<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.10"/> <title>0.9.9 API documentation: Core features</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { init_search(); }); </script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="logo-mini.png"/></td> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">0.9.9 API documentation </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.10 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" 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features</div> </div> </div><!--header--> <div class="contents"> <p>Features that implement in C++ the GLSL specification as closely as possible. <a href="#details">More...</a></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a> Modules</h2></td></tr> <tr class="memitem:a00241"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00241.html">Common functions</a></td></tr> <tr class="memdesc:a00241"><td class="mdescLeft"> </td><td class="mdescRight">Provides GLSL common functions. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00242"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00242.html">Exponential functions</a></td></tr> <tr class="memdesc:a00242"><td class="mdescLeft"> </td><td class="mdescRight">Provides GLSL exponential functions. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00279"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00279.html">Geometric functions</a></td></tr> <tr class="memdesc:a00279"><td class="mdescLeft"> </td><td class="mdescRight">These operate on vectors as vectors, not component-wise. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00281"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html">Vector types</a></td></tr> <tr class="memdesc:a00281"><td class="mdescLeft"> </td><td class="mdescRight">Vector types of two to four components with an exhaustive set of operators. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00282"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00282.html">Vector types with precision qualifiers</a></td></tr> <tr class="memdesc:a00282"><td class="mdescLeft"> </td><td class="mdescRight">Vector types with precision qualifiers which may result in various precision in term of ULPs. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00283"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html">Matrix types</a></td></tr> <tr class="memdesc:a00283"><td class="mdescLeft"> </td><td class="mdescRight">Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00284"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00284.html">Matrix types with precision qualifiers</a></td></tr> <tr class="memdesc:a00284"><td class="mdescLeft"> </td><td class="mdescRight">Matrix types with precision qualifiers which may result in various precision in term of ULPs. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00370"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00370.html">Integer functions</a></td></tr> <tr class="memdesc:a00370"><td class="mdescLeft"> </td><td class="mdescRight">Provides GLSL functions on integer types. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00371"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00371.html">Matrix functions</a></td></tr> <tr class="memdesc:a00371"><td class="mdescLeft"> </td><td class="mdescRight">Provides GLSL matrix functions. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00372"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00372.html">Floating-Point Pack and Unpack Functions</a></td></tr> <tr class="memdesc:a00372"><td class="mdescLeft"> </td><td class="mdescRight">Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00373"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00373.html">Angle and Trigonometry Functions</a></td></tr> <tr class="memdesc:a00373"><td class="mdescLeft"> </td><td class="mdescRight">Function parameters specified as angle are assumed to be in units of radians. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a00374"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00374.html">Vector Relational Functions</a></td></tr> <tr class="memdesc:a00374"><td class="mdescLeft"> </td><td class="mdescRight">Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. <br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a> Typedefs</h2></td></tr> <tr class="memitem:ga2c27aea32de57d58aec8e92d5d2181e2"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 2, float, defaultp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00280.html#ga2c27aea32de57d58aec8e92d5d2181e2">mat3x2</a></td></tr> <tr class="memdesc:ga2c27aea32de57d58aec8e92d5d2181e2"><td class="mdescLeft"> </td><td class="mdescRight">3 columns of 2 components matrix of single-precision floating-point numbers. <a href="a00280.html#ga2c27aea32de57d58aec8e92d5d2181e2">More...</a><br /></td></tr> <tr class="separator:ga2c27aea32de57d58aec8e92d5d2181e2"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <p>Features that implement in C++ the GLSL specification as closely as possible. </p> <p>The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions.</p> <p>The best documentation for GLM Core is the current GLSL specification, <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 (pdf file)</a>.</p> <p>GLM core functionalities require <<a class="el" href="a00037.html" title="Core features ">glm/glm.hpp</a>> to be included to be used. </p> <h2 class="groupheader">Typedef Documentation</h2> <a class="anchor" id="ga2c27aea32de57d58aec8e92d5d2181e2"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">typedef mat< 3, 2, f32, defaultp > mat3x2</td> </tr> </table> </div><div class="memdoc"> <p>3 columns of 2 components matrix of single-precision floating-point numbers. </p> <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl> <p>Definition at line <a class="el" href="a00088_source.html#l00015">15</a> of file <a class="el" href="a00088_source.html">matrix_float3x2.hpp</a>.</p> </div> </div> </div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" 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