#include "GuiMetaDataEd.h" #include "../Renderer.h" #include "../Log.h" #include "AsyncReqComponent.h" #include "../Settings.h" #include "GuiGameScraper.h" #define MDED_RESERVED_ROWS 3 GuiMetaDataEd::GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector& mdd, ScraperSearchParams scraperParams, const std::string& header, std::function saveCallback, std::function deleteFunc) : GuiComponent(window), mScraperParams(scraperParams), mBox(mWindow, ":/frame.png", 0xAAAAAAFF, 0xCCCCCCFF), mList(window, Eigen::Vector2i(2, mdd.size() + MDED_RESERVED_ROWS)), mHeader(window), mMetaDataDecl(mdd), mMetaData(md), mSavedCallback(saveCallback), mDeleteFunc(deleteFunc), mDeleteButton(window), mFetchButton(window), mSaveButton(window) { unsigned int sw = Renderer::getScreenWidth(); unsigned int sh = Renderer::getScreenHeight(); addChild(&mBox); addChild(&mHeader); mHeader.setText(header); //initialize buttons mDeleteButton.setText("DELETE", mDeleteFunc ? 0xFF0000FF : 0x555555FF); if(mDeleteFunc) mDeleteButton.setPressedFunc([&] { mDeleteFunc(); delete this; }); mFetchButton.setText("FETCH", 0x00FF00FF); mFetchButton.setPressedFunc(std::bind(&GuiMetaDataEd::fetch, this)); mSaveButton.setText("SAVE", 0x0000FFFF); mSaveButton.setPressedFunc([&] { save(); delete this; }); //initialize metadata list addChild(&mList); populateList(mdd); mList.setPosition((sw - mList.getSize().x()) / 2.0f, (sh - mList.getSize().y()) / 2.0f); //center it mList.resetCursor(); mBox.fitTo(mList.getSize(), mList.getPosition(), Eigen::Vector2f(12, 12)); mHeader.setPosition(mList.getPosition()); mHeader.setSize(mList.getSize().x(), 0); mHeader.setCentered(true); } GuiMetaDataEd::~GuiMetaDataEd() { for(auto iter = mLabels.begin(); iter != mLabels.end(); iter++) { delete *iter; } for(auto iter = mEditors.begin(); iter != mEditors.end(); iter++) { delete *iter; } } void GuiMetaDataEd::populateList(const std::vector& mdd) { // PATH //(centered, not part of componentlist) //---GAME NAME--- //(at 1,1; size 3,1) (TextEditComponent) //DEL SCRP --- //(buttons) //Fav: Y/N --- //metadata start //Desc: ... --- //multiline texteditcomponent //Img: ... --- //--- SAVE --- using namespace Eigen; int y = 0; //fetch button mList.setEntry(Vector2i(0, y), Vector2i(1, 1), &mFetchButton, true, ComponentListComponent::AlignLeft); //delete button mList.setEntry(Vector2i(1, y), Vector2i(1, 1), &mDeleteButton, true, ComponentListComponent::AlignRight); y++; for(auto iter = mdd.begin(); iter != mdd.end(); iter++) { TextComponent* label = new TextComponent(mWindow); label->setText(iter->key); mList.setEntry(Vector2i(0, y), Vector2i(1, 1), label, false, ComponentListComponent::AlignLeft); mLabels.push_back(label); GuiComponent* ed = MetaDataList::makeEditor(mWindow, iter->type); ed->setSize(Renderer::getScreenWidth() * 0.4f, ed->getSize().y()); ed->setValue(mMetaData->get(iter->key)); mList.setEntry(Vector2i(1, y), Vector2i(1, 1), ed, true, ComponentListComponent::AlignRight); mEditors.push_back(ed); y++; } //save button mList.setEntry(Vector2i(0, y), Vector2i(2, 1), &mSaveButton, true, ComponentListComponent::AlignCenter); } void GuiMetaDataEd::save() { for(unsigned int i = 0; i < mLabels.size(); i++) { mMetaData->set(mLabels.at(i)->getValue(), mEditors.at(i)->getValue()); } if(mSavedCallback) mSavedCallback(); } void GuiMetaDataEd::fetch() { GuiGameScraper* scr = new GuiGameScraper(mWindow, mScraperParams, std::bind(&GuiMetaDataEd::fetchDone, this, std::placeholders::_1)); mWindow->pushGui(scr); scr->search(); } void GuiMetaDataEd::fetchDone(MetaDataList result) { for(unsigned int i = 0; i < mEditors.size(); i++) { const std::string key = mMetaDataDecl.at(i).key; mEditors.at(i)->setValue(result.get(key)); } }