// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // GuiScraperSearch.cpp // // User interface for the scraper where the user is able to see an overview // of the game being scraped and an option to override the game search string. // Used by both single-game scraping from the GuiMetaDataEd menu as well as // to resolve scraping conflicts when run from GuiScraperMenu. // The function to properly save scraped metadata is located here too. // // This GUI is called from GuiGameScraper for single-game scraping and // from GuiScraperMulti for multi-game scraping. // #include "guis/GuiScraperSearch.h" #include "components/ComponentList.h" #include "components/DateTimeEditComponent.h" #include "components/ImageComponent.h" #include "components/RatingComponent.h" #include "components/ScrollableContainer.h" #include "components/TextComponent.h" #include "guis/GuiMsgBox.h" #include "guis/GuiTextEditPopup.h" #include "resources/Font.h" #include "utils/StringUtil.h" #include "views/ViewController.h" #include "CollectionSystemsManager.h" #include "FileData.h" #include "Log.h" #include "MameNames.h" #include "PlatformId.h" #include "SystemData.h" #include "Window.h" #define FAILED_VERIFICATION_RETRIES 8 GuiScraperSearch::GuiScraperSearch( Window* window, SearchType type, unsigned int scrapeCount) : GuiComponent(window), mGrid(window, Vector2i(4, 3)), mBusyAnim(window), mSearchType(type), mScrapeCount(scrapeCount), mScrapeRatings(false), mRefinedSearch(false), mFoundGame(false) { addChild(&mGrid); mBlockAccept = false; mRetrySearch = false; mRetryCount = 0; // Left spacer (empty component, needed for borders). mGrid.setEntry(std::make_shared(mWindow), Vector2i(0, 0), false, false, Vector2i(1, 3), GridFlags::BORDER_TOP | GridFlags::BORDER_BOTTOM); // Selected result name. mResultName = std::make_shared(mWindow, "Result name", Font::get(FONT_SIZE_MEDIUM), 0x777777FF); // Selected result thumbnail. mResultThumbnail = std::make_shared(mWindow); mGrid.setEntry(mResultThumbnail, Vector2i(1, 1), false, false, Vector2i(1, 1)); // Selected result description and container. mDescContainer = std::make_shared(mWindow); // Adjust the game description text scrolling parameters depending on the search type. if (mSearchType == NEVER_AUTO_ACCEPT) mDescContainer->setScrollParameters(3000, 3000, 85); else mDescContainer->setScrollParameters(6000, 3000, 85); mResultDesc = std::make_shared(mWindow, "Result desc", Font::get(FONT_SIZE_SMALL), 0x777777FF); mDescContainer->addChild(mResultDesc.get()); mDescContainer->setAutoScroll(true); // Metadata. auto font = Font::get(FONT_SIZE_SMALL); // Placeholder, gets replaced in onSizeChanged(). const unsigned int mdColor = 0x777777FF; const unsigned int mdLblColor = 0x666666FF; mMD_Rating = std::make_shared(mWindow); mMD_ReleaseDate = std::make_shared(mWindow); mMD_ReleaseDate->setColor(mdColor); mMD_ReleaseDate->setUppercase(true); mMD_Developer = std::make_shared(mWindow, "", font, mdColor, ALIGN_LEFT, Vector3f::Zero(), Vector2f::Zero(), 0x00000000, 0.02f); mMD_Publisher = std::make_shared(mWindow, "", font, mdColor, ALIGN_LEFT, Vector3f::Zero(), Vector2f::Zero(), 0x00000000, 0.02f); mMD_Genre = std::make_shared(mWindow, "", font, mdColor, ALIGN_LEFT, Vector3f::Zero(), Vector2f::Zero(), 0x00000000, 0.02f); mMD_Players = std::make_shared(mWindow, "", font, mdColor, ALIGN_LEFT, Vector3f::Zero(), Vector2f::Zero(), 0x00000000, 0.02f); mMD_Filler = std::make_shared(mWindow, "", font, mdColor); if (Settings::getInstance()->getString("Scraper") != "thegamesdb") mScrapeRatings = true; if (mScrapeRatings) mMD_Pairs.push_back(MetaDataPair(std::make_shared (mWindow, "RATING:", font, mdLblColor), mMD_Rating, false)); mMD_Pairs.push_back(MetaDataPair(std::make_shared (mWindow, "RELEASED:", font, mdLblColor), mMD_ReleaseDate)); mMD_Pairs.push_back(MetaDataPair(std::make_shared (mWindow, "DEVELOPER:", font, mdLblColor), mMD_Developer)); mMD_Pairs.push_back(MetaDataPair(std::make_shared (mWindow, "PUBLISHER:", font, mdLblColor), mMD_Publisher)); mMD_Pairs.push_back(MetaDataPair(std::make_shared (mWindow, "GENRE:", font, mdLblColor), mMD_Genre)); mMD_Pairs.push_back(MetaDataPair(std::make_shared (mWindow, "PLAYERS:", font, mdLblColor), mMD_Players)); // If no rating is being scraped, add a filler to make sure that the fonts keep the same // size so the GUI looks consistent. if (!mScrapeRatings) mMD_Pairs.push_back(MetaDataPair(std::make_shared (mWindow, "", font, mdLblColor), mMD_Filler)); mMD_Grid = std::make_shared(mWindow, Vector2i(2, static_cast(mMD_Pairs.size()*2 - 1))); unsigned int i = 0; for (auto it = mMD_Pairs.cbegin(); it != mMD_Pairs.cend(); it++) { mMD_Grid->setEntry(it->first, Vector2i(0, i), false, true); mMD_Grid->setEntry(it->second, Vector2i(1, i), false, it->resize); i += 2; } mGrid.setEntry(mMD_Grid, Vector2i(2, 1), false, false); // Result list. mResultList = std::make_shared(mWindow); mResultList->setCursorChangedCallback([this](CursorState state) { if (state == CURSOR_STOPPED) updateInfoPane(); }); updateViewStyle(); } GuiScraperSearch::~GuiScraperSearch() { // The following manual resets are required to avoid a race condition when the // STOP button is pressed in the multi-scraper. Without this code there will be // a memory leak as the cURL easy handle is not cleaned up. For a normally completed // scraping however, the destructor will already have been called in HttpReq. if (mSearchHandle) mSearchHandle.reset(); if (mMDRetrieveURLsHandle) mMDRetrieveURLsHandle.reset(); if (mMDResolveHandle) mMDResolveHandle.reset(); if (mThumbnailReqMap.size() > 0) mThumbnailReqMap.clear(); HttpReq::cleanupCurlMulti(); // This is required to properly refresh the gamelist view if the user aborted the // scraping when the miximage was getting generated. if (Settings::getInstance()->getBool("MiximageGenerate") && mMiximageGeneratorThread.joinable()) { mScrapeResult.savedNewMedia = true; // We always let the miximage generator thread complete. mMiximageGeneratorThread.join(); mMiximageGenerator.reset(); TextureResource::manualUnload(mLastSearch.game->getMiximagePath(), false); ViewController::get()->onFileChanged(mLastSearch.game, true); } } void GuiScraperSearch::onSizeChanged() { mGrid.setSize(mSize); if (mSize.x() == 0 || mSize.y() == 0) return; // Column widths. if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) mGrid.setColWidthPerc(0, 0.02f); // Looks better when this is higher in auto mode. else mGrid.setColWidthPerc(0, 0.01f); mGrid.setColWidthPerc(1, 0.25f); if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) mGrid.setColWidthPerc(2, 0.25f); else mGrid.setColWidthPerc(2, 0.28f); // Row heights. if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) // Show name. mGrid.setRowHeightPerc(0, (mResultName->getFont()->getHeight() * 1.6f) / mGrid.getSize().y()); // Result name. else mGrid.setRowHeightPerc(0, 0.0825f); // Hide name but do padding. if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) mGrid.setRowHeightPerc(2, 0.2f); else mGrid.setRowHeightPerc(1, 0.505f); const float boxartCellScale = 0.9f; // Limit thumbnail size using setMaxHeight - we do this instead of letting mGrid // call setSize because it maintains the aspect ratio. // We also pad a little so it doesn't rub up against the metadata labels. mResultThumbnail->setMaxSize(mGrid.getColWidth(1) * boxartCellScale, mGrid.getRowHeight(1)); // Metadata. resizeMetadata(); if (mSearchType != ALWAYS_ACCEPT_FIRST_RESULT) mDescContainer->setSize(mGrid.getColWidth(1) * boxartCellScale + mGrid.getColWidth(2), mResultDesc->getFont()->getHeight() * 3); else mDescContainer->setSize(mGrid.getColWidth(3) * boxartCellScale, mResultDesc->getFont()->getHeight() * 6); // Make description text wrap at edge of container. mResultDesc->setSize(mDescContainer->getSize().x(), 0); // Set the width of mResultName to the cell width so that text abbreviation will work correctly. Vector2f resultNameSize = mResultName->getSize(); mResultName->setSize(mGrid.getColWidth(3), resultNameSize.y()); mGrid.onSizeChanged(); mBusyAnim.setSize(mSize); } void GuiScraperSearch::resizeMetadata() { mMD_Grid->setSize(mGrid.getColWidth(2), mGrid.getRowHeight(1)); if (mMD_Grid->getSize().y() > mMD_Pairs.size()) { const int fontHeight = static_cast(mMD_Grid->getSize().y() / mMD_Pairs.size() * 0.8f); auto fontLbl = Font::get(fontHeight, FONT_PATH_REGULAR); auto fontComp = Font::get(fontHeight, FONT_PATH_LIGHT); // Update label fonts. float maxLblWidth = 0; for (auto it = mMD_Pairs.cbegin(); it != mMD_Pairs.cend(); it++) { it->first->setFont(fontLbl); it->first->setSize(0, 0); if (it->first->getSize().x() > maxLblWidth) maxLblWidth = it->first->getSize().x() + (16.0f * Renderer::getScreenWidthModifier()); } for (unsigned int i = 0; i < mMD_Pairs.size(); i++) mMD_Grid->setRowHeightPerc(i * 2, (fontLbl->getLetterHeight() + (2.0f * Renderer::getScreenHeightModifier())) / mMD_Grid->getSize().y()); // Update component fonts. mMD_ReleaseDate->setFont(fontComp); mMD_Developer->setFont(fontComp); mMD_Publisher->setFont(fontComp); mMD_Genre->setFont(fontComp); mMD_Players->setFont(fontComp); mMD_Grid->setColWidthPerc(0, maxLblWidth / mMD_Grid->getSize().x()); if (mScrapeRatings) { // Rating is manually sized. mMD_Rating->setSize(mMD_Grid->getColWidth(1), fontLbl->getHeight() * 0.65f); mMD_Grid->onSizeChanged(); } // Make result font follow label font. mResultDesc->setFont(Font::get(fontHeight, FONT_PATH_REGULAR)); } } void GuiScraperSearch::updateViewStyle() { // Unlink description, result list and result name. mGrid.removeEntry(mResultName); mGrid.removeEntry(mResultDesc); mGrid.removeEntry(mResultList); // Add them back depending on search type. if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) { // Show name. mGrid.setEntry(mResultName, Vector2i(1, 0), false, false, Vector2i(2, 1), GridFlags::BORDER_TOP); // Need a border on the bottom left. mGrid.setEntry(std::make_shared(mWindow), Vector2i(0, 2), false, false, Vector2i(3, 1), GridFlags::BORDER_BOTTOM); // Show description on the right. mGrid.setEntry(mDescContainer, Vector2i(3, 0), false, false, Vector2i(1, 3), GridFlags::BORDER_TOP | GridFlags::BORDER_BOTTOM); // Make description text wrap at edge of container. mResultDesc->setSize(mDescContainer->getSize().x(), 0.0f); } else { // Fake row where name would be. mGrid.setEntry(std::make_shared(mWindow), Vector2i(1, 0), false, true, Vector2i(2, 1), GridFlags::BORDER_TOP); // Show result list on the right. mGrid.setEntry(mResultList, Vector2i(3, 0), true, true, Vector2i(1, 3), GridFlags::BORDER_LEFT | GridFlags::BORDER_TOP | GridFlags::BORDER_BOTTOM); // Show description under image/info. mGrid.setEntry(mDescContainer, Vector2i(1, 2), false, false, Vector2i(2, 1), GridFlags::BORDER_BOTTOM); // Make description text wrap at edge of container. mResultDesc->setSize(mDescContainer->getSize().x(), 0); } } void GuiScraperSearch::search(const ScraperSearchParams& params) { mBlockAccept = true; mMiximageResult = false; mScrapeResult = {}; mResultList->clear(); mScraperResults.clear(); mMDRetrieveURLsHandle.reset(); mThumbnailReqMap.clear(); mMDResolveHandle.reset(); updateInfoPane(); mLastSearch = params; mSearchHandle = startScraperSearch(params); } void GuiScraperSearch::stop() { mThumbnailReqMap.clear(); mSearchHandle.reset(); mMDResolveHandle.reset(); mMDRetrieveURLsHandle.reset(); mMiximageGenerator.reset(); mBlockAccept = false; mMiximageResult = false; mScrapeResult = {}; } void GuiScraperSearch::onSearchDone(const std::vector& results) { mResultList->clear(); mScraperResults = results; auto font = Font::get(FONT_SIZE_MEDIUM); unsigned int color = 0x777777FF; if (results.empty()) { // Check if the scraper used is still valid. if (!isValidConfiguredScraper()) { mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), Utils::String::toUpper("Configured scraper is no longer available.\n" "Please change the scraping source in the settings."), "FINISH", mSkipCallback)); } else { mFoundGame = false; ComponentListRow row; row.addElement(std::make_shared(mWindow, "NO GAMES FOUND", font, color), true); if (mSkipCallback) row.makeAcceptInputHandler(mSkipCallback); mResultList->addRow(row); mGrid.resetCursor(); } } else { mFoundGame = true; ComponentListRow row; for (size_t i = 0; i < results.size(); i++) { row.elements.clear(); row.addElement(std::make_shared(mWindow, Utils::String::toUpper(results.at(i).mdl.get("name")), font, color), true); row.makeAcceptInputHandler([this, i] { returnResult(mScraperResults.at(i)); }); mResultList->addRow(row); } mGrid.resetCursor(); } mBlockAccept = false; updateInfoPane(); // If there is no thumbnail to download and we're in semi-automatic mode, proceed to return // the results or we'll get stuck forever waiting for a thumbnail to be downloaded. if (mSearchType == ACCEPT_SINGLE_MATCHES && results.size() == 1 && mScraperResults.front().thumbnailImageUrl == "") returnResult(mScraperResults.front()); // For automatic mode, if there's no thumbnail to download or no matching games found, // proceed directly or we'll get stuck forever. if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT) { if (mScraperResults.size() == 0 || (mScraperResults.size() > 0 && mScraperResults.front().thumbnailImageUrl == "")) { if (mScraperResults.size() == 0) mSkipCallback(); else returnResult(mScraperResults.front()); } } } void GuiScraperSearch::onSearchError(const std::string& error, HttpReq::Status status) { // This is a workaround for a somehow frequently recurring issue with screenscraper.fr // where requests to download the thumbnails are randomly met with TLS verification errors. // It's unclear why it only happens to the thumbnail requests, but it usually goes away // after a few days or so. If this issue occurs and the corresponding setting has been // enabled, we'll retry the search automatically up to FAILED_VERIFICATION_RETRIES number // of times. Usually a few retries is enough to get the thumbnail to download. If not, // the error dialog will be presented to the user, and if the "Retry" button is pressed, // a new round of retries will take place. if (status == HttpReq::REQ_FAILED_VERIFICATION && mRetryCount < FAILED_VERIFICATION_RETRIES && Settings::getInstance()->getBool("ScraperRetryPeerVerification")) { LOG(LogError) << "GuiScraperSearch: " << Utils::String::replace(error, "\n", ""); mRetrySearch = true; mRetryCount++; LOG(LogError) << "GuiScraperSearch: Attempting automatic retry " << mRetryCount << " of " << FAILED_VERIFICATION_RETRIES; return; } else { mRetryCount = 0; } if (mScrapeCount > 1) { LOG(LogError) << "GuiScraperSearch: " << Utils::String::replace(error, "\n", ""); mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), Utils::String::toUpper(error), "RETRY", std::bind(&GuiScraperSearch::search, this, mLastSearch), "SKIP", mSkipCallback, "CANCEL", mCancelCallback, true)); } else { LOG(LogError) << "GuiScraperSearch: " << Utils::String::replace(error, "\n", ""); mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(), Utils::String::toUpper(error), "RETRY", std::bind(&GuiScraperSearch::search, this, mLastSearch), "CANCEL", mCancelCallback, "", nullptr, true)); } } int GuiScraperSearch::getSelectedIndex() { if (!mScraperResults.size() || mGrid.getSelectedComponent() != mResultList) return -1; return mResultList->getCursorId(); } void GuiScraperSearch::updateInfoPane() { int i = getSelectedIndex(); if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT && mScraperResults.size()) i = 0; if (i != -1 && static_cast(mScraperResults.size() > i)) { ScraperSearchResult& res = mScraperResults.at(i); mResultName->setText(Utils::String::toUpper(res.mdl.get("name"))); mResultDesc->setText(Utils::String::toUpper(res.mdl.get("desc"))); mDescContainer->reset(); mResultThumbnail->setImage(""); const std::string& thumb = res.screenshotUrl.empty() ? res.coverUrl : res.screenshotUrl; mScraperResults[i].thumbnailImageUrl = thumb; // Cache the thumbnail image in mScraperResults so that we don't need to download // it every time the list is scrolled back and forth. if (mScraperResults[i].thumbnailImageData.size() > 0) { std::string content = mScraperResults[i].thumbnailImageData; mResultThumbnail->setImage(content.data(), content.length()); mGrid.onSizeChanged(); // A hack to fix the thumbnail position since its size changed. } // If it's not cached in mScraperResults it should mean that it's the first time // we access the entry, and therefore we need to download the image. else { if (!thumb.empty()) { // Make sure we don't attempt to download the same thumbnail twice. if (mScraperResults[i].thumbnailDownloadStatus != IN_PROGRESS) { mScraperResults[i].thumbnailDownloadStatus = IN_PROGRESS; // Add an entry into the thumbnail map, this way we can track and download // each thumbnail separately even as they're downloading while scrolling // through the result list. mThumbnailReqMap.insert(std::pair>(mScraperResults[i].thumbnailImageUrl, std::unique_ptr(new HttpReq(thumb)))); } } } // Metadata. if (mScrapeRatings) { mMD_Rating->setValue(Utils::String::toUpper(res.mdl.get("rating"))); mMD_Rating->setOpacity(255); } mMD_ReleaseDate->setValue(Utils::String::toUpper(res.mdl.get("releasedate"))); mMD_Developer->setText(Utils::String::toUpper(res.mdl.get("developer"))); mMD_Publisher->setText(Utils::String::toUpper(res.mdl.get("publisher"))); mMD_Genre->setText(Utils::String::toUpper(res.mdl.get("genre"))); mMD_Players->setText(Utils::String::toUpper(res.mdl.get("players"))); mGrid.onSizeChanged(); } else { mResultName->setText(""); mResultDesc->setText(""); mResultThumbnail->setImage(""); // Metadata. if (mScrapeRatings) { mMD_Rating->setValue(""); mMD_Rating->setOpacity(0); } // Set the release date to this value to force DateTimeEditComponent to put a // blank instead of the text 'unknown' prior to the scrape result being returned. mMD_ReleaseDate->setValue("19700101T010101"); mMD_Developer->setText(""); mMD_Publisher->setText(""); mMD_Genre->setText(""); mMD_Players->setText(""); } } bool GuiScraperSearch::input(InputConfig* config, Input input) { if (config->isMappedTo("a", input) && input.value != 0) { if (mBlockAccept) return true; } // Refine search. if (config->isMappedTo("y", input) && input.value != 0) openInputScreen(mLastSearch); // Skip game. if (mScrapeCount > 1 && config->isMappedTo("x", input) && input.value != 0) mSkipCallback(); return GuiComponent::input(config, input); } void GuiScraperSearch::render(const Transform4x4f& parentTrans) { Transform4x4f trans = parentTrans * getTransform(); renderChildren(trans); Renderer::drawRect(0.0f, 0.0f, mSize.x(), mSize.y(), 0x00000009, 0x00000009); if (mBlockAccept) { Renderer::setMatrix(trans); mBusyAnim.render(trans); } } void GuiScraperSearch::returnResult(ScraperSearchResult result) { mBlockAccept = true; // Resolve metadata image before returning. if (result.mediaFilesDownloadStatus != COMPLETED) { result.mediaFilesDownloadStatus = IN_PROGRESS; mMDResolveHandle = resolveMetaDataAssets(result, mLastSearch); return; } mScrapeCount -= 1; mAcceptCallback(result); mRefinedSearch = false; mRetryCount = 0; } void GuiScraperSearch::update(int deltaTime) { GuiComponent::update(deltaTime); // There was a failure and we're attempting an automatic retry. if (mRetrySearch) { mRetrySearch = false; stop(); search(mLastSearch); return; } if (mBlockAccept) mBusyAnim.update(deltaTime); // Check if the thumbnail for the currently selected game has finished downloading. if (mScraperResults.size() > 0) { auto it = mThumbnailReqMap.find(mScraperResults[mResultList-> getCursorId()].thumbnailImageUrl); if (it != mThumbnailReqMap.end() && it->second->status() != HttpReq::REQ_IN_PROGRESS) updateThumbnail(); } if (mSearchHandle && mSearchHandle->status() != ASYNC_IN_PROGRESS) { auto status = mSearchHandle->status(); mScraperResults = mSearchHandle->getResults(); auto statusString = mSearchHandle->getStatusString(); // We reset here because onSearchDone in auto mode can call mSkipCallback() which // can call another search() which will set our mSearchHandle to something important. mSearchHandle.reset(); if (status == ASYNC_DONE && mScraperResults.size() == 0) onSearchDone(mScraperResults); if (status == ASYNC_DONE && mScraperResults.size() > 0) { if (mScraperResults.front().mediaURLFetch == COMPLETED) { onSearchDone(mScraperResults); } else { std::string gameIDs; for (auto it = mScraperResults.cbegin(); it != mScraperResults.cend(); it++) gameIDs += it->gameID + ','; // Remove the last comma gameIDs.pop_back(); mMDRetrieveURLsHandle = startMediaURLsFetch(gameIDs); } } else if (status == ASYNC_ERROR) { onSearchError(statusString); } } if (mMDRetrieveURLsHandle && mMDRetrieveURLsHandle->status() != ASYNC_IN_PROGRESS) { if (mMDRetrieveURLsHandle->status() == ASYNC_DONE) { auto results_media = mMDRetrieveURLsHandle->getResults(); auto statusString_media = mMDRetrieveURLsHandle->getStatusString(); auto results_scrape = mScraperResults; mMDRetrieveURLsHandle.reset(); mScraperResults.clear(); // Combine the intial scrape results with the media URL results. for (auto it = results_media.cbegin(); it != results_media.cend(); it++) { for (unsigned int i = 0; i < results_scrape.size(); i++) { if (results_scrape[i].gameID == it->gameID) { results_scrape[i].box3DUrl = it->box3DUrl; results_scrape[i].coverUrl = it->coverUrl; results_scrape[i].marqueeUrl = it->marqueeUrl; results_scrape[i].screenshotUrl = it->screenshotUrl; results_scrape[i].videoUrl = it->videoUrl; results_scrape[i].scraperRequestAllowance = it->scraperRequestAllowance; results_scrape[i].mediaURLFetch = COMPLETED; } } } onSearchDone(results_scrape); } else if (mMDRetrieveURLsHandle->status() == ASYNC_ERROR) { onSearchError(mMDRetrieveURLsHandle->getStatusString()); mMDRetrieveURLsHandle.reset(); } } // Check if a miximage generator thread was started, and if the processing has been completed. if (mMiximageGenerator && mGeneratorFuture.valid()) { // Only wait one millisecond, this update() function runs very frequently. if (mGeneratorFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) { mMDResolveHandle.reset(); // We always let the miximage generator thread complete. mMiximageGeneratorThread.join(); if (!mGeneratorFuture.get()) mScrapeResult.savedNewMedia = true; returnResult(mScrapeResult); mMiximageGenerator.reset(); } } if (mMDResolveHandle && mMDResolveHandle->status() != ASYNC_IN_PROGRESS) { if (mMDResolveHandle->status() == ASYNC_DONE) { mScrapeResult = mMDResolveHandle->getResult(); mScrapeResult.mediaFilesDownloadStatus = COMPLETED; mMDResolveHandle.reset(); if (mScrapeResult.mediaFilesDownloadStatus == COMPLETED && Settings::getInstance()->getBool("MiximageGenerate")) { std::string currentMiximage = mLastSearch.game->getMiximagePath(); if (currentMiximage == "" || (currentMiximage != "" && Settings::getInstance()->getBool("MiximageOverwrite"))) { mMiximageGenerator = std::make_unique(mLastSearch.game, mResultMessage); // The promise/future mechanism is used as signaling for the thread to // indicate that processing has been completed. The reason to run a separate // thread is that the busy animation will then be played and that the user // interface does not become completely unresponsive during the miximage // generation. std::promise().swap(mGeneratorPromise); mGeneratorFuture = mGeneratorPromise.get_future(); mMiximageGeneratorThread = std::thread(&MiximageGenerator::startThread, mMiximageGenerator.get(), &mGeneratorPromise); } else { returnResult(mScrapeResult); } } else { returnResult(mScrapeResult); } } else if (mMDResolveHandle->status() == ASYNC_ERROR) { onSearchError(mMDResolveHandle->getStatusString()); mMDResolveHandle.reset(); } } } void GuiScraperSearch::updateThumbnail() { auto it = mThumbnailReqMap.find(mScraperResults[mResultList->getCursorId()].thumbnailImageUrl); if (it != mThumbnailReqMap.end() && it->second->status() == HttpReq::REQ_SUCCESS) { // Save thumbnail to mScraperResults cache and set the flag that the // thumbnail download has been completed for this game. if (mScraperResults[mResultList->getCursorId()].thumbnailDownloadStatus == IN_PROGRESS) { mScraperResults[mResultList->getCursorId()].thumbnailImageData = it->second->getContent(); mScraperResults[mResultList->getCursorId()].thumbnailDownloadStatus = COMPLETED; } // Activate the thumbnail in the GUI. std::string content = mScraperResults[mResultList->getCursorId()].thumbnailImageData; if (content.size() > 0) { mResultThumbnail->setImage(content.data(), content.length()); mGrid.onSizeChanged(); // A hack to fix the thumbnail position since its size changed. } } else { mResultThumbnail->setImage(""); onSearchError("Error downloading thumbnail:\n " + it->second->getErrorMsg(), it->second->status()); } mThumbnailReqMap.erase(it); // When the thumbnail has been downloaded and we are in automatic mode, or if // we are in semi-automatic mode with a single matching game result, we proceed // to immediately download the rest of the media files. if ((mSearchType == ALWAYS_ACCEPT_FIRST_RESULT || (mSearchType == ACCEPT_SINGLE_MATCHES && mScraperResults.size() == 1 && mRefinedSearch == false)) && mScraperResults.front().thumbnailDownloadStatus == COMPLETED) { mRefinedSearch = false; if (mScraperResults.size() == 0) mSkipCallback(); else returnResult(mScraperResults.front()); } } void GuiScraperSearch::openInputScreen(ScraperSearchParams& params) { auto searchForFunc = [&](const std::string& name) { mRefinedSearch = true; params.nameOverride = name; search(params); }; stop(); mRetryCount = 0; std::string searchString; if (params.nameOverride.empty()) { // If the setting to search based on metadata name has been set, then show this string // regardless of whether the entry is an arcade game and TheGamesDB is used. if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) { searchString = Utils::String::removeParenthesis(params.game->metadata.get("name")); } else { // If searching based on the actual file name, then expand to the full game name // in case the scraper is set to TheGamesDB and it's an arcade game. This is required // as TheGamesDB has issues with searches using the short MAME names. if (params.game->isArcadeGame() && Settings::getInstance()->getString("Scraper") == "thegamesdb") searchString = MameNames::getInstance()->getCleanName(params.game->getCleanName()); else searchString = params.game->getCleanName(); } } else { searchString = params.nameOverride; } mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), "REFINE SEARCH", searchString, searchForFunc, false, "SEARCH", "APPLY CHANGES?")); } bool GuiScraperSearch::saveMetadata( const ScraperSearchResult& result, MetaDataList& metadata, FileData* scrapedGame) { bool metadataUpdated = false; bool hasDefaultName = false; std::vector mMetaDataDecl = metadata.getMDD(); std::string defaultName; // Get the default name, which is either the MAME name or the name of the physical file // or directory. if (scrapedGame->isArcadeGame()) defaultName = MameNames::getInstance()->getCleanName(scrapedGame->getCleanName()); else defaultName = Utils::FileSystem::getStem(scrapedGame->getFileName()); // We want the comparison to be case sensitive. if (defaultName == metadata.get("name")) hasDefaultName = true; for (unsigned int i = 0; i < mMetaDataDecl.size(); i++) { // Skip elements that are tagged not to be scraped. if (!mMetaDataDecl.at(i).shouldScrape) continue; const std::string& key = mMetaDataDecl.at(i).key; // Skip element if the setting to not scrape metadata has been set, // unless its type is rating or name. if (!Settings::getInstance()->getBool("ScrapeMetadata") && (key != "rating" && key != "name")) continue; // Skip saving of rating if the corresponding option has been set to false. if (key == "rating" && !Settings::getInstance()->getBool("ScrapeRatings")) continue; // Skip saving of game name if the corresponding option has been set to false. if (key == "name" && !Settings::getInstance()->getBool("ScrapeGameNames")) continue; // Skip elements that are empty. if (result.mdl.get(key) == "") continue; // Skip elements that are the same as the default metadata value. if (result.mdl.get(key) == mMetaDataDecl.at(i).defaultValue) continue; // Skip elements that are identical to the existing value. if (result.mdl.get(key) == metadata.get(key)) continue; // Make sure to set releasedate to the proper default value. if (key == "releasedate" && metadata.get(key) == "19700101T010000") metadata.set(key, mMetaDataDecl.at(i).defaultValue); // Overwrite all the other values if the flag to overwrite data has been set. if (Settings::getInstance()->getBool("ScraperOverwriteData")) { metadata.set(key, result.mdl.get(key)); metadataUpdated = true; } // If the key is the game name and it's set to its default value, then update. else if (key == "name" && hasDefaultName) { metadata.set(key, result.mdl.get(key)); metadataUpdated = true; } // Else only update the value if it is set to the default metadata value. else if (metadata.get(key) == mMetaDataDecl.at(i).defaultValue) { metadata.set(key, result.mdl.get(key)); metadataUpdated = true; } // For the description, expand any escaped HTML quotation marks to literal // quotation marks. if (key == "desc" && metadataUpdated) metadata.set(key, Utils::String::replace(metadata.get(key), """, "\"")); } return metadataUpdated; } std::vector GuiScraperSearch::getHelpPrompts() { std::vector prompts; prompts.push_back(HelpPrompt("y", "refine search")); if (mScrapeCount > 1) prompts.push_back(HelpPrompt("x", "skip")); if (mFoundGame && (mRefinedSearch || mSearchType != ACCEPT_SINGLE_MATCHES || (mSearchType == ACCEPT_SINGLE_MATCHES && mScraperResults.size() > 1))) prompts.push_back(HelpPrompt("a", "accept result")); return prompts; } HelpStyle GuiScraperSearch::getHelpStyle() { HelpStyle style = HelpStyle(); style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system"); return style; } void GuiScraperSearch::onFocusGained() { mGrid.onFocusGained(); } void GuiScraperSearch::onFocusLost() { mGrid.onFocusLost(); }