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GLM_GTX_rotate_normalized_axis More...
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| Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis) | 
| Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL qua< T, Q > | rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis) | 
| Rotates a quaternion from a vector of 3 components normalized axis and an angle.  More... | |
GLM_GTX_rotate_normalized_axis
Definition in file rotate_normalized_axis.hpp.
 1.8.10
 1.8.10