#pragma once #ifndef ES_CORE_COMPONENTS_IMAGE_COMPONENT_H #define ES_CORE_COMPONENTS_IMAGE_COMPONENT_H #include "math/Vector2i.h" #include "GuiComponent.h" #include "platform.h" #include GLHEADER class TextureResource; class ImageComponent : public GuiComponent { public: ImageComponent(Window* window, bool forceLoad = false, bool dynamic = true); virtual ~ImageComponent(); void setDefaultImage(std::string path); //Loads the image at the given filepath. Will tile if tile is true (retrieves texture as tiling, creates vertices accordingly). void setImage(std::string path, bool tile = false); //Loads an image from memory. void setImage(const char* image, size_t length, bool tile = false); //Use an already existing texture. void setImage(const std::shared_ptr& texture); void onSizeChanged() override; void setOpacity(unsigned char opacity) override; // Resize the image to fit this size. If one axis is zero, scale that axis to maintain aspect ratio. // If both are non-zero, potentially break the aspect ratio. If both are zero, no resizing. // Can be set before or after an image is loaded. // setMaxSize() and setResize() are mutually exclusive. void setResize(float width, float height); inline void setResize(const Vector2f& size) { setResize(size.x(), size.y()); } // Resize the image to be as large as possible but fit within a box of this size. // Can be set before or after an image is loaded. // Never breaks the aspect ratio. setMaxSize() and setResize() are mutually exclusive. void setMaxSize(float width, float height); inline void setMaxSize(const Vector2f& size) { setMaxSize(size.x(), size.y()); } void setMinSize(float width, float height); inline void setMinSize(const Vector2f& size) { setMinSize(size.x(), size.y()); } Vector2f getRotationSize() const override; // Applied AFTER image positioning and sizing // cropTop(0.2) will crop 20% of the top of the image. void cropLeft(float percent); void cropTop(float percent); void cropRight(float percent); void cropBot(float percent); void crop(float left, float top, float right, float bot); void uncrop(); // Multiply all pixels in the image by this color when rendering. void setColorShift(unsigned int color); void setFlipX(bool flip); // Mirror on the X axis. void setFlipY(bool flip); // Mirror on the Y axis. void setRotateByTargetSize(bool rotate); // Flag indicating if rotation should be based on target size vs. actual size. // Returns the size of the current texture, or (0, 0) if none is loaded. May be different than drawn size (use getSize() for that). Vector2i getTextureSize() const; Vector2f getSize() const override; bool hasImage(); void render(const Transform4x4f& parentTrans) override; virtual void applyTheme(const std::shared_ptr& theme, const std::string& view, const std::string& element, unsigned int properties) override; virtual std::vector getHelpPrompts() override; private: Vector2f mTargetSize; bool mFlipX, mFlipY, mTargetIsMax, mTargetIsMin; // Calculates the correct mSize from our resizing information (set by setResize/setMaxSize). // Used internally whenever the resizing parameters or texture change. void resize(); struct Vertex { Vector2f pos; Vector2f tex; } mVertices[6]; GLubyte mColors[6*4]; void updateVertices(); void updateColors(); void fadeIn(bool textureLoaded); unsigned int mColorShift; std::string mDefaultPath; std::shared_ptr mTexture; unsigned char mFadeOpacity; bool mFading; bool mForceLoad; bool mDynamic; bool mRotateByTargetSize; Vector2f mTopLeftCrop; Vector2f mBottomRightCrop; }; #endif // ES_CORE_COMPONENTS_IMAGE_COMPONENT_H