#include "Settings.h" #include "Log.h" #include "pugiXML/pugixml.hpp" #include "platform.h" #include #include "scrapers/GamesDBScraper.h" Settings* Settings::sInstance = NULL; Settings::Settings() { setDefaults(); loadFile(); } Settings* Settings::getInstance() { if(sInstance == NULL) sInstance = new Settings(); return sInstance; } void Settings::setDefaults() { mBoolMap.clear(); mIntMap.clear(); mBoolMap["ParseGamelistOnly"] = false; mBoolMap["DrawFramerate"] = false; mBoolMap["ShowExit"] = true; mBoolMap["Windowed"] = false; mBoolMap["EnableSounds"] = true; mBoolMap["ShowHelpPrompts"] = true; mBoolMap["ScrapeRatings"] = true; mBoolMap["IgnoreGamelist"] = false; mBoolMap["ParseGamelistOnly"] = false; mBoolMap["QuickSystemSelect"] = true; mBoolMap["Debug"] = false; mBoolMap["DebugGrid"] = false; mBoolMap["DebugText"] = false; mIntMap["DimTime"] = 120*1000; mIntMap["ScraperResizeWidth"] = 400; mIntMap["ScraperResizeHeight"] = 0; mIntMap["GameListSortIndex"] = 0; mStringMap["TransitionStyle"] = "fade"; mStringMap["ThemeSet"] = ""; mScraper = std::shared_ptr(new GamesDBScraper()); } template void saveMap(pugi::xml_document& doc, std::map& map, const char* type) { for(auto iter = map.begin(); iter != map.end(); iter++) { pugi::xml_node node = doc.append_child(type); node.append_attribute("name").set_value(iter->first.c_str()); node.append_attribute("value").set_value(iter->second); } } void Settings::saveFile() { const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg"; pugi::xml_document doc; saveMap(doc, mBoolMap, "bool"); saveMap(doc, mIntMap, "int"); saveMap(doc, mFloatMap, "float"); //saveMap(doc, mStringMap, "string"); for(auto iter = mStringMap.begin(); iter != mStringMap.end(); iter++) { pugi::xml_node node = doc.append_child("string"); node.append_attribute("name").set_value(iter->first.c_str()); node.append_attribute("value").set_value(iter->second.c_str()); } pugi::xml_node scraperNode = doc.append_child("scraper"); scraperNode.append_attribute("value").set_value(mScraper->getName()); doc.save_file(path.c_str()); } void Settings::loadFile() { const std::string path = getHomePath() + "/.emulationstation/es_settings.cfg"; if(!boost::filesystem::exists(path)) return; pugi::xml_document doc; pugi::xml_parse_result result = doc.load_file(path.c_str()); if(!result) { LOG(LogError) << "Could not parse Settings file!\n " << result.description(); return; } for(pugi::xml_node node = doc.child("bool"); node; node = node.next_sibling("bool")) setBool(node.attribute("name").as_string(), node.attribute("value").as_bool()); for(pugi::xml_node node = doc.child("int"); node; node = node.next_sibling("int")) setInt(node.attribute("name").as_string(), node.attribute("value").as_int()); for(pugi::xml_node node = doc.child("float"); node; node = node.next_sibling("float")) setFloat(node.attribute("name").as_string(), node.attribute("value").as_float()); for(pugi::xml_node node = doc.child("string"); node; node = node.next_sibling("string")) setString(node.attribute("name").as_string(), node.attribute("value").as_string()); if(doc.child("scraper")) { std::shared_ptr scr = createScraperByName(doc.child("scraper").attribute("value").as_string()); if(scr) mScraper = scr; } } std::shared_ptr Settings::getScraper() { return mScraper; } void Settings::setScraper(std::shared_ptr scraper) { mScraper = scraper; } //Print a warning message if the setting we're trying to get doesn't already exist in the map, then return the value in the map. #define SETTINGS_GETSET(type, mapName, getMethodName, setMethodName) type Settings::getMethodName(const std::string& name) \ { \ if(mapName.find(name) == mapName.end()) \ { \ LOG(LogError) << "Tried to use unset setting " << name << "!"; \ } \ return mapName[name]; \ } \ void Settings::setMethodName(const std::string& name, type value) \ { \ mapName[name] = value; \ } SETTINGS_GETSET(bool, mBoolMap, getBool, setBool); SETTINGS_GETSET(int, mIntMap, getInt, setInt); SETTINGS_GETSET(float, mFloatMap, getFloat, setFloat); SETTINGS_GETSET(const std::string&, mStringMap, getString, setString);