#include "SliderComponent.h" #include #include "../Renderer.h" SliderComponent::SliderComponent(Window* window, float min, float max, float increment) : GuiComponent(window), mMin(min), mMax(max), mIncrement(increment), mMoveRate(0), mRepeatWaitTimer(0) { assert((min - max) != 0); mValue = (max + min) / 2; //calculate move scale mMoveScale = ((max - min) * 0.0007f) / increment; setSize(Vector2u(128, 32)); } bool SliderComponent::input(InputConfig* config, Input input) { if(config->isMappedTo("left", input)) { if(input.value) mMoveRate = -mIncrement; else mMoveRate = 0; //setting mRepeatWaitTimer to 0 will trigger an initial move in our update method mRepeatWaitTimer = 0; return true; } if(config->isMappedTo("right", input)) { if(input.value) mMoveRate = mIncrement; else mMoveRate = 0; mRepeatWaitTimer = 0; return true; } return GuiComponent::input(config, input); } void SliderComponent::update(int deltaTime) { if(mMoveRate != 0) { if(mRepeatWaitTimer == 0) mValue += mMoveRate; else if(mRepeatWaitTimer >= 450) mValue += mMoveRate * deltaTime * mMoveScale; if(mValue < mMin) mValue = mMin; if(mValue > mMax) mValue = mMax; if(mRepeatWaitTimer < 450) mRepeatWaitTimer += deltaTime; } GuiComponent::update(deltaTime); } void SliderComponent::onRender() { //render line const int lineWidth = 2; Renderer::drawRect(0, mSize.y / 2 - lineWidth / 2, mSize.x, lineWidth, 0x000000CC); //render left end const int capWidth = (int)(mSize.x * 0.03f); Renderer::drawRect(0, 0, capWidth, mSize.y, 0x000000CC); //render right end Renderer::drawRect(mSize.x - capWidth, 0, capWidth, mSize.y, 0x000000CC); //render our value const int lineLength = mSize.x - capWidth; Renderer::drawRect((int)(((mValue + mMin) / mMax) * lineLength), 0, capWidth, mSize.y, 0x0000FFFF); GuiComponent::onRender(); } void SliderComponent::setSize(Vector2u size) { mSize = size; } void SliderComponent::setValue(float value) { mValue = value; } float SliderComponent::getValue() { return mValue; }