<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.10"/> <title>0.9.9 API documentation: Matrix types</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { init_search(); }); </script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by 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class="el" href="a00280.html">Core features</a></div></div> </div> </div><!--header--> <div class="contents"> <p>Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. <a href="#details">More...</a></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a> Typedefs</h2></td></tr> <tr class="memitem:ga21dbd1f987775d7cc7607c139531c7e6"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga21dbd1f987775d7cc7607c139531c7e6">dmat2</a></td></tr> <tr class="memdesc:ga21dbd1f987775d7cc7607c139531c7e6"><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 2 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga21dbd1f987775d7cc7607c139531c7e6">More...</a><br /></td></tr> <tr class="separator:ga21dbd1f987775d7cc7607c139531c7e6"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga66b6a9af787e468a46dfe24189e87f9b"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga66b6a9af787e468a46dfe24189e87f9b">dmat2x2</a></td></tr> <tr class="memdesc:ga66b6a9af787e468a46dfe24189e87f9b"><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 2 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga66b6a9af787e468a46dfe24189e87f9b">More...</a><br /></td></tr> <tr class="separator:ga66b6a9af787e468a46dfe24189e87f9b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga92cd388753d48e20de69ea2dbedf826a"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 3, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga92cd388753d48e20de69ea2dbedf826a">dmat2x3</a></td></tr> <tr class="memdesc:ga92cd388753d48e20de69ea2dbedf826a"><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 3 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga92cd388753d48e20de69ea2dbedf826a">More...</a><br /></td></tr> <tr class="separator:ga92cd388753d48e20de69ea2dbedf826a"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gaef2198807e937072803ae0ae45e1965e"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 4, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gaef2198807e937072803ae0ae45e1965e">dmat2x4</a></td></tr> <tr class="memdesc:gaef2198807e937072803ae0ae45e1965e"><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 4 components matrix of double-precision floating-point numbers. <a href="a00283.html#gaef2198807e937072803ae0ae45e1965e">More...</a><br /></td></tr> <tr class="separator:gaef2198807e937072803ae0ae45e1965e"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga6f40aa56265b4b0ccad41b86802efe33"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga6f40aa56265b4b0ccad41b86802efe33">dmat3</a></td></tr> <tr class="memdesc:ga6f40aa56265b4b0ccad41b86802efe33"><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 3 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga6f40aa56265b4b0ccad41b86802efe33">More...</a><br /></td></tr> <tr class="separator:ga6f40aa56265b4b0ccad41b86802efe33"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga001e3e0638fbf8719788fc64c5b8cf39"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 2, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga001e3e0638fbf8719788fc64c5b8cf39">dmat3x2</a></td></tr> <tr class="memdesc:ga001e3e0638fbf8719788fc64c5b8cf39"><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 2 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga001e3e0638fbf8719788fc64c5b8cf39">More...</a><br /></td></tr> <tr class="separator:ga001e3e0638fbf8719788fc64c5b8cf39"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga970cb3306be25a5ca5db5a9456831228"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga970cb3306be25a5ca5db5a9456831228">dmat3x3</a></td></tr> <tr class="memdesc:ga970cb3306be25a5ca5db5a9456831228"><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 3 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga970cb3306be25a5ca5db5a9456831228">More...</a><br /></td></tr> <tr class="separator:ga970cb3306be25a5ca5db5a9456831228"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga0412a634d183587e6188e9b11869f8f4"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 4, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga0412a634d183587e6188e9b11869f8f4">dmat3x4</a></td></tr> <tr class="memdesc:ga0412a634d183587e6188e9b11869f8f4"><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 4 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga0412a634d183587e6188e9b11869f8f4">More...</a><br /></td></tr> <tr class="separator:ga0412a634d183587e6188e9b11869f8f4"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga0f34486bb7fec8e5a5b3830b6a6cbeca"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga0f34486bb7fec8e5a5b3830b6a6cbeca">dmat4</a></td></tr> <tr class="memdesc:ga0f34486bb7fec8e5a5b3830b6a6cbeca"><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 4 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga0f34486bb7fec8e5a5b3830b6a6cbeca">More...</a><br /></td></tr> <tr class="separator:ga0f34486bb7fec8e5a5b3830b6a6cbeca"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga9bc0b3ab8b6ba2cb6782e179ad7ad156"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 2, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga9bc0b3ab8b6ba2cb6782e179ad7ad156">dmat4x2</a></td></tr> <tr class="memdesc:ga9bc0b3ab8b6ba2cb6782e179ad7ad156"><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 2 components matrix of double-precision floating-point numbers. <a href="a00283.html#ga9bc0b3ab8b6ba2cb6782e179ad7ad156">More...</a><br /></td></tr> <tr class="separator:ga9bc0b3ab8b6ba2cb6782e179ad7ad156"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gacd18864049f8c83799babe7e596ca05b"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 3, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gacd18864049f8c83799babe7e596ca05b">dmat4x3</a></td></tr> <tr class="memdesc:gacd18864049f8c83799babe7e596ca05b"><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 3 components matrix of double-precision floating-point numbers. <a href="a00283.html#gacd18864049f8c83799babe7e596ca05b">More...</a><br /></td></tr> <tr class="separator:gacd18864049f8c83799babe7e596ca05b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gad5a6484b983b74f9d801cab8bc4e6a10"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, double, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gad5a6484b983b74f9d801cab8bc4e6a10">dmat4x4</a></td></tr> <tr class="memdesc:gad5a6484b983b74f9d801cab8bc4e6a10"><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 4 components matrix of double-precision floating-point numbers. <a href="a00283.html#gad5a6484b983b74f9d801cab8bc4e6a10">More...</a><br /></td></tr> <tr class="separator:gad5a6484b983b74f9d801cab8bc4e6a10"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga8dd59e7fc6913ac5d61b86553e9148ba"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga8dd59e7fc6913ac5d61b86553e9148ba">mat2</a></td></tr> <tr class="memdesc:ga8dd59e7fc6913ac5d61b86553e9148ba"><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 2 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga8dd59e7fc6913ac5d61b86553e9148ba">More...</a><br /></td></tr> <tr class="separator:ga8dd59e7fc6913ac5d61b86553e9148ba"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gaaa17ef6bfa4e4f2692348b1460c8efcb"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gaaa17ef6bfa4e4f2692348b1460c8efcb">mat2x2</a></td></tr> <tr class="memdesc:gaaa17ef6bfa4e4f2692348b1460c8efcb"><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 2 components matrix of single-precision floating-point numbers. <a href="a00283.html#gaaa17ef6bfa4e4f2692348b1460c8efcb">More...</a><br /></td></tr> <tr class="separator:gaaa17ef6bfa4e4f2692348b1460c8efcb"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga493ab21243abe564b3f7d381e677d29a"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 3, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga493ab21243abe564b3f7d381e677d29a">mat2x3</a></td></tr> <tr class="memdesc:ga493ab21243abe564b3f7d381e677d29a"><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 3 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga493ab21243abe564b3f7d381e677d29a">More...</a><br /></td></tr> <tr class="separator:ga493ab21243abe564b3f7d381e677d29a"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga8e879b57ddd81e5bf5a88929844e8b40"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 4, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga8e879b57ddd81e5bf5a88929844e8b40">mat2x4</a></td></tr> <tr class="memdesc:ga8e879b57ddd81e5bf5a88929844e8b40"><td class="mdescLeft"> </td><td class="mdescRight">2 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga8e879b57ddd81e5bf5a88929844e8b40">More...</a><br /></td></tr> <tr class="separator:ga8e879b57ddd81e5bf5a88929844e8b40"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gaefb0fc7a4960b782c18708bb6b655262"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gaefb0fc7a4960b782c18708bb6b655262">mat3</a></td></tr> <tr class="memdesc:gaefb0fc7a4960b782c18708bb6b655262"><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 3 components matrix of single-precision floating-point numbers. <a href="a00283.html#gaefb0fc7a4960b782c18708bb6b655262">More...</a><br /></td></tr> <tr class="separator:gaefb0fc7a4960b782c18708bb6b655262"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gab91887d7565059dac640e3a1921c914a"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gab91887d7565059dac640e3a1921c914a">mat3x3</a></td></tr> <tr class="memdesc:gab91887d7565059dac640e3a1921c914a"><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 3 components matrix of single-precision floating-point numbers. <a href="a00283.html#gab91887d7565059dac640e3a1921c914a">More...</a><br /></td></tr> <tr class="separator:gab91887d7565059dac640e3a1921c914a"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gaf991cad0b34f64e33af186326dbc4d66"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 4, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gaf991cad0b34f64e33af186326dbc4d66">mat3x4</a></td></tr> <tr class="memdesc:gaf991cad0b34f64e33af186326dbc4d66"><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#gaf991cad0b34f64e33af186326dbc4d66">More...</a><br /></td></tr> <tr class="separator:gaf991cad0b34f64e33af186326dbc4d66"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gad941c947ad6cdd117a0e8554a4754983"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 2, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gad941c947ad6cdd117a0e8554a4754983">mat4x2</a></td></tr> <tr class="memdesc:gad941c947ad6cdd117a0e8554a4754983"><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 2 components matrix of single-precision floating-point numbers. <a href="a00283.html#gad941c947ad6cdd117a0e8554a4754983">More...</a><br /></td></tr> <tr class="separator:gad941c947ad6cdd117a0e8554a4754983"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gac7574544bb94777bdbd2eb224eb72fd0"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 3, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gac7574544bb94777bdbd2eb224eb72fd0">mat4x3</a></td></tr> <tr class="memdesc:gac7574544bb94777bdbd2eb224eb72fd0"><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 3 components matrix of single-precision floating-point numbers. <a href="a00283.html#gac7574544bb94777bdbd2eb224eb72fd0">More...</a><br /></td></tr> <tr class="separator:gac7574544bb94777bdbd2eb224eb72fd0"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:gab2d35cc2655f44d60958d60a1de34e81"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gab2d35cc2655f44d60958d60a1de34e81">mat4x4</a></td></tr> <tr class="memdesc:gab2d35cc2655f44d60958d60a1de34e81"><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#gab2d35cc2655f44d60958d60a1de34e81">More...</a><br /></td></tr> <tr class="separator:gab2d35cc2655f44d60958d60a1de34e81"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ga0db98d836c5549d31cf64ecd043b7af7"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga0db98d836c5549d31cf64ecd043b7af7">mat4</a></td></tr> <tr class="memdesc:ga0db98d836c5549d31cf64ecd043b7af7"><td class="mdescLeft"> </td><td class="mdescRight">4 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga0db98d836c5549d31cf64ecd043b7af7">More...</a><br /></td></tr> <tr class="separator:ga0db98d836c5549d31cf64ecd043b7af7"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <p>Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. </p> <p>These types have exhaustive sets of operators. </p> <h2 class="groupheader">Typedef Documentation</h2> <a class="anchor" id="ga21dbd1f987775d7cc7607c139531c7e6"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 2, 2, f64, defaultp > dmat2</td> </tr> </table> </div><div class="memdoc"> <p>2 columns of 2 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00063_source.html#l00020">20</a> of file <a class="el" href="a00063_source.html">matrix_double2x2.hpp</a>.</p> </div> </div> <a class="anchor" id="ga66b6a9af787e468a46dfe24189e87f9b"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 2, 2, double, defaultp > dmat2x2</td> </tr> </table> </div><div class="memdoc"> <p>2 columns of 2 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00063_source.html#l00015">15</a> of file <a class="el" href="a00063_source.html">matrix_double2x2.hpp</a>.</p> </div> </div> <a class="anchor" id="ga92cd388753d48e20de69ea2dbedf826a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 2, 3, double, defaultp > dmat2x3</td> </tr> </table> </div><div class="memdoc"> <p>2 columns of 3 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00065_source.html#l00015">15</a> of file <a class="el" href="a00065_source.html">matrix_double2x3.hpp</a>.</p> </div> </div> <a class="anchor" id="gaef2198807e937072803ae0ae45e1965e"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 2, 4, double, defaultp > dmat2x4</td> </tr> </table> </div><div class="memdoc"> <p>2 columns of 4 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00067_source.html#l00015">15</a> of file <a class="el" href="a00067_source.html">matrix_double2x4.hpp</a>.</p> </div> </div> <a class="anchor" id="ga6f40aa56265b4b0ccad41b86802efe33"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 3, 3, f64, defaultp > dmat3</td> </tr> </table> </div><div class="memdoc"> <p>3 columns of 3 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00071_source.html#l00020">20</a> of file <a class="el" href="a00071_source.html">matrix_double3x3.hpp</a>.</p> </div> </div> <a class="anchor" id="ga001e3e0638fbf8719788fc64c5b8cf39"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 3, 2, double, defaultp > dmat3x2</td> </tr> </table> </div><div class="memdoc"> <p>3 columns of 2 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00069_source.html#l00015">15</a> of file <a class="el" href="a00069_source.html">matrix_double3x2.hpp</a>.</p> </div> </div> <a class="anchor" id="ga970cb3306be25a5ca5db5a9456831228"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 3, 3, double, defaultp > dmat3x3</td> </tr> </table> </div><div class="memdoc"> <p>3 columns of 3 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00071_source.html#l00015">15</a> of file <a class="el" href="a00071_source.html">matrix_double3x3.hpp</a>.</p> </div> </div> <a class="anchor" id="ga0412a634d183587e6188e9b11869f8f4"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 3, 4, double, defaultp > dmat3x4</td> </tr> </table> </div><div class="memdoc"> <p>3 columns of 4 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00073_source.html#l00015">15</a> of file <a class="el" href="a00073_source.html">matrix_double3x4.hpp</a>.</p> </div> </div> <a class="anchor" id="ga0f34486bb7fec8e5a5b3830b6a6cbeca"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 4, 4, f64, defaultp > dmat4</td> </tr> </table> </div><div class="memdoc"> <p>4 columns of 4 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00079_source.html#l00020">20</a> of file <a class="el" href="a00079_source.html">matrix_double4x4.hpp</a>.</p> </div> </div> <a class="anchor" id="ga9bc0b3ab8b6ba2cb6782e179ad7ad156"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 4, 2, double, defaultp > dmat4x2</td> </tr> </table> </div><div class="memdoc"> <p>4 columns of 2 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00075_source.html#l00015">15</a> of file <a class="el" href="a00075_source.html">matrix_double4x2.hpp</a>.</p> </div> </div> <a class="anchor" id="gacd18864049f8c83799babe7e596ca05b"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 4, 3, double, defaultp > dmat4x3</td> </tr> </table> </div><div class="memdoc"> <p>4 columns of 3 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00077_source.html#l00015">15</a> of file <a class="el" href="a00077_source.html">matrix_double4x3.hpp</a>.</p> </div> </div> <a class="anchor" id="gad5a6484b983b74f9d801cab8bc4e6a10"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 4, 4, double, defaultp > dmat4x4</td> </tr> </table> </div><div class="memdoc"> <p>4 columns of 4 components matrix of double-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00079_source.html#l00015">15</a> of file <a class="el" href="a00079_source.html">matrix_double4x4.hpp</a>.</p> </div> </div> <a class="anchor" id="ga8dd59e7fc6913ac5d61b86553e9148ba"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 2, 2, f32, defaultp > mat2</td> </tr> </table> </div><div class="memdoc"> <p>2 columns of 2 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00082_source.html#l00020">20</a> of file <a class="el" href="a00082_source.html">matrix_float2x2.hpp</a>.</p> </div> </div> <a class="anchor" id="gaaa17ef6bfa4e4f2692348b1460c8efcb"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 2, 2, f32, defaultp > mat2x2</td> </tr> </table> </div><div class="memdoc"> <p>2 columns of 2 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00082_source.html#l00015">15</a> of file <a class="el" href="a00082_source.html">matrix_float2x2.hpp</a>.</p> </div> </div> <a class="anchor" id="ga493ab21243abe564b3f7d381e677d29a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 2, 3, f32, defaultp > mat2x3</td> </tr> </table> </div><div class="memdoc"> <p>2 columns of 3 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00084_source.html#l00015">15</a> of file <a class="el" href="a00084_source.html">matrix_float2x3.hpp</a>.</p> </div> </div> <a class="anchor" id="ga8e879b57ddd81e5bf5a88929844e8b40"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 2, 4, f32, defaultp > mat2x4</td> </tr> </table> </div><div class="memdoc"> <p>2 columns of 4 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00086_source.html#l00015">15</a> of file <a class="el" href="a00086_source.html">matrix_float2x4.hpp</a>.</p> </div> </div> <a class="anchor" id="gaefb0fc7a4960b782c18708bb6b655262"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 3, 3, f32, defaultp > mat3</td> </tr> </table> </div><div class="memdoc"> <p>3 columns of 3 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00090_source.html#l00020">20</a> of file <a class="el" href="a00090_source.html">matrix_float3x3.hpp</a>.</p> </div> </div> <a class="anchor" id="gab91887d7565059dac640e3a1921c914a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 3, 3, f32, defaultp > mat3x3</td> </tr> </table> </div><div class="memdoc"> <p>3 columns of 3 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00090_source.html#l00015">15</a> of file <a class="el" href="a00090_source.html">matrix_float3x3.hpp</a>.</p> </div> </div> <a class="anchor" id="gaf991cad0b34f64e33af186326dbc4d66"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 3, 4, f32, defaultp > mat3x4</td> </tr> </table> </div><div class="memdoc"> <p>3 columns of 4 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00092_source.html#l00015">15</a> of file <a class="el" href="a00092_source.html">matrix_float3x4.hpp</a>.</p> </div> </div> <a class="anchor" id="ga0db98d836c5549d31cf64ecd043b7af7"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 4, 4, f32, defaultp > mat4</td> </tr> </table> </div><div class="memdoc"> <p>4 columns of 4 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00098_source.html#l00020">20</a> of file <a class="el" href="a00098_source.html">matrix_float4x4.hpp</a>.</p> </div> </div> <a class="anchor" id="gad941c947ad6cdd117a0e8554a4754983"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 4, 2, f32, defaultp > mat4x2</td> </tr> </table> </div><div class="memdoc"> <p>4 columns of 2 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00094_source.html#l00015">15</a> of file <a class="el" href="a00094_source.html">matrix_float4x2.hpp</a>.</p> </div> </div> <a class="anchor" id="gac7574544bb94777bdbd2eb224eb72fd0"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 4, 3, f32, defaultp > mat4x3</td> </tr> </table> </div><div class="memdoc"> <p>4 columns of 3 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00096_source.html#l00015">15</a> of file <a class="el" href="a00096_source.html">matrix_float4x3.hpp</a>.</p> </div> </div> <a class="anchor" id="gab2d35cc2655f44d60958d60a1de34e81"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 4, 4, f32, defaultp > mat4x4</td> </tr> </table> </div><div class="memdoc"> <p>4 columns of 4 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00098_source.html#l00015">15</a> of file <a class="el" href="a00098_source.html">matrix_float4x4.hpp</a>.</p> </div> </div> </div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated by  <a href="http://www.doxygen.org/index.html"> <img class="footer" 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