#ifndef LAYOUTCONTEXT_H #define LAYOUTCONTEXT_H #include "property.h" #include "canvas.h" #include #include #include namespace lunasvg { enum class LayoutId { Symbol, Group, Shape, Mask, ClipPath, Marker, LinearGradient, RadialGradient, Pattern, SolidColor }; class RenderState; class LayoutObject { public: LayoutObject(LayoutId id); virtual ~LayoutObject(); virtual void render(RenderState&) const; virtual void apply(RenderState&) const; virtual Rect map(const Rect&) const; virtual const Rect& fillBoundingBox() const { return Rect::Invalid;} virtual const Rect& strokeBoundingBox() const { return Rect::Invalid;} bool isPaint() const { return id == LayoutId::LinearGradient || id == LayoutId::RadialGradient || id == LayoutId::Pattern || id == LayoutId::SolidColor; } bool isHidden() const { return isPaint() || id == LayoutId::ClipPath || id == LayoutId::Mask || id == LayoutId::Marker; } public: LayoutId id; }; using LayoutList = std::list>; class LayoutContainer : public LayoutObject { public: LayoutContainer(LayoutId id); const Rect& fillBoundingBox() const; const Rect& strokeBoundingBox() const; LayoutObject* addChild(std::unique_ptr child); LayoutObject* addChildIfNotEmpty(std::unique_ptr child); void renderChildren(RenderState& state) const; public: LayoutList children; protected: mutable Rect m_fillBoundingBox{Rect::Invalid}; mutable Rect m_strokeBoundingBox{Rect::Invalid}; }; class LayoutClipPath : public LayoutContainer { public: LayoutClipPath(); void apply(RenderState& state) const; public: Units units; Transform transform; const LayoutClipPath* clipper; }; class LayoutMask : public LayoutContainer { public: LayoutMask(); void apply(RenderState& state) const; public: double x; double y; double width; double height; Units units; Units contentUnits; double opacity; const LayoutMask* masker; const LayoutClipPath* clipper; }; class LayoutSymbol : public LayoutContainer { public: LayoutSymbol(); void render(RenderState& state) const; Rect map(const Rect& rect) const; public: double width; double height; Transform transform; Rect clip; double opacity; const LayoutMask* masker; const LayoutClipPath* clipper; }; class LayoutGroup : public LayoutContainer { public: LayoutGroup(); void render(RenderState& state) const; Rect map(const Rect& rect) const; public: Transform transform; double opacity; const LayoutMask* masker; const LayoutClipPath* clipper; }; class LayoutMarker : public LayoutContainer { public: LayoutMarker(); Transform markerTransform(const Point& origin, double angle, double strokeWidth) const; Rect markerBoundingBox(const Point& origin, double angle, double strokeWidth) const; void renderMarker(RenderState& state, const Point& origin, double angle, double strokeWidth) const; public: double refX; double refY; Transform transform; Angle orient; MarkerUnits units; Rect clip; double opacity; const LayoutMask* masker; const LayoutClipPath* clipper; }; class LayoutPattern : public LayoutContainer { public: LayoutPattern(); void apply(RenderState& state) const; public: double x; double y; double width; double height; Transform transform; Units units; Units contentUnits; Rect viewBox; PreserveAspectRatio preserveAspectRatio; }; class LayoutGradient : public LayoutObject { public: LayoutGradient(LayoutId id); public: Transform transform; SpreadMethod spreadMethod; Units units; GradientStops stops; }; class LayoutLinearGradient : public LayoutGradient { public: LayoutLinearGradient(); void apply(RenderState& state) const; public: double x1; double y1; double x2; double y2; }; class LayoutRadialGradient : public LayoutGradient { public: LayoutRadialGradient(); void apply(RenderState& state) const; public: double cx; double cy; double r; double fx; double fy; }; class LayoutSolidColor : public LayoutObject { public: LayoutSolidColor(); void apply(RenderState& state) const; public: Color color; }; class FillData { public: FillData() = default; void fill(RenderState& state, const Path& path) const; public: const LayoutObject* painter{nullptr}; Color color{Color::Transparent}; double opacity{0}; WindRule fillRule{WindRule::NonZero}; }; class StrokeData { public: StrokeData() = default; void stroke(RenderState& state, const Path& path) const; void inflate(Rect& box) const; public: const LayoutObject* painter{nullptr}; Color color{Color::Transparent}; double opacity{0}; double width{1}; double miterlimit{4}; LineCap cap{LineCap::Butt}; LineJoin join{LineJoin::Miter}; DashData dash; }; class MarkerPosition { public: MarkerPosition(const LayoutMarker* marker, const Point& origin, double angle); public: const LayoutMarker* marker; Point origin; double angle; }; using MarkerPositionList = std::vector; class MarkerData { public: MarkerData() = default; void add(const LayoutMarker* marker, const Point& origin, double angle); void render(RenderState& state) const; void inflate(Rect& box) const; public: MarkerPositionList positions; double strokeWidth{1}; }; class LayoutShape : public LayoutObject { public: LayoutShape(); void render(RenderState& state) const; Rect map(const Rect& rect) const; const Rect& fillBoundingBox() const; const Rect& strokeBoundingBox() const; public: Path path; Transform transform; FillData fillData; StrokeData strokeData; MarkerData markerData; Visibility visibility; WindRule clipRule; double opacity; const LayoutMask* masker; const LayoutClipPath* clipper; private: mutable Rect m_fillBoundingBox{Rect::Invalid}; mutable Rect m_strokeBoundingBox{Rect::Invalid}; }; enum class RenderMode { Display, Clipping }; struct BlendInfo { const LayoutClipPath* clipper; const LayoutMask* masker; double opacity; Rect clip; }; class RenderState { public: RenderState(const LayoutObject* object, RenderMode mode); void beginGroup(RenderState& state, const BlendInfo& info); void endGroup(RenderState& state, const BlendInfo& info); const LayoutObject* object() const { return m_object;} RenderMode mode() const { return m_mode; } const Rect& objectBoundingBox() const { return m_object->fillBoundingBox(); } public: std::shared_ptr canvas; Transform transform; private: const LayoutObject* m_object; RenderMode m_mode; }; class TreeBuilder; class StyledElement; class GeometryElement; class LayoutContext { public: LayoutContext(const TreeBuilder* builder, LayoutSymbol* root); Element* getElementById(const std::string& id) const; LayoutObject* getResourcesById(const std::string& id) const; LayoutObject* addToResourcesCache(const std::string& id, std::unique_ptr resources); LayoutMask* getMasker(const std::string& id); LayoutClipPath* getClipper(const std::string& id); LayoutMarker* getMarker(const std::string& id); LayoutObject* getPainter(const std::string& id); FillData fillData(const StyledElement* element); DashData dashData(const StyledElement* element); StrokeData strokeData(const StyledElement* element); MarkerData markerData(const GeometryElement* element, const Path& path); void addReference(const Element* element); void removeReference(const Element* element); bool hasReference(const Element* element) const; private: const TreeBuilder* m_builder; LayoutSymbol* m_root; std::map m_resourcesCache; std::set m_references; }; class LayoutBreaker { public: LayoutBreaker(LayoutContext* context, const Element* element); ~LayoutBreaker(); private: LayoutContext* m_context; const Element* m_element; }; } // namespace lunasvg #endif // LAYOUTCONTEXT_H