// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // GuiMediaViewerOptions.cpp // // User interface for the media viewer options. // Submenu to the GuiMenu main menu. // #include "guis/GuiMediaViewerOptions.h" #include "Settings.h" #include "components/SwitchComponent.h" GuiMediaViewerOptions::GuiMediaViewerOptions(const std::string& title) : GuiSettings {title} { // Keep videos running when viewing images. auto keep_video_running = std::make_shared(); keep_video_running->setState(Settings::getInstance()->getBool("MediaViewerKeepVideoRunning")); addWithLabel("KEEP VIDEOS RUNNING WHEN VIEWING IMAGES", keep_video_running); addSaveFunc([keep_video_running, this] { if (keep_video_running->getState() != Settings::getInstance()->getBool("MediaViewerKeepVideoRunning")) { Settings::getInstance()->setBool("MediaViewerKeepVideoRunning", keep_video_running->getState()); setNeedsSaving(); } }); // Stretch videos to screen resolution. auto stretch_videos = std::make_shared(); stretch_videos->setState(Settings::getInstance()->getBool("MediaViewerStretchVideos")); addWithLabel("STRETCH VIDEOS TO SCREEN RESOLUTION", stretch_videos); addSaveFunc([stretch_videos, this] { if (stretch_videos->getState() != Settings::getInstance()->getBool("MediaViewerStretchVideos")) { Settings::getInstance()->setBool("MediaViewerStretchVideos", stretch_videos->getState()); setNeedsSaving(); } }); // Render scanlines for videos using a shader. auto video_scanlines = std::make_shared(); video_scanlines->setState(Settings::getInstance()->getBool("MediaViewerVideoScanlines")); addWithLabel("RENDER SCANLINES FOR VIDEOS", video_scanlines); addSaveFunc([video_scanlines, this] { if (video_scanlines->getState() != Settings::getInstance()->getBool("MediaViewerVideoScanlines")) { Settings::getInstance()->setBool("MediaViewerVideoScanlines", video_scanlines->getState()); setNeedsSaving(); } }); // Render blur for videos using a shader. auto video_blur = std::make_shared(); video_blur->setState(Settings::getInstance()->getBool("MediaViewerVideoBlur")); addWithLabel("RENDER BLUR FOR VIDEOS", video_blur); addSaveFunc([video_blur, this] { if (video_blur->getState() != Settings::getInstance()->getBool("MediaViewerVideoBlur")) { Settings::getInstance()->setBool("MediaViewerVideoBlur", video_blur->getState()); setNeedsSaving(); } }); // Render scanlines for screenshots and title screens using a shader. auto screenshot_scanlines = std::make_shared(); screenshot_scanlines->setState( Settings::getInstance()->getBool("MediaViewerScreenshotScanlines")); addWithLabel("RENDER SCANLINES FOR SCREENSHOTS AND TITLES", screenshot_scanlines); addSaveFunc([screenshot_scanlines, this] { if (screenshot_scanlines->getState() != Settings::getInstance()->getBool("MediaViewerScreenshotScanlines")) { Settings::getInstance()->setBool("MediaViewerScreenshotScanlines", screenshot_scanlines->getState()); setNeedsSaving(); } }); }