// // GuiGameScraper.h // // Single game scraping user interface. // This interface is triggered from GuiMetaDataEd. // GuiScraperSearch is called from here. // #pragma once #ifndef ES_APP_GUIS_GUI_GAME_SCRAPER_H #define ES_APP_GUIS_GUI_GAME_SCRAPER_H #include "components/NinePatchComponent.h" #include "guis/GuiScraperSearch.h" #include "GuiComponent.h" class GuiGameScraper : public GuiComponent { public: GuiGameScraper( Window* window, ScraperSearchParams params, std::function doneFunc); void onSizeChanged() override; bool input(InputConfig* config, Input input) override; void update(int deltaTime); virtual std::vector getHelpPrompts() override; private: bool mClose; void close(); ComponentGrid mGrid; NinePatchComponent mBox; std::shared_ptr mGameName; std::shared_ptr mSystemName; std::shared_ptr mSearch; std::shared_ptr mButtonGrid; ScraperSearchParams mSearchParams; std::function mCancelFunc; }; #endif // ES_APP_GUIS_GUI_GAME_SCRAPER_H