/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef LOTTIEVIEW_H #define LOTTIEVIEW_H #ifndef EFL_BETA_API_SUPPORT #define EFL_BETA_API_SUPPORT #endif #ifndef EFL_EO_API_SUPPORT #define EFL_EO_API_SUPPORT #endif #include #include #include #include #include #include "rlottie.h" #include "rlottie_capi.h" #include #include #include class RenderStrategy { public: virtual ~RenderStrategy() { evas_object_del(renderObject()); } RenderStrategy(Evas_Object *obj, bool useImage = true):_renderObject(obj), _useImage(useImage){ addCallback(); } virtual rlottie::Animation *player() {return nullptr;} virtual void loadFromFile(const char *filePath) = 0; virtual void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) = 0; virtual size_t totalFrame() = 0; virtual double frameRate() = 0; virtual size_t frameAtPos(double pos) = 0; virtual double duration() = 0; void render(int frame) { _renderCount++; _redraw = renderRequest(frame); if (_redraw && _useImage) evas_object_image_pixels_dirty_set(renderObject(), EINA_TRUE); } void dataCb() { if (_redraw && _useImage) { evas_object_image_data_set(renderObject(), buffer()); } _redraw = false; } virtual void resize(int width, int height) = 0; virtual void setPos(int x, int y) {evas_object_move(renderObject(), x, y);} typedef std::tuple MarkerFrame; virtual MarkerFrame findFrameAtMarker(const std::string &markerName) = 0; void show() {evas_object_show(_renderObject);} void hide() {evas_object_hide(_renderObject);} void addCallback(); Evas_Object* renderObject() const {return _renderObject;} size_t renderCount() const {return _renderCount;} protected: virtual bool renderRequest(int) = 0; virtual uint32_t* buffer() = 0; private: size_t _renderCount{0}; bool _redraw{false}; Evas_Object *_renderObject; bool _useImage{true}; }; class CppApiBase : public RenderStrategy { public: CppApiBase(Evas_Object *renderObject): RenderStrategy(renderObject) {} rlottie::Animation *player() {return mPlayer.get();} void loadFromFile(const char *filePath) { mPlayer = rlottie::Animation::loadFromFile(filePath); if (!mPlayer) { printf("load failed file %s\n", filePath); } } void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) { mPlayer = rlottie::Animation::loadFromData(jsonData, key, resourcePath); if (!mPlayer) { printf("load failed from data\n"); } } size_t totalFrame() { return mPlayer->totalFrame(); } double duration() { return mPlayer->duration(); } double frameRate() { return mPlayer->frameRate(); } size_t frameAtPos(double pos) { return mPlayer->frameAtPos(pos); } MarkerFrame findFrameAtMarker(const std::string &markerName) { auto markerList = mPlayer->markers(); auto marker = std::find_if(markerList.begin(), markerList.end() , [&markerName](const auto& e) { return std::get<0>(e) == markerName; }); if (marker == markerList.end()) return std::make_tuple(0, 0); return std::make_tuple(std::get<1>(*marker), std::get<2>(*marker)); } protected: std::unique_ptr mPlayer; }; class RlottieRenderStrategyCBase : public RenderStrategy { public: RlottieRenderStrategyCBase(Evas *evas):RenderStrategy(evas_object_image_filled_add(evas)) { evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888); evas_object_image_alpha_set(renderObject(), EINA_TRUE); } void resize(int width, int height) { evas_object_resize(renderObject(), width, height); evas_object_image_size_set(renderObject(), width, height); } }; class RlottieRenderStrategy : public CppApiBase { public: RlottieRenderStrategy(Evas *evas):CppApiBase(evas_object_image_filled_add(evas)) { evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888); evas_object_image_alpha_set(renderObject(), EINA_TRUE); } void resize(int width, int height) { evas_object_resize(renderObject(), width, height); evas_object_image_size_set(renderObject(), width, height); } }; class RlottieRenderStrategy_CPP : public RlottieRenderStrategy { public: RlottieRenderStrategy_CPP(Evas *evas):RlottieRenderStrategy(evas) {} bool renderRequest(int frame) { int width , height; Evas_Object *image = renderObject(); evas_object_image_size_get(image, &width, &height); mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE); size_t bytesperline = evas_object_image_stride_get(image); rlottie::Surface surface(mBuffer, width, height, bytesperline); mPlayer->renderSync(frame, surface); return true; } uint32_t* buffer() { return mBuffer; } private: uint32_t * mBuffer; }; class RlottieRenderStrategy_CPP_ASYNC : public RlottieRenderStrategy { public: RlottieRenderStrategy_CPP_ASYNC(Evas *evas):RlottieRenderStrategy(evas) {} ~RlottieRenderStrategy_CPP_ASYNC() { if (mRenderTask.valid()) mRenderTask.get(); } bool renderRequest(int frame) { //addCallback(); if (mRenderTask.valid()) return true; int width , height; Evas_Object *image = renderObject(); evas_object_image_size_get(image, &width, &height); auto buffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE); size_t bytesperline = evas_object_image_stride_get(image); rlottie::Surface surface(buffer, width, height, bytesperline); mRenderTask = mPlayer->render(frame, surface); return true; } uint32_t* buffer() { auto surface = mRenderTask.get(); return surface.buffer(); } private: std::future mRenderTask; }; class RlottieRenderStrategy_C : public RlottieRenderStrategyCBase { public: RlottieRenderStrategy_C(Evas *evas):RlottieRenderStrategyCBase(evas) {} ~RlottieRenderStrategy_C() { if (mPlayer) lottie_animation_destroy(mPlayer); } void loadFromFile(const char *filePath) { mPlayer = lottie_animation_from_file(filePath); if (!mPlayer) { printf("load failed file %s\n", filePath); } } void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) { mPlayer = lottie_animation_from_data(jsonData.c_str(), key.c_str(), resourcePath.c_str()); if (!mPlayer) { printf("load failed from data\n"); } } size_t totalFrame() { return lottie_animation_get_totalframe(mPlayer); } double frameRate() { return lottie_animation_get_framerate(mPlayer); } size_t frameAtPos(double pos) { return lottie_animation_get_frame_at_pos(mPlayer, pos); } double duration() { return lottie_animation_get_duration(mPlayer); } MarkerFrame findFrameAtMarker(const std::string &markerName) { printf("Can't not [%s] marker, CAPI isn't implements yet\n", markerName.c_str()); return std::make_tuple(0, 0); } bool renderRequest(int frame) { int width , height; Evas_Object *image = renderObject(); evas_object_image_size_get(image, &width, &height); mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE); size_t bytesperline = evas_object_image_stride_get(image); lottie_animation_render(mPlayer, frame, mBuffer, width, height, bytesperline); return true; } uint32_t* buffer() { return mBuffer; } private: uint32_t * mBuffer; protected: Lottie_Animation *mPlayer; }; class RlottieRenderStrategy_C_ASYNC : public RlottieRenderStrategy_C { public: RlottieRenderStrategy_C_ASYNC(Evas *evas):RlottieRenderStrategy_C(evas) {} ~RlottieRenderStrategy_C_ASYNC() { if (mDirty) lottie_animation_render_flush(mPlayer); } bool renderRequest(int frame) { if (mDirty) return true; mDirty = true; Evas_Object *image = renderObject(); evas_object_image_size_get(image, &mWidth, &mHeight); mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE); size_t bytesperline = evas_object_image_stride_get(image); lottie_animation_render_async(mPlayer, frame, mBuffer, mWidth, mHeight, bytesperline); return true; } uint32_t* buffer() { lottie_animation_render_flush(mPlayer); mDirty =false; return mBuffer; } private: uint32_t * mBuffer; int mWidth; int mHeight; bool mDirty{false}; }; enum class Strategy { renderCpp = 0, renderCppAsync, renderC, renderCAsync, eflVg }; class LottieView { public: enum class RepeatMode { Restart, Reverse }; LottieView(Evas *evas, Strategy s = Strategy::renderCppAsync); ~LottieView(); rlottie::Animation *player(){return mRenderDelegate->player();} Evas_Object *getImage(); void setSize(int w, int h); void setPos(int x, int y); void setFilePath(const char *filePath); void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath=""); void show(); void hide(); void loop(bool loop); void setSpeed(float speed) { mSpeed = speed;} void setRepeatCount(int count); void setRepeatMode(LottieView::RepeatMode mode); float getFrameRate() const { return mRenderDelegate->frameRate(); } long getTotalFrame() const { return mRenderDelegate->totalFrame(); } public: void seek(float pos); float getPos(); void finished(); void play(); void play(const std::string &marker); void play(const std::string &startmarker, const std::string endmarker); void pause(); void stop(); void initializeBufferObject(Evas *evas); void setMinProgress(float progress) { //clamp it to [0,1] mMinProgress = progress; } void setMaxProgress(float progress) { //clamp it to [0,1] mMaxprogress = progress; } size_t renderCount() const { return mRenderDelegate ? mRenderDelegate->renderCount() : 0; } private: float mapProgress(float progress) { //clamp it to the segment progress = (mMinProgress + (mMaxprogress - mMinProgress) * progress); // currently playing and in reverse mode if (mPalying && mReverse) progress = mMaxprogress > mMinProgress ? mMaxprogress - progress : mMinProgress - progress; return progress; } float duration() const { // usually we run the animation for mPlayer->duration() // but now run animation for segmented duration. return mRenderDelegate->duration() * fabs(mMaxprogress - mMinProgress); } void createVgNode(LOTNode *node, Efl_VG *root); void update(const std::vector &); void updateTree(const LOTLayerNode *); void update(const LOTLayerNode *, Efl_VG *parent); void restart(); public: int mRepeatCount; LottieView::RepeatMode mRepeatMode; size_t mCurFrame{UINT_MAX}; Ecore_Animator *mAnimator{nullptr}; bool mLoop; int mCurCount; bool mReverse; bool mPalying; float mSpeed; float mPos; //keep a segment of the animation default is [0, 1] float mMinProgress{0}; float mMaxprogress{1}; std::unique_ptr mRenderDelegate; }; #include class EflVgRenderStrategy : public RenderStrategy { public: EflVgRenderStrategy(Evas *evas):RenderStrategy(evas_object_vg_add(evas), false) {} void loadFromFile(const char *filePath) { evas_object_vg_file_set(renderObject(), filePath, NULL); } void loadFromData(const std::string&, const std::string&, const std::string&) { assert(false); } size_t totalFrame() { return evas_object_vg_animated_frame_count_get(renderObject()) - 1; } double frameRate() { return (double)totalFrame() / evas_object_vg_animated_frame_duration_get(renderObject(), 0, 0); } size_t frameAtPos(double pos) { return totalFrame() * pos; } double duration() { return evas_object_vg_animated_frame_duration_get(renderObject(), 0, 0); } void resize(int width, int height) { evas_object_resize(renderObject(), width, height); } uint32_t *buffer() { assert(false); return nullptr; } bool renderRequest(int frame) { evas_object_vg_animated_frame_set(renderObject(), frame); return false; } MarkerFrame findFrameAtMarker(const std::string&) { return std::make_tuple(0, 0); } }; #endif //LOTTIEVIEW_H