// // LambdaAnimation.h // // Basic animation controls, to be used in lambda expressions. // #pragma once #ifndef ES_CORE_ANIMATIONS_LAMBDA_ANIMATION_H #define ES_CORE_ANIMATIONS_LAMBDA_ANIMATION_H #include "animations/Animation.h" // Useful for simple one-off animations, you can supply the animation's apply(t) // function directly in the constructor as a lambda. class LambdaAnimation : public Animation { public: LambdaAnimation(const std::function& func, int duration) : mFunction(func), mDuration(duration) {} virtual ~LambdaAnimation() = default; int getDuration() const override { return mDuration; } void apply(float t) override { mFunction(t); } private: std::function mFunction; int mDuration; }; #endif // ES_CORE_ANIMATIONS_LAMBDA_ANIMATION_H