#include "gelement.h" #include "layoutcontext.h" namespace lunasvg { GElement::GElement() : GraphicsElement(ElementId::G) { } void GElement::layout(LayoutContext* context, LayoutContainer* current) const { if(isDisplayNone()) return; auto group = std::make_unique(); group->transform = transform(); group->opacity = opacity(); group->masker = context->getMasker(mask()); group->clipper = context->getClipper(clip_path()); layoutChildren(context, group.get()); current->addChildIfNotEmpty(std::move(group)); } std::unique_ptr GElement::clone() const { return cloneElement(); } } // namespace lunasvg