// // Vector2f.h // // 2-dimensional floating point vector functions. // #pragma once #ifndef ES_CORE_MATH_VECTOR2F_H #define ES_CORE_MATH_VECTOR2F_H #include "math/Misc.h" #include class Vector3f; class Vector4f; class Vector2f { public: Vector2f() {} Vector2f(const float _f) : mX(_f), mY(_f) {} Vector2f(const float _x, const float _y) : mX(_x), mY(_y) {} explicit Vector2f(const Vector3f& _v) : mX(((Vector2f&)_v).mX), mY(((Vector2f&)_v).mY) {} explicit Vector2f(const Vector4f& _v) : mX(((Vector2f&)_v).mX), mY(((Vector2f&)_v).mY) {} const bool operator==(const Vector2f& _other) const { return ((mX == _other.mX) && (mY == _other.mY)); } const bool operator!=(const Vector2f& _other) const { return ((mX != _other.mX) || (mY != _other.mY)); } const Vector2f operator+(const Vector2f& _other) const { return { mX + _other.mX, mY + _other.mY }; } const Vector2f operator-(const Vector2f& _other) const { return { mX - _other.mX, mY - _other.mY }; } const Vector2f operator*(const Vector2f& _other) const { return { mX * _other.mX, mY * _other.mY }; } const Vector2f operator/(const Vector2f& _other) const { return { mX / _other.mX, mY / _other.mY }; } const Vector2f operator+(const float& _other) const { return { mX + _other, mY + _other }; } const Vector2f operator-(const float& _other) const { return { mX - _other, mY - _other }; } const Vector2f operator*(const float& _other) const { return { mX * _other, mY * _other }; } const Vector2f operator/(const float& _other) const { return { mX / _other, mY / _other }; } const Vector2f operator-() const { return { -mX , -mY }; } Vector2f& operator+=(const Vector2f& _other) { *this = *this + _other; return *this; } Vector2f& operator-=(const Vector2f& _other) { *this = *this - _other; return *this; } Vector2f& operator*=(const Vector2f& _other) { *this = *this * _other; return *this; } Vector2f& operator/=(const Vector2f& _other) { *this = *this / _other; return *this; } Vector2f& operator+=(const float& _other) { *this = *this + _other; return *this; } Vector2f& operator-=(const float& _other) { *this = *this - _other; return *this; } Vector2f& operator*=(const float& _other) { *this = *this * _other; return *this; } Vector2f& operator/=(const float& _other) { *this = *this / _other; return *this; } float& operator[](const int _index) { assert(_index < 2 && "index out of range"); return (&mX)[_index]; } const float& operator[](const int _index) const { assert(_index < 2 && "index out of range"); return (&mX)[_index]; } inline float& x() { return mX; } inline float& y() { return mY; } inline const float& x() const { return mX; } inline const float& y() const { return mY; } Vector2f& round(); Vector2f& lerp (const Vector2f& _start, const Vector2f& _end, const float _fraction); static const Vector2f Zero() { return { 0, 0 }; } static const Vector2f UnitX() { return { 1, 0 }; } static const Vector2f UnitY() { return { 0, 1 }; } private: float mX; float mY; }; #endif // ES_CORE_MATH_VECTOR2F_H