// // ResourceManager.cpp // // Handles the application resources (fonts, graphics, sounds etc.). // Loading and unloading of these files are done here. // #include "ResourceManager.h" #include "utils/FileSystemUtil.h" #include "utils/StringUtil.h" #include "Log.h" #include "Platform.h" #include "Scripting.h" #include auto array_deleter = [](unsigned char* p) { delete[] p; }; auto nop_deleter = [](unsigned char* /*p*/) { }; std::shared_ptr ResourceManager::sInstance = nullptr; ResourceManager::ResourceManager() { } std::shared_ptr& ResourceManager::getInstance() { if (!sInstance) sInstance = std::shared_ptr(new ResourceManager()); return sInstance; } std::string ResourceManager::getResourcePath(const std::string& path) const { // Check if this is a resource file. if ((path[0] == ':') && (path[1] == '/')) { // Check under the home directory. std::string testHome; testHome = Utils::FileSystem::getHomePath() + "/.emulationstation/resources/" + &path[2]; if (Utils::FileSystem::exists(testHome)) return testHome; // Check under the data installation directory (Unix only). #ifdef __unix__ std::string testDataPath; testDataPath = Utils::FileSystem::getProgramDataPath() + "/resources/" + &path[2]; if (Utils::FileSystem::exists(testDataPath)) { return testDataPath; } #endif // Check under the ES executable directory. std::string testExePath; testExePath = Utils::FileSystem::getExePath() + "/resources/" + &path[2]; if (Utils::FileSystem::exists(testExePath)) { return testExePath; } // For missing resources, log an error and terminate the application. This should // indicate that we have a broken EmulationStation installation. else { LOG(LogError) << "Program resource missing: " << path; LOG(LogError) << "Tried to find the resource in the following locations:"; LOG(LogError) << testHome; #ifdef __unix__ LOG(LogError) << testDataPath; #endif LOG(LogError) << testExePath; LOG(LogError) << "Has EmulationStation been properly installed?"; Scripting::fireEvent("quit"); emergencyShutdown(); } } // Not a resource, return unmodified path. return path; } const ResourceData ResourceManager::getFileData(const std::string& path) const { // Check if its a resource. const std::string respath = getResourcePath(path); if (Utils::FileSystem::exists(respath)) { ResourceData data = loadFile(respath); return data; } // If the file doesn't exist, return an "empty" ResourceData. ResourceData data = {nullptr, 0}; return data; } ResourceData ResourceManager::loadFile(const std::string& path) const { #ifdef _WIN64 std::ifstream stream(Utils::String::stringToWideString(path).c_str(), std::ios::binary); #else std::ifstream stream(path, std::ios::binary); #endif stream.seekg(0, stream.end); size_t size = (size_t)stream.tellg(); stream.seekg(0, stream.beg); // Supply custom deleter to properly free array. std::shared_ptr data(new unsigned char[size], array_deleter); stream.read((char*)data.get(), size); stream.close(); ResourceData ret = {data, size}; return ret; } bool ResourceManager::fileExists(const std::string& path) const { // If it exists as a resource file, return true. if (getResourcePath(path) != path) return true; return Utils::FileSystem::exists(path); } void ResourceManager::unloadAll() { auto iter = mReloadables.cbegin(); while (iter != mReloadables.cend()) { if (!iter->expired()) { iter->lock()->unload(sInstance); iter++; } else { iter = mReloadables.erase(iter); } } } void ResourceManager::reloadAll() { auto iter = mReloadables.cbegin(); while (iter != mReloadables.cend()) { if (!iter->expired()) { iter->lock()->reload(sInstance); iter++; } else { iter = mReloadables.erase(iter); } } } void ResourceManager::addReloadable(std::weak_ptr reloadable) { mReloadables.push_back(reloadable); }