#pragma once #include "GuiComponent.h" #include "resources/TextureResource.h" #define NUM_RATING_STARS 5 // Used to visually display/edit some sort of "score" - e.g. 5/10, 3/5, etc. // setSize(x, y) works a little differently than you might expect: // * (0, y != 0) - x will be automatically calculated (5*y). // * (x != 0, 0) - y will be automatically calculated (x/5). // * (x != 0, y != 0) - you better be sure x = y*5 class RatingComponent : public GuiComponent { public: RatingComponent(Window* window); std::string getValue() const override; void setValue(const std::string& value) override; // Should be a normalized float (in the range [0..1]) - if it's not, it will be clamped. bool input(InputConfig* config, Input input) override; void render(const Eigen::Affine3f& parentTrans); void onSizeChanged() override; virtual void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; virtual std::vector getHelpPrompts() override; private: void updateVertices(); float mValue; struct Vertex { Eigen::Vector2f pos; Eigen::Vector2f tex; } mVertices[12]; std::shared_ptr mFilledTexture; std::shared_ptr mUnfilledTexture; };