// // ComponentGrid.h // // Provides basic layout of components in an X*Y grid. // #pragma once #ifndef ES_CORE_COMPONENTS_COMPONENT_GRID_H #define ES_CORE_COMPONENTS_COMPONENT_GRID_H #include "math/Vector2i.h" #include "renderers/Renderer.h" #include "GuiComponent.h" namespace GridFlags { enum UpdateType { UPDATE_ALWAYS, UPDATE_WHEN_SELECTED, UPDATE_NEVER }; enum Border : unsigned int { BORDER_NONE = 0, BORDER_TOP = 1, BORDER_BOTTOM = 2, BORDER_LEFT = 4, BORDER_RIGHT = 8 }; }; // Used to arrange a bunch of components in a spreadsheet-esque grid. class ComponentGrid : public GuiComponent { public: ComponentGrid(Window* window, const Vector2i& gridDimensions); virtual ~ComponentGrid(); bool removeEntry(const std::shared_ptr& comp); void setEntry( const std::shared_ptr& comp, const Vector2i& pos, bool canFocus, bool resize = true, const Vector2i& size = Vector2i(1, 1), unsigned int border = GridFlags::BORDER_NONE, GridFlags::UpdateType updateType = GridFlags::UPDATE_ALWAYS); void textInput(const char* text) override; bool input(InputConfig* config, Input input) override; void update(int deltaTime) override; void render(const Transform4x4f& parentTrans) override; void onSizeChanged() override; void resetCursor(); bool cursorValid(); float getColWidth(int col); float getRowHeight(int row); // If update is false, will not call an onSizeChanged() which triggers // a (potentially costly) repositioning + resizing of every element. void setColWidthPerc(int col, float width, bool update = true); // Dito. void setRowHeightPerc(int row, float height, bool update = true); bool moveCursor(Vector2i dir); void setCursorTo(const std::shared_ptr& comp); inline std::shared_ptr getSelectedComponent() { const GridEntry* e = getCellAt(mCursor); if(e) return e->component; else return nullptr; } void onFocusLost() override; void onFocusGained() override; virtual std::vector getHelpPrompts() override; private: class GridEntry { public: Vector2i pos; Vector2i dim; std::shared_ptr component; bool canFocus; bool resize; GridFlags::UpdateType updateType; unsigned int border; GridEntry(const Vector2i& p = Vector2i::Zero(), const Vector2i& d = Vector2i::Zero(), const std::shared_ptr& cmp = nullptr, bool f = false, bool r = true, GridFlags::UpdateType u = GridFlags::UPDATE_ALWAYS, unsigned int b = GridFlags::BORDER_NONE) : pos(p), dim(d), component(cmp), canFocus(f), resize(r), updateType(u), border(b) {}; operator bool() const { return component != NULL; } }; float* mRowHeights; float* mColWidths; std::vector mLines; // Update position & size. void updateCellComponent(const GridEntry& cell); void updateSeparators(); const GridEntry* getCellAt(int x, int y) const; inline const GridEntry* getCellAt(const Vector2i& pos) const { return getCellAt(pos.x(), pos.y()); } Vector2i mGridSize; std::vector mCells; void onCursorMoved(Vector2i from, Vector2i to); Vector2i mCursor; }; #endif // ES_CORE_COMPONENTS_COMPONENT_GRID_H