#ifndef _SYSTEMDATA_H_ #define _SYSTEMDATA_H_ #include #include class GameData; class SystemData { public: SystemData(std::string name, std::string startPath, std::string extension); ~SystemData(); unsigned int getGameCount(); GameData* getGame(unsigned int i); std::string getName(); private: std::string mName; std::string mStartPath; std::string mSearchExtension; std::vector mGameVector; void buildGameList(); }; #endif