#include "guis/GuiGameScraper.h" #include "components/ButtonComponent.h" #include "components/MenuComponent.h" #include "components/TextComponent.h" #include "FileData.h" #include "PowerSaver.h" #include "SystemData.h" GuiGameScraper::GuiGameScraper(Window* window, ScraperSearchParams params, std::function doneFunc) : GuiComponent(window), mGrid(window, Vector2i(1, 7)), mBox(window, ":/frame.png"), mSearchParams(params), mClose(false) { PowerSaver::pause(); addChild(&mBox); addChild(&mGrid); // row 0 is a spacer mGameName = std::make_shared(mWindow, strToUpper(mSearchParams.game->getPath().filename().generic_string()), Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER); mGrid.setEntry(mGameName, Vector2i(0, 1), false, true); // row 2 is a spacer mSystemName = std::make_shared(mWindow, strToUpper(mSearchParams.system->getFullName()), Font::get(FONT_SIZE_SMALL), 0x888888FF, ALIGN_CENTER); mGrid.setEntry(mSystemName, Vector2i(0, 3), false, true); // row 4 is a spacer // ScraperSearchComponent mSearch = std::make_shared(window, ScraperSearchComponent::NEVER_AUTO_ACCEPT); mGrid.setEntry(mSearch, Vector2i(0, 5), true); // buttons std::vector< std::shared_ptr > buttons; buttons.push_back(std::make_shared(mWindow, "INPUT", "search", [&] { mSearch->openInputScreen(mSearchParams); mGrid.resetCursor(); })); buttons.push_back(std::make_shared(mWindow, "CANCEL", "cancel", [&] { delete this; })); mButtonGrid = makeButtonGrid(mWindow, buttons); mGrid.setEntry(mButtonGrid, Vector2i(0, 6), true, false); // we call this->close() instead of just delete this; in the accept callback: // this is because of how GuiComponent::update works. if it was just delete this, this would happen when the metadata resolver is done: // GuiGameScraper::update() // GuiComponent::update() // it = mChildren.begin(); // mBox::update() // it++; // mSearchComponent::update() // acceptCallback -> delete this // it++; // error, mChildren has been deleted because it was part of this // so instead we do this: // GuiGameScraper::update() // GuiComponent::update() // it = mChildren.begin(); // mBox::update() // it++; // mSearchComponent::update() // acceptCallback -> close() -> mClose = true // it++; // ok // if(mClose) // delete this; mSearch->setAcceptCallback([this, doneFunc](const ScraperSearchResult& result) { doneFunc(result); close(); }); mSearch->setCancelCallback([&] { delete this; }); setSize(Renderer::getScreenWidth() * 0.95f, Renderer::getScreenHeight() * 0.747f); setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() - mSize.y()) / 2); mGrid.resetCursor(); mSearch->search(params); // start the search } void GuiGameScraper::onSizeChanged() { mBox.fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32)); mGrid.setRowHeightPerc(0, 0.04f, false); mGrid.setRowHeightPerc(1, mGameName->getFont()->getLetterHeight() / mSize.y(), false); // game name mGrid.setRowHeightPerc(2, 0.04f, false); mGrid.setRowHeightPerc(3, mSystemName->getFont()->getLetterHeight() / mSize.y(), false); // system name mGrid.setRowHeightPerc(4, 0.04f, false); mGrid.setRowHeightPerc(6, mButtonGrid->getSize().y() / mSize.y(), false); // buttons mGrid.setSize(mSize); } bool GuiGameScraper::input(InputConfig* config, Input input) { if(config->isMappedTo("b", input) && input.value) { PowerSaver::resume(); delete this; return true; } return GuiComponent::input(config, input); } void GuiGameScraper::update(int deltaTime) { GuiComponent::update(deltaTime); if(mClose) delete this; } std::vector GuiGameScraper::getHelpPrompts() { return mGrid.getHelpPrompts(); } void GuiGameScraper::close() { mClose = true; }