#ifndef PROPERTY_H
#define PROPERTY_H

#include <vector>
#include <string>
#include <array>
#include <cstdint>

namespace lunasvg {

enum class Display {
    Inline,
    None
};

enum class Visibility {
    Visible,
    Hidden
};

enum class Overflow {
    Visible,
    Hidden
};

enum class LineCap {
    Butt,
    Round,
    Square
};

enum class LineJoin {
    Miter,
    Round,
    Bevel
};

enum class WindRule {
    NonZero,
    EvenOdd
};

enum class Units {
    UserSpaceOnUse,
    ObjectBoundingBox
};

enum class SpreadMethod {
    Pad,
    Reflect,
    Repeat
};

enum class MarkerUnits {
    StrokeWidth,
    UserSpaceOnUse
};

class Color {
public:
    Color() = default;
    explicit Color(uint32_t value) : m_value(value) {}
    Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : m_value(a << 24 | r << 16 | g << 8 | b) {}

    uint8_t alpha() const { return (m_value >> 24) & 0xff; }
    uint8_t red() const { return (m_value >> 16) & 0xff; }
    uint8_t green() const { return (m_value >> 8) & 0xff; }
    uint8_t blue() const { return (m_value >> 0) & 0xff; }

    uint32_t value() const { return m_value; }

    Color& combine(double opacity);
    Color combined(double opacity) const;

    bool isNone() const { return  m_value == 0; }

    static const Color Black;
    static const Color White;
    static const Color Transparent;

private:
    uint32_t m_value{0};
};

class Paint {
public:
    Paint() = default;
    Paint(const Color& color);
    Paint(const std::string& ref, const Color& color);

    const Color& color() const { return m_color; }
    const std::string& ref() const { return m_ref; }
    bool isNone() const { return m_ref.empty() && m_color.isNone(); }

public:
    std::string m_ref;
    Color m_color{Color::Transparent};
};

class Point {
public:
    Point() = default;
    Point(double x, double y);

public:
    double x{0};
    double y{0};
};

using PointList = std::vector<Point>;

class Box;

class Rect {
public:
    Rect() = default;
    Rect(double x, double y, double w, double h);
    Rect(const Box& box);

    Rect operator&(const Rect& rect) const;
    Rect operator|(const Rect& rect) const;

    Rect& intersect(const Rect& rect);
    Rect& unite(const Rect& rect);

    bool empty() const { return w <= 0.0 || h <= 0.0; }
    bool valid() const { return w >= 0.0 && h >= 0.0; }

    static const Rect Empty;
    static const Rect Invalid;

public:
    double x{0};
    double y{0};
    double w{0};
    double h{0};
};

class Matrix;

class Transform {
public:
    Transform() = default;
    Transform(double m00, double m10, double m01, double m11, double m02, double m12);
    Transform(const Matrix& matrix);

    Transform inverted() const;
    Transform operator*(const Transform& transform) const;
    Transform& operator*=(const Transform& transform);

    Transform& premultiply(const Transform& transform);
    Transform& postmultiply(const Transform& transform);
    Transform& rotate(double angle);
    Transform& rotate(double angle, double cx, double cy);
    Transform& scale(double sx, double sy);
    Transform& shear(double shx, double shy);
    Transform& translate(double tx, double ty);
    Transform& transform(double m00, double m10, double m01, double m11, double m02, double m12);
    Transform& identity();
    Transform& invert();

    void map(double x, double y, double* _x, double* _y) const;
    Point map(double x, double y) const;
    Point map(const Point& point) const;
    Rect map(const Rect& rect) const;

    static Transform rotated(double angle);
    static Transform rotated(double angle, double cx, double cy);
    static Transform scaled(double sx, double sy);
    static Transform sheared(double shx, double shy);
    static Transform translated(double tx, double ty);

public:
    double m00{1};
    double m10{0};
    double m01{0};
    double m11{1};
    double m02{0};
    double m12{0};
};

enum class PathCommand {
    MoveTo,
    LineTo,
    CubicTo,
    Close
};

class Path {
public:
    Path() = default;

    void moveTo(double x, double y);
    void lineTo(double x, double y);
    void cubicTo(double x1, double y1, double x2, double y2, double x3, double y3);
    void close();
    void reset();
    bool empty() const;

    void quadTo(double cx, double cy, double x1, double y1, double x2, double y2);
    void arcTo(double cx, double cy, double rx, double ry, double xAxisRotation, bool largeArcFlag, bool sweepFlag, double x, double y);

    void ellipse(double cx, double cy, double rx, double ry);
    void rect(double x, double y, double w, double h, double rx, double ry);

    Rect box() const;

    const std::vector<PathCommand>& commands() const { return m_commands; }
    const std::vector<Point>& points() const { return m_points; }

private:
    std::vector<PathCommand> m_commands;
    std::vector<Point> m_points;
};

class PathIterator {
public:
   PathIterator(const Path& path);

   PathCommand currentSegment(std::array<Point, 3>& points) const;
   bool isDone() const;
   void next();

private:
   mutable Point m_startPoint;
   const std::vector<PathCommand>& m_commands;
   const Point* m_points{nullptr};
   unsigned int m_index{0};
};

enum class LengthUnits {
    Unknown,
    Number,
    Px,
    Pt,
    Pc,
    In,
    Cm,
    Mm,
    Ex,
    Em,
    Percent
};

enum LengthMode {
    Width,
    Height,
    Both
};

class Element;

class Length {
public:
    Length() = default;
    Length(double value);
    Length(double value, LengthUnits units);

    double value(double max) const;
    double value(const Element* element, LengthMode mode) const;

    bool isValid() const { return  m_units != LengthUnits::Unknown; }
    bool isZero() const { return m_value == 0.0; }
    bool isRelative() const { return m_units == LengthUnits::Percent || m_units == LengthUnits::Em || m_units == LengthUnits::Ex; }

    static const Length Unknown;
    static const Length Zero;
    static const Length One;
    static const Length Three;
    static const Length HundredPercent;
    static const Length FiftyPercent;
    static const Length OneTwentyPercent;
    static const Length MinusTenPercent;

private:
    double m_value{0};
    LengthUnits m_units{LengthUnits::Px};
};

using LengthList = std::vector<Length>;

class LengthContext {
public:
    LengthContext(const Element* element);
    LengthContext(const Element* element, Units units);

    double valueForLength(const Length& length, LengthMode mode) const;

private:
    const Element* m_element{nullptr};
    Units m_units{Units::UserSpaceOnUse};
};

enum class Align {
    None,
    xMinYMin,
    xMidYMin,
    xMaxYMin,
    xMinYMid,
    xMidYMid,
    xMaxYMid,
    xMinYMax,
    xMidYMax,
    xMaxYMax
};

enum class MeetOrSlice {
    Meet,
    Slice
};

class PreserveAspectRatio {
public:
    PreserveAspectRatio() = default;
    PreserveAspectRatio(Align align, MeetOrSlice scale);

    Transform getMatrix(double width, double height, const Rect& viewBox) const;
    Rect getClip(double width, double height, const Rect& viewBox) const;

    Align align() const { return m_align; }
    MeetOrSlice scale() const { return m_scale; }

private:
    Align m_align{Align::xMidYMid};
    MeetOrSlice m_scale{MeetOrSlice::Meet};
};

enum class MarkerOrient {
    Auto,
    Angle
};

class Angle {
public:
    Angle() = default;
    Angle(MarkerOrient type);
    Angle(double value, MarkerOrient type);

    double value() const { return m_value; }
    MarkerOrient type() const { return m_type; }

private:
    double m_value{0};
    MarkerOrient m_type{MarkerOrient::Angle};
};

} // namespace lunasvg

#endif // PROPERTY_H