// // GuiMenu.h // // Main menu. // Some submenus are covered in separate source files. // #pragma once #ifndef ES_APP_GUIS_GUI_MENU_H #define ES_APP_GUIS_GUI_MENU_H #include "components/MenuComponent.h" #include "GuiComponent.h" class GuiMenu : public GuiComponent { public: GuiMenu(Window* window); bool input(InputConfig* config, Input input) override; void onSizeChanged() override; std::vector getHelpPrompts() override; HelpStyle getHelpStyle() override; private: void addEntry(const char* name, unsigned int color, bool add_arrow, const std::function& func); void addVersionInfo(); void openCollectionSystemSettings(); void openConfigInput(); void openOtherSettings(); void openQuitMenu(); void openScraperSettings(); void openScreensaverOptions(); void openSoundSettings(); void openUISettings(); MenuComponent mMenu; TextComponent mVersion; }; #endif // ES_APP_GUIS_GUI_MENU_H