// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // Settings.cpp // // Functions to read from and write to the configuration file es_settings.cfg. // The default values for the application settings are defined here as well. // #include "Settings.h" #include "utils/FileSystemUtil.h" #include "utils/StringUtil.h" #include "Log.h" #include "Platform.h" #include "Scripting.h" #include #include #include Settings* Settings::sInstance = nullptr; // These values are NOT saved to es_settings.cfg since they're not set via // the in-program settings menu. Most can be set using command-line arguments, // but some are debug flags that are either hardcoded or set by internal debug // functions. std::vector settings_dont_save { // These options can be set using command-line arguments: "WindowWidth", // Set via --resolution [width] [height] "WindowHeight", // set via --resolution [width] [height] "ParseGamelistOnly" // --gamelist-only "IgnoreGamelist", // --ignore-gamelist "SplashScreen", // --no-splash "Debug", // --debug #if !defined(_WIN64) "Windowed", // --windowed #endif "VSync", // --vsync [1/on or 0/off] "ForceFull", // --force-full "ForceKiosk", // --force-kiosk "ForceKid", // --force-kid // These options are not shown in the --help text and are intended // for debugging and testing purposes: "ScreenWidth", // Set via --screensize [width] [height] "ScreenHeight", // set via --screensize [width] [height] "ScreenOffsetX", // Set via --screenoffset [X] [Y] "ScreenOffsetY", // Set via --screenoffset [X] [Y] "ScreenRotate", // --screenrotate [0-3] // These options are not configurable from the command-line: "DebugGrid", "DebugText", "DebugImage", "SplashScreenProgress", "ScraperFilter" }; Settings::Settings() { mWasChanged = false; setDefaults(); loadFile(); } Settings* Settings::getInstance() { if (sInstance == nullptr) sInstance = new Settings(); return sInstance; } void Settings::setDefaults() { mBoolMap.clear(); mIntMap.clear(); // All settings are in pairs of default values and current values. // As such, in this function we set these pairs identically. // // Settings configured via the in-program settings menu. // // Scraper. mStringMap["Scraper"] = { "screenscraper", "screenscraper" }; mBoolMap["ScraperUseAccountScreenScraper"] = { false, false }; mStringMap["ScraperUsernameScreenScraper"] = { "", "" }; mStringMap["ScraperPasswordScreenScraper"] = { "", "" }; mBoolMap["ScrapeGameNames"] = { true, true }; mBoolMap["ScrapeRatings"] = { true, true }; mBoolMap["ScrapeMetadata"] = { true, true }; mBoolMap["ScrapeVideos"] = { true, true }; mBoolMap["ScrapeScreenshots"] = { true, true }; mBoolMap["ScrapeCovers"] = { true, true }; mBoolMap["ScrapeMarquees"] = { true, true }; mBoolMap["Scrape3DBoxes"] = { true, true }; mStringMap["ScraperRegion"] = { "eu", "eu" }; mStringMap["ScraperLanguage"] = { "en", "en" }; mBoolMap["ScraperOverwriteData"] = { true, true }; mBoolMap["ScraperHaltOnInvalidMedia"] = { true, true }; mBoolMap["ScraperSearchMetadataName"] = { true, true }; mBoolMap["ScraperInteractive"] = { true, true }; mBoolMap["ScraperSemiautomatic"] = { true, true }; mBoolMap["ScraperRespectExclusions"] = { true, true }; mBoolMap["ScraperExcludeRecursively"] = { true, true }; mBoolMap["ScraperIncludeFolders"] = { false, false }; // UI settings. mStringMap["StartupSystem"] = { "", "" }; mStringMap["GamelistViewStyle"] = { "automatic", "automatic" }; mStringMap["TransitionStyle"] = { "slide", "slide" }; mStringMap["ThemeSet"] = { "rbsimple-DE", "rbsimple-DE" }; mStringMap["UIMode"] = { "full", "full" }; mStringMap["DefaultSortOrder"] = { "filename, ascending", "filename, ascending" }; mStringMap["MenuOpeningEffect"] = { "scale-up", "scale-up" }; mBoolMap["MenuBlurBackground"] = { true, true }; mBoolMap["GamelistVideoPillarbox"] = { true, true }; mBoolMap["GamelistVideoScanlines"] = { true, true }; mBoolMap["FoldersOnTop"] = { true, true }; mBoolMap["FavoritesFirst"] = { true, true }; mBoolMap["FavoritesStar"] = { true, true }; mBoolMap["ListScrollOverlay"] = { false, false }; mBoolMap["FavoritesAddButton"] = { true, true }; mBoolMap["GamelistFilters"] = { true, true }; mBoolMap["QuickSystemSelect"] = { true, true }; mBoolMap["ShowHelpPrompts"] = { true, true }; mBoolMap["PlayVideosImmediately"] = { false, false }; mBoolMap["EnableMenuKidMode"] = { false, false }; // UI settings -> screensaver settings. mIntMap["ScreensaverTimer"] = { 5*60*1000, 5*60*1000 }; // 5 minutes mStringMap["ScreensaverType"] = { "dim", "dim" }; mBoolMap["ScreensaverControls"] = { true, true }; // UI settings -> screensaver settings -> slideshow screensaver settings. mIntMap["ScreensaverSwapImageTimeout"] = { 10000, 10000 }; mBoolMap["ScreensaverStretchImages"] = { false, false }; mBoolMap["ScreensaverSlideshowGameInfo"] = { true, true }; mBoolMap["ScreensaverSlideshowScanlines"] = { true, true }; mBoolMap["ScreensaverSlideshowCustomImages"] = { false, false }; mBoolMap["ScreensaverSlideshowRecurse"] = { false, false }; mStringMap["ScreensaverSlideshowImageDir"] = { "~/.emulationstation/slideshow/custom_images", "~/.emulationstation/slideshow/custom_images" }; // UI settings -> screensaver settings -> video screensaver settings. mIntMap["ScreensaverSwapVideoTimeout"] = { 0, 0 }; mBoolMap["ScreensaverVideoAudio"] = { false, false }; mBoolMap["ScreensaverStretchVideos"] = { false, false }; mBoolMap["ScreensaverVideoGameInfo"] = { true, true }; mBoolMap["ScreensaverVideoScanlines"] = { true, true }; mBoolMap["ScreensaverVideoBlur"] = { false, false }; // Sound settings. // The ALSA Audio Card and Audio Device selection code is disabled at the moment. // As PulseAudio controls the sound devices for the desktop environment, it doesn't // make much sense to be able to select ALSA devices directly. Normally (always?) // the selection doesn't make any difference at all. But maybe some PulseAudio // settings could be added later on, if needed. // The code is still active for Raspberry Pi though as I'm not sure if this is // useful for that device. #if defined(_RPI_) mStringMap["AudioCard"] = { "default", "default" }; // Audio out device for volume control. //#endif //#if defined(_RPI_) mStringMap["AudioDevice"] = { "PCM", "PCM" }; // Audio out device for Video playback using OMX player. mStringMap["OMXAudioDev"] = { "both", "both" }; //#else // mStringMap["AudioDevice"] = { "Master", "Master" }; #endif mIntMap["SoundVolumeNavigation"] = { 80, 80 }; mIntMap["SoundVolumeVideos"] = { 100, 100 }; mBoolMap["GamelistVideoAudio"] = { true, true }; mBoolMap["NavigationSounds"] = { true, true }; // Game collection settings. mStringMap["CollectionSystemsAuto"] = { "", "" }; mStringMap["CollectionSystemsCustom"] = { "", "" }; mBoolMap["FavFirstCustom"] = { false, false }; mBoolMap["FavStarCustom"] = { false, false }; mBoolMap["UseCustomCollectionsSystem"] = { true, true }; mBoolMap["CollectionShowSystemInfo"] = { true, true }; // Other settings. #if defined(_RPI_) mIntMap["MaxVRAM"] = { 80, 80 }; #else mIntMap["MaxVRAM"] = { 256, 256 }; #endif mIntMap["DisplayIndex"] = { 1, 1 }; #if defined (__unix__) mStringMap["FullscreenMode"] = { "normal", "normal" }; #endif #if defined(_RPI_) mBoolMap["VideoOmxPlayer"] = { false, false }; // We're defaulting to OMX Player for full screen video on the Pi. mBoolMap["ScreensaverOmxPlayer"] = { true, true }; #endif mStringMap["SaveGamelistsMode"] = { "always", "always" }; #if defined(_WIN64) mBoolMap["HideTaskbar"] = { false, false }; // This setting may cause problems on some Windows versions, but it seems as if Windows 10 // handles the suspension of ES correctly. As there are some adverse affects from running ES // in the background while a game is running, by default this is set to false. mBoolMap["RunInBackground"] = { false, false }; #endif mStringMap["MediaDirectory"] = { "", "" }; #if defined(__APPLE__) || defined(_WIN64) mStringMap["EmulatorCorePath"] = { "", "" }; #else const std::string emulatorCorePath = "~/.config/retroarch/cores:" // Compiled from source "~/snap/retroarch/current/.config/retroarch/cores:" // Snap package "~/.var/app/org.libretro.RetroArch/config/retroarch/cores:" // Flatpak package // As installed from the OS repositories: "/usr/lib/x86_64-linux-gnu/libretro:" // Ubuntu and Linux Mint "/usr/lib64/libretro:" // Fedora "/usr/lib/libretro:" // Manjaro "/usr/local/lib/libretro:" // FreeBSD and OpenBSD "/usr/pkg/lib/libretro"; // NetBSD mStringMap["EmulatorCorePath"] = { emulatorCorePath, emulatorCorePath }; #endif mBoolMap["LaunchCommandOverride"] = { true, true }; mBoolMap["ShowHiddenFiles"] = { true, true }; mBoolMap["ShowHiddenGames"] = { true, true }; mBoolMap["CustomEventScripts"] = { false, false }; mBoolMap["ParseGamelistOnly"] = { false, false }; mBoolMap["ROMDirGameMedia"] = { false, false }; #if defined(__unix__) mBoolMap["DisableComposition"] = { true, true }; #endif mBoolMap["DisplayGPUStatistics"] = { false, false }; // macOS requires root privileges to reboot and power off so it doesn't make much // sense to enable these settings and menu entries for this operating system. #if defined(__APPLE__) mBoolMap["ShowQuitMenu"] = { false, false }; #else mBoolMap["ShowQuitMenu"] = { true, true }; #endif // // Settings configured via command-line arguments. // // Options listed using --help mBoolMap["Debug"] = { false, false }; mBoolMap["ForceFull"] = { false, false }; mBoolMap["ForceKid"] = { false, false }; mBoolMap["ForceKiosk"] = { false, false }; mBoolMap["IgnoreGamelist"] = { false, false }; mBoolMap["SplashScreen"] = { true, true }; mBoolMap["VSync"] = { true, true }; #if !defined(_WIN64) mBoolMap["Windowed"] = { false, false }; #endif mIntMap["WindowWidth"] = { 0, 0 }; mIntMap["WindowHeight"] = { 0, 0 }; mIntMap["ScreenWidth"] = { 0, 0 }; // Undocumented options. mIntMap["ScreenHeight"] = { 0, 0 }; mIntMap["ScreenOffsetX"] = { 0, 0 }; mIntMap["ScreenOffsetY"] = { 0, 0 }; mIntMap["ScreenRotate"] = { 0, 0 }; // // Settings that can be changed in es_settings.cfg // but that are not configurable via the GUI. // mBoolMap["ShowDefaultKeyboardWarning"] = { true, true }; mStringMap["ROMDirectory"] = { "", "" }; mIntMap["ScraperResizeMaxWidth"] = { 600, 600 }; mIntMap["ScraperResizeMaxHeight"] = { 0, 0 }; // // Hardcoded or program-internal settings. // mBoolMap["BackgroundJoystickInput"] = { false, false }; mBoolMap["DebugGrid"] = { false, false }; mBoolMap["DebugText"] = { false, false }; mBoolMap["DebugImage"] = { false, false }; mBoolMap["SplashScreenProgress"] = { true, true }; mIntMap["ScraperFilter"] = { 0, 0 }; mStringMap["UIMode_passkey"] = { "uuddlrlrba", "uuddlrlrba" }; } template void saveMap(pugi::xml_document& doc, std::map& map, const std::string& type) { for (auto iter = map.cbegin(); iter != map.cend(); iter++) { // Key is on the "don't save" list, so don't save it. if (std::find(settings_dont_save.cbegin(), settings_dont_save.cend(), iter->first) != settings_dont_save.cend()) continue; pugi::xml_node node = doc.append_child(type.c_str()); node.append_attribute("name").set_value(iter->first.c_str()); node.append_attribute("value").set_value(iter->second.second); } } void Settings::saveFile() { LOG(LogDebug) << "Settings::saveFile(): Saving settings to es_settings.cfg"; const std::string path = Utils::FileSystem::getHomePath() + "/.emulationstation/es_settings.cfg"; pugi::xml_document doc; saveMap>(doc, mBoolMap, "bool"); saveMap>(doc, mIntMap, "int"); saveMap>(doc, mFloatMap, "float"); for (auto iter = mStringMap.cbegin(); iter != mStringMap.cend(); iter++) { pugi::xml_node node = doc.append_child("string"); node.append_attribute("name").set_value(iter->first.c_str()); node.append_attribute("value").set_value(iter->second.second.c_str()); } #if defined(_WIN64) doc.save_file(Utils::String::stringToWideString(path).c_str()); #else doc.save_file(path.c_str()); #endif Scripting::fireEvent("config-changed"); Scripting::fireEvent("settings-changed"); } void Settings::loadFile() { const std::string path = Utils::FileSystem::getHomePath() + "/.emulationstation/es_settings.cfg"; if (!Utils::FileSystem::exists(path)) return; pugi::xml_document doc; #if defined(_WIN64) pugi::xml_parse_result result = doc.load_file(Utils::String::stringToWideString(path).c_str()); #else pugi::xml_parse_result result = doc.load_file(path.c_str()); #endif if (!result) { LOG(LogError) << "Could not parse the es_settings.cfg file\n " << result.description(); return; } for (pugi::xml_node node = doc.child("bool"); node; node = node.next_sibling("bool")) setBool(node.attribute("name").as_string(), node.attribute("value").as_bool()); for (pugi::xml_node node = doc.child("int"); node; node = node.next_sibling("int")) setInt(node.attribute("name").as_string(), node.attribute("value").as_int()); for (pugi::xml_node node = doc.child("float"); node; node = node.next_sibling("float")) setFloat(node.attribute("name").as_string(), node.attribute("value").as_float()); for (pugi::xml_node node = doc.child("string"); node; node = node.next_sibling("string")) setString(node.attribute("name").as_string(), node.attribute("value").as_string()); } // Print a warning message if the setting we're trying to get doesn't already exist in // the map. Then return the value in the map. #define SETTINGS_GETSET(type, mapName, getFunction, getDefaultFunction, setFunction) \ type Settings::getFunction(const std::string& name) \ { \ if (mapName.find(name) == mapName.cend()) { \ LOG(LogError) << "Tried to use unset setting " << name; \ } \ return mapName[name].second; \ } \ type Settings::getDefaultFunction(const std::string& name) \ { \ if (mapName.find(name) == mapName.cend()) { \ LOG(LogError) << "Tried to use unset setting " << name; \ } \ return mapName[name].first; \ } \ bool Settings::setFunction(const std::string& name, type value) \ { \ if (mapName.count(name) == 0 || mapName[name].second != value) { \ mapName[name].second = value; \ \ if (std::find(settings_dont_save.cbegin(), settings_dont_save.cend(), name) \ == settings_dont_save.cend()) \ mWasChanged = true; \ \ return true; \ } \ return false; \ } SETTINGS_GETSET(bool, mBoolMap, getBool, getDefaultBool, setBool); SETTINGS_GETSET(int, mIntMap, getInt, getDefaultInt, setInt); SETTINGS_GETSET(float, mFloatMap, getFloat, getDefaultFloat, setFloat); SETTINGS_GETSET(const std::string&, mStringMap, getString, getDefaultString, setString);