#include "math/Vector4f.h" Vector4f& Vector4f::round() { mX = (float)(int)(mX + 0.5f); mY = (float)(int)(mY + 0.5f); mZ = (float)(int)(mZ + 0.5f); mW = (float)(int)(mW + 0.5f); return *this; } // round Vector4f& Vector4f::lerp(const Vector4f& _start, const Vector4f& _end, const float _fraction) { mX = Math::lerp(_start.x(), _end.x(), _fraction); mY = Math::lerp(_start.y(), _end.y(), _fraction); mZ = Math::lerp(_start.z(), _end.z(), _fraction); mW = Math::lerp(_start.w(), _end.w(), _fraction); return *this; } // lerp