#ifndef _GUIIMAGE_H_ #define _GUIIMAGE_H_ #include "../GuiComponent.h" #include #include #include class GuiImage : public GuiComponent { public: GuiImage(int offsetX = 0, int offsetY = 0, std::string path = "", unsigned int maxWidth = 0, unsigned int maxHeight = 0, bool resizeExact = false); ~GuiImage(); void setImage(std::string path); void setOrigin(float originX, float originY); void setTiling(bool tile); int getWidth(); int getHeight(); void onRender(); void onInit(); void onDeinit(); private: unsigned int mResizeWidth, mResizeHeight; float mOriginX, mOriginY; bool mResizeExact, mTiled; void loadImage(std::string path); void drawImage(int x, int y); void unloadImage(); std::string mPath; int mOffsetX, mOffsetY; unsigned int mWidth, mHeight; GLuint mTextureID; }; #endif