19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 
   20 #       ifndef GLM_ENABLE_EXPERIMENTAL 
   21 #               pragma message("GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 
   23 #               pragma message("GLM: GLM_GTX_matrix_interpolation extension included") 
   34         template<
typename T, qualifier Q>
 
   36                 mat<4, 4, T, Q> 
const& Mat, vec<3, T, Q> & Axis, T & Angle);
 
   40         template<
typename T, qualifier Q>
 
   42                 vec<3, T, Q> 
const& Axis, T 
const Angle);
 
   46         template<
typename T, qualifier Q>
 
   48                 mat<4, 4, T, Q> 
const& Mat);
 
   53         template<
typename T, qualifier Q>
 
   55                 mat<4, 4, T, Q> 
const& m1, mat<4, 4, T, Q> 
const& m2, T 
const Delta);
 
   60 #include "matrix_interpolation.inl" 
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation(mat< 4, 4, T, Q > const &Mat)
Extracts the rotation part of a matrix. 
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate(mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
Build a interpolation of 4 * 4 matrixes. 
GLM_FUNC_DECL void axisAngle(mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
Get the axis and angle of the rotation from a matrix. 
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix(vec< 3, T, Q > const &Axis, T const Angle)
Build a matrix from axis and angle.