#include "NinePatchComponent.h" #include "../Window.h" #include "../Log.h" #include "../Renderer.h" NinePatchComponent::NinePatchComponent(Window* window, const std::string& path, unsigned int edgeColor, unsigned int centerColor) : GuiComponent(window), mEdgeColor(edgeColor), mCenterColor(centerColor), mPath(path), mVertices(NULL), mColors(NULL) { buildVertices(); } void NinePatchComponent::updateColors() { Renderer::buildGLColorArray(mColors, mEdgeColor, 6 * 9); Renderer::buildGLColorArray(&mColors[4 * 6 * 4], mCenterColor, 6); } void NinePatchComponent::buildVertices() { if(mVertices != NULL) delete[] mVertices; if(mColors != NULL) delete[] mColors; mTexture = TextureResource::get(*mWindow->getResourceManager(), mPath); if(mTexture->getSize() == Eigen::Vector2i::Zero()) { mVertices = NULL; mColors = NULL; LOG(LogWarning) << "NinePatchComponent missing texture!"; return; } mVertices = new Vertex[6 * 9]; mColors = new GLubyte[6 * 9 * 4]; updateColors(); const Eigen::Vector2f ts = mTexture->getSize().cast(); //coordinates on the image in pixels, top left origin const Eigen::Vector2f pieceCoords[9] = { Eigen::Vector2f(0, 0), Eigen::Vector2f(16, 0), Eigen::Vector2f(32, 0), Eigen::Vector2f(0, 16), Eigen::Vector2f(16, 16), Eigen::Vector2f(32, 16), Eigen::Vector2f(0, 32), Eigen::Vector2f(16, 32), Eigen::Vector2f(32, 32), }; const Eigen::Vector2f pieceSizes = getCornerSize(); //corners never stretch, so we calculate a width and height for slices 1, 3, 5, and 7 float borderWidth = mSize.x() - (pieceSizes.x() * 2); //should be pieceSizes[0] and pieceSizes[2] if(borderWidth < pieceSizes.x()) borderWidth = pieceSizes.x(); float borderHeight = mSize.y() - (pieceSizes.y() * 2); //should be pieceSizes[0] and pieceSizes[6] if(borderHeight < pieceSizes.y()) borderHeight = pieceSizes.y(); mVertices[0 * 6].pos = pieceCoords[0]; //top left mVertices[1 * 6].pos = pieceCoords[1]; //top middle mVertices[2 * 6].pos = pieceCoords[1] + Eigen::Vector2f(borderWidth, 0); //top right mVertices[3 * 6].pos = mVertices[0 * 6].pos + Eigen::Vector2f(0, pieceSizes.y()); //mid left mVertices[4 * 6].pos = mVertices[3 * 6].pos + Eigen::Vector2f(pieceSizes.x(), 0); //mid middle mVertices[5 * 6].pos = mVertices[4 * 6].pos + Eigen::Vector2f(borderWidth, 0); //mid right mVertices[6 * 6].pos = mVertices[3 * 6].pos + Eigen::Vector2f(0, borderHeight); //bot left mVertices[7 * 6].pos = mVertices[6 * 6].pos + Eigen::Vector2f(pieceSizes.x(), 0); //bot middle mVertices[8 * 6].pos = mVertices[7 * 6].pos + Eigen::Vector2f(borderWidth, 0); //bot right int v = 0; for(int slice = 0; slice < 9; slice++) { Eigen::Vector2f size; //corners if(slice == 0 || slice == 2 || slice == 6 || slice == 8) size = pieceSizes; //vertical borders if(slice == 1 || slice == 7) size << borderWidth, pieceSizes.y(); //horizontal borders if(slice == 3 || slice == 5) size << pieceSizes.x(), borderHeight; //center if(slice == 4) size << borderWidth, borderHeight; //no resizing will be necessary //mVertices[v + 0] is already correct mVertices[v + 1].pos = mVertices[v + 0].pos + size; mVertices[v + 2].pos << mVertices[v + 0].pos.x(), mVertices[v + 1].pos.y(); mVertices[v + 3].pos << mVertices[v + 1].pos.x(), mVertices[v + 0].pos.y(); mVertices[v + 4].pos = mVertices[v + 1].pos; mVertices[v + 5].pos = mVertices[v + 0].pos; //texture coordinates //the y = (1 - y) is to deal with texture coordinates having a bottom left corner origin vs. verticies having a top left origin mVertices[v + 0].tex << pieceCoords[slice].x() / ts.x(), 1 - (pieceCoords[slice].y() / ts.y()); mVertices[v + 1].tex << (pieceCoords[slice].x() + pieceSizes.x()) / ts.x(), 1 - ((pieceCoords[slice].y() + pieceSizes.y()) / ts.y()); mVertices[v + 2].tex << mVertices[v + 0].tex.x(), mVertices[v + 1].tex.y(); mVertices[v + 3].tex << mVertices[v + 1].tex.x(), mVertices[v + 0].tex.y(); mVertices[v + 4].tex = mVertices[v + 1].tex; mVertices[v + 5].tex = mVertices[v + 0].tex; v += 6; } } void NinePatchComponent::render(const Eigen::Affine3f& parentTrans) { Eigen::Affine3f trans = parentTrans * getTransform(); if(mTexture) { Renderer::setMatrix(trans); mTexture->bind(); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, sizeof(Vertex), &mVertices[0].pos); glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &mVertices[0].tex); glColorPointer(4, GL_UNSIGNED_BYTE, 0, mColors); glDrawArrays(GL_TRIANGLES, 0, 6 * 9); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); } renderChildren(trans); } void NinePatchComponent::onSizeChanged() { buildVertices(); } Eigen::Vector2f NinePatchComponent::getCornerSize() const { return Eigen::Vector2f(16, 16); } void NinePatchComponent::fitTo(Eigen::Vector2f size, Eigen::Vector3f position, Eigen::Vector2f padding) { size += padding; position[0] -= padding.x() / 2; position[1] -= padding.y() / 2; setSize(size + Eigen::Vector2f(getCornerSize().x() * 2, getCornerSize().y() * 2)); setPosition(-getCornerSize().x() + position.x(), -getCornerSize().y() + position.y()); } void NinePatchComponent::setImagePath(const std::string& path) { mPath = path; buildVertices(); } void NinePatchComponent::setEdgeColor(unsigned int edgeColor) { mEdgeColor = edgeColor; updateColors(); } void NinePatchComponent::setCenterColor(unsigned int centerColor) { mCenterColor = centerColor; updateColors(); }