#ifndef _GUIGAMELIST_H_ #define _GUIGAMELIST_H_ #include "../GuiComponent.h" #include "GuiList.h" #include "GuiImage.h" #include "GuiTheme.h" #include "GuiAnimation.h" #include #include #include "../SystemData.h" #include "../GameData.h" #include "../FolderData.h" //This is where the magic happens - GuiGameList is the parent of almost every graphical element in ES at the moment. //It has a GuiList child that handles the game list, a GuiTheme that handles the theming system, and a GuiImage for game images. class GuiGameList : GuiComponent { public: GuiGameList(bool useDetail = false); ~GuiGameList(); void setSystemId(int id); void onRender(); void onInput(InputManager::InputButton button, bool keyDown); void onPause(); void onResume(); void onInit(); void onDeinit(); static GuiGameList* create(); static const float sInfoWidth; private: void updateList(); void updateTheme(); void updateDetailData(); void clearDetailData(); SystemData* mSystem; FolderData* mFolder; std::stack mFolderStack; int mSystemId; bool mDetailed; GuiList* mList; GuiImage* mScreenshot; GuiAnimation* mImageAnimation; GuiTheme* mTheme; }; #endif