#include "Renderer.h" void Renderer::registerComponent(GuiComponent* comp) { renderVector.push_back(comp); } void Renderer::unregisterComponent(GuiComponent* comp) { for(unsigned int i = 0; i < renderVector.size(); i++) { if(renderVector.at(i) == comp) { renderVector.erase(renderVector.begin() + i); break; } } } void Renderer::render() { for(unsigned int layer = 0; layer < LAYER_COUNT; layer++) { unsigned int layerBit = BIT(layer); for(unsigned int i = 0; i < renderVector.size(); i++) { if(renderVector.at(i)->getLayer() & layerBit) renderVector.at(i)->render(); } } }