, start)) != std::string::npos) { start = offset + 1; if ((offset == 0) || (escapedPath[offset - 1] != '\\')) { escapedPath.insert(offset, 1, '\\'); ++start; } } ++invalidChar; } return escapedPath; #endif } std::string getCanonicalPath(const std::string& path) { // Hack for builtin resources. if ((path[0] == ':') && (path[1] == '/')) return path; std::string canonicalPath {exists(path) ? getAbsolutePath(path) : getGenericPath(path)}; // Cleanup path. bool scan {true}; while (scan) { const StringList& pathList {getPathList(canonicalPath)}; canonicalPath.clear(); scan = false; for (StringList::const_iterator it {pathList.cbegin()}; it != pathList.cend(); ++it) { // Ignore empty. if ((*it).empty()) continue; // Remove "/./" if ((*it) == ".") continue; // Resolve "/../" if ((*it) == "..") { canonicalPath = getParent(canonicalPath); continue; } #if defined(_WIN64) // Append folder to path. canonicalPath += (canonicalPath.size() == 0) ? (*it) : ("/" + (*it)); #else // Append folder to path. canonicalPath += ("/" + (*it)); #endif if (isSymlink(canonicalPath)) { const std::string& resolved {resolveSymlink(canonicalPath)}; if (resolved.empty()) return ""; if (isAbsolute(resolved)) canonicalPath = resolved; else canonicalPath = getParent(canonicalPath) + "/" + resolved; for (++it; it != pathList.cend(); ++it) canonicalPath += (canonicalPath.size() == 0) ? (*it) : ("/" + (*it)); scan = true; break; } } } return canonicalPath; } std::string getAbsolutePath(const std::string& path, const std::string& base) { const std::string& absolutePath {getGenericPath(path)}; const std::string& baseVar {isAbsolute(base) ? getGenericPath(base) : getAbsolutePath(base)}; return isAbsolute(absolutePath) ? absolutePath : getGenericPath(baseVar + "/" + absolutePath); } std::string getParent(const std::string& path) { std::string genericPath {getGenericPath(path)}; size_t offset {std::string::npos}; // Find last '/' and erase it. if ((offset = genericPath.find_last_of('/')) != std::string::npos) return genericPath.erase(offset); // No parent found. return genericPath; } std::string getFileName(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; size_t offset {std::string::npos}; // Find last '/' and return the filename. if ((offset = genericPath.find_last_of('/')) != std::string::npos) return ((genericPath[offset + 1] == 0) ? "." : std::string {genericPath, offset + 1}); // No '/' found, entire path is a filename. return genericPath; } std::string getStem(const std::string& path) { std::string fileName {getFileName(path)}; size_t offset {std::string::npos}; // Empty fileName. if (fileName == ".") return fileName; if (!Utils::FileSystem::isDirectory(path)) { // Find last '.' and erase the extension. if ((offset = fileName.find_last_of('.')) != std::string::npos) return fileName.erase(offset); } // No '.' found, filename has no extension. return fileName; } std::string getExtension(const std::string& path) { const std::string& fileName {getFileName(path)}; size_t offset {std::string::npos}; // Empty fileName. if (fileName == ".") return fileName; // Find last '.' and return the extension. if ((offset = fileName.find_last_of('.')) != std::string::npos) return std::string {fileName, offset}; // No '.' found, filename has no extension. return "."; } long getFileSize(const std::filesystem::path& path) { try { #if defined(_WIN64) return static_cast(std::filesystem::file_size( Utils::String::stringToWideString(path.generic_string()))); #else return static_cast(std::filesystem::file_size(path)); #endif } catch (std::filesystem::filesystem_error& error) { LOG(LogError) << "FileSystemUtil::getFileSize(): " << error.what(); return -1; } } std::string expandHomePath(const std::string& path) { // Expand home path if ~ is used. return Utils::String::replace(path, "~", Utils::FileSystem::getHomePath()); } std::string resolveRelativePath(const std::string& path, const std::string& relativeTo, const bool allowHome) { const std::string& genericPath {getGenericPath(path)}; const std::string& relativeToVar {isDirectory(relativeTo) ? getGenericPath(relativeTo) : getParent(relativeTo)}; // Nothing to resolve. if (!genericPath.length()) return genericPath; // Replace '.' with relativeToVar. if ((genericPath[0] == '.') && (genericPath[1] == '/')) return (relativeToVar + &(genericPath[1])); // Replace '~' with homePath. if (allowHome && (genericPath[0] == '~') && (genericPath[1] == '/')) return (getHomePath() + &(genericPath[1])); // Nothing to resolve. return genericPath; } std::string createRelativePath(const std::string& path, const std::string& relativeTo, const bool allowHome) { bool contains {false}; std::string relativePath {removeCommonPath(path, relativeTo, contains)}; if (contains) return ("./" + relativePath); if (allowHome) { relativePath = removeCommonPath(path, getHomePath(), contains); if (contains) return ("~/" + relativePath); } return relativePath; } std::string removeCommonPath(const std::string& path, const std::string& commonArg, bool& contains) { const std::string& genericPath {getGenericPath(path)}; const std::string& common {isDirectory(commonArg) ? getGenericPath(commonArg) : getParent(commonArg)}; if (genericPath.find(common) == 0) { contains = true; return genericPath.substr(common.length() + 1); } contains = false; return genericPath; } std::string resolveSymlink(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; std::string resolved; #if defined(_WIN64) std::wstring resolvedW; HANDLE hFile = CreateFileW(Utils::String::stringToWideString(genericPath).c_str(), FILE_READ_ATTRIBUTES, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, 0); if (hFile != INVALID_HANDLE_VALUE) { resolvedW.resize( GetFinalPathNameByHandleW(hFile, nullptr, 0, FILE_NAME_NORMALIZED) + 1); if (GetFinalPathNameByHandleW(hFile, const_cast(resolvedW.data()), static_cast(resolvedW.size()), FILE_NAME_NORMALIZED) > 0) { resolvedW.resize(resolvedW.size() - 2); resolved = getGenericPath(Utils::String::wideStringToString(resolvedW)); } CloseHandle(hFile); } #else struct stat info; // Check if lstat succeeded. if (lstat(genericPath.c_str(), &info) == 0) { resolved.resize(info.st_size); if (readlink(genericPath.c_str(), const_cast(resolved.data()), resolved.size()) > 0) resolved = getGenericPath(resolved); } #endif return resolved; } bool copyFile(const std::string& sourcePath, const std::string& destinationPath, bool overwrite) { if (!exists(sourcePath)) { LOG(LogError) << "Can't copy file, source file does not exist:"; LOG(LogError) << sourcePath; return true; } if (isDirectory(destinationPath)) { LOG(LogError) << "Destination file is actually a directory:"; LOG(LogError) << destinationPath; return true; } if (!overwrite && exists(destinationPath)) { LOG(LogError) << "Destination file exists and the overwrite flag " "has not been set"; return true; } #if defined(_WIN64) std::ifstream sourceFile {Utils::String::stringToWideString(sourcePath).c_str(), std::ios::binary}; #else std::ifstream sourceFile {sourcePath, std::ios::binary}; #endif if (sourceFile.fail()) { LOG(LogError) << "Couldn't read from source file \"" << sourcePath << "\", permission problems?"; sourceFile.close(); return true; } #if defined(_WIN64) std::ofstream targetFile {Utils::String::stringToWideString(destinationPath).c_str(), std::ios::binary}; #else std::ofstream targetFile {destinationPath, std::ios::binary}; #endif if (targetFile.fail()) { LOG(LogError) << "Couldn't write to target file \"" << destinationPath << "\", permission problems?"; targetFile.close(); return true; } targetFile << sourceFile.rdbuf(); sourceFile.close(); targetFile.close(); return false; } bool renameFile(const std::string& sourcePath, const std::string& destinationPath, bool overwrite) { // Don't print any error message for a missing source file as Log will use this // function when initializing the logging. It would always generate an error in // case it's the first application start (as an old log file would then not exist). if (!exists(sourcePath)) { return true; } if (isDirectory(destinationPath)) { LOG(LogError) << "Destination file is actually a directory:"; LOG(LogError) << destinationPath; return true; } if (!overwrite && exists(destinationPath)) { LOG(LogError) << "Destination file exists and the overwrite flag has not been set"; return true; } #if defined(_WIN64) return _wrename(Utils::String::stringToWideString(sourcePath).c_str(), Utils::String::stringToWideString(destinationPath).c_str()); #else return std::rename(sourcePath.c_str(), destinationPath.c_str()); #endif } bool createEmptyFile(const std::filesystem::path& path) { const std::filesystem::path cleanPath {path.lexically_normal().make_preferred()}; if (exists(path)) { LOG(LogError) << "Couldn't create target file \"" << cleanPath.string() << "\" as it already exists"; return false; } #if defined(_WIN64) std::ofstream targetFile {Utils::String::stringToWideString(cleanPath.string()).c_str(), std::ios::binary}; #else std::ofstream targetFile {cleanPath, std::ios::binary}; #endif if (targetFile.fail()) { LOG(LogError) << "Couldn't create target file \"" << cleanPath.string() << "\", permission problems?"; targetFile.close(); return false; } targetFile.close(); return true; } bool removeFile(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; try { #if defined(_WIN64) return std::filesystem::remove(Utils::String::stringToWideString(genericPath)); #else return std::filesystem::remove(genericPath); #endif } catch (std::filesystem::filesystem_error& error) { LOG(LogError) << "FileSystemUtil::removeFile(): " << error.what(); return false; } } bool removeDirectory(const std::string& path, bool recursive) { const std::string& genericPath {getGenericPath(path)}; try { #if defined(_WIN64) if (recursive) return std::filesystem::remove_all( Utils::String::stringToWideString(genericPath)); else return std::filesystem::remove(Utils::String::stringToWideString(genericPath)); #else if (recursive) return std::filesystem::remove_all(genericPath); else return std::filesystem::remove(genericPath); #endif } catch (std::filesystem::filesystem_error& error) { LOG(LogError) << "FileSystemUtil::removeDirectory(): " << error.what(); return false; } } bool createDirectory(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; if (exists(genericPath)) return true; #if defined(_WIN64) if (_wmkdir(Utils::String::stringToWideString(genericPath).c_str()) == 0) return true; #else if (mkdir(genericPath.c_str(), 0755) == 0) return true; #endif // Failed to create directory, try to create the parent. const std::string& parent {getParent(genericPath)}; // Only try to create parent if it's not identical to genericPath. if (parent != genericPath) createDirectory(parent); // Try to create directory again now that the parent should exist. #if defined(_WIN64) return (_wmkdir(Utils::String::stringToWideString(genericPath).c_str()) == 0); #else return (mkdir(genericPath.c_str(), 0755) == 0); #endif } bool exists(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; try { #if defined(_WIN64) return std::filesystem::exists(Utils::String::stringToWideString(genericPath)); #else return std::filesystem::exists(genericPath); #endif } catch (std::filesystem::filesystem_error& error) { LOG(LogError) << "FileSystemUtil::exists(): " << error.what(); return false; } } bool driveExists(const std::string& path) { #if defined(_WIN64) std::string genericPath {getGenericPath(path)}; // Try to add a dot or a backslash and a dot depending on how the drive // letter was defined by the user. if (genericPath.length() == 2 && genericPath.at(1) == ':') genericPath += "\\."; else if (genericPath.length() == 3 && genericPath.at(1) == ':') genericPath += "."; return exists(genericPath); #else return false; #endif } bool isAbsolute(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; try { #if defined(_WIN64) return ((genericPath.size() > 1) && (genericPath[1] == ':')); #else return ((genericPath.size() > 0) && (genericPath[0] == '/')); #endif } catch (...) { return false; } } bool isRegularFile(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; try { #if defined(_WIN64) return std::filesystem::is_regular_file( Utils::String::stringToWideString(genericPath)); #else return std::filesystem::is_regular_file(genericPath); #endif } catch (std::filesystem::filesystem_error& error) { LOG(LogError) << "FileSystemUtil::isRegularFile(): " << error.what(); return false; } } bool isDirectory(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; try { #if defined(_WIN64) return std::filesystem::is_directory( Utils::String::stringToWideString(genericPath)); #else return std::filesystem::is_directory(genericPath); #endif } catch (std::filesystem::filesystem_error& error) { LOG(LogError) << "FileSystemUtil::isDirectory(): " << error.what(); return false; } } bool isSymlink(const std::string& path) { #if defined(__ANDROID__) // Symlinks are generally not supported on Android due to the Storage Access Framework // and the use of FAT/exFAT and NTFS filesystems. return false; #endif const std::string& genericPath {getGenericPath(path)}; try { #if defined(_WIN64) return std::filesystem::is_symlink(Utils::String::stringToWideString(genericPath)); #else return std::filesystem::is_symlink(genericPath); #endif } catch (std::filesystem::filesystem_error& error) { LOG(LogError) << "FileSystemUtil::isSymlink(): " << error.what(); return false; } } bool isHidden(const std::string& path) { const std::string& genericPath {getGenericPath(path)}; #if defined(_WIN64) // Check for hidden attribute. const DWORD Attributes { GetFileAttributesW(Utils::String::stringToWideString(genericPath).c_str())}; if ((Attributes != INVALID_FILE_ATTRIBUTES) && (Attributes & FILE_ATTRIBUTE_HIDDEN)) return true; #endif // Filenames starting with . are hidden in Linux, but // we do this check for windows as well. if (getFileName(genericPath)[0] == '.') return true; return false; } } // namespace FileSystem } // namespace Utils