// SPDX-License-Identifier: MIT // // EmulationStation Desktop Edition // HelpComponent.cpp // // Help information in icon and text pairs. // #include "components/HelpComponent.h" #include "Log.h" #include "Settings.h" #include "Window.h" #include "components/ComponentGrid.h" #include "components/ImageComponent.h" #include "components/TextComponent.h" #include "resources/TextureResource.h" #include "utils/StringUtil.h" static std::map sIconPathMap {}; HelpComponent::HelpComponent() { // Assign icons. assignIcons(); } void HelpComponent::assignIcons() { std::string controllerType {Settings::getInstance()->getString("InputControllerType")}; std::map sIconPathMapOld {sIconPathMap}; sIconPathMap.clear(); // These graphics files are common between all controller types. sIconPathMap["up/down"] = mStyle.mCustomButtons.dpad_updown.empty() ? ":/graphics/help/dpad_updown.svg" : mStyle.mCustomButtons.dpad_updown; sIconPathMap["left/right"] = mStyle.mCustomButtons.dpad_leftright.empty() ? ":/graphics/help/dpad_leftright.svg" : mStyle.mCustomButtons.dpad_leftright; sIconPathMap["up/down/left/right"] = mStyle.mCustomButtons.dpad_all.empty() ? ":/graphics/help/dpad_all.svg" : mStyle.mCustomButtons.dpad_all; sIconPathMap["thumbstickclick"] = mStyle.mCustomButtons.thumbstick_click.empty() ? ":/graphics/help/thumbstick_click.svg" : mStyle.mCustomButtons.thumbstick_click; sIconPathMap["l"] = mStyle.mCustomButtons.button_l.empty() ? ":/graphics/help/button_l.svg" : mStyle.mCustomButtons.button_l; sIconPathMap["r"] = mStyle.mCustomButtons.button_r.empty() ? ":/graphics/help/button_r.svg" : mStyle.mCustomButtons.button_r; sIconPathMap["lr"] = mStyle.mCustomButtons.button_lr.empty() ? ":/graphics/help/button_lr.svg" : mStyle.mCustomButtons.button_lr; sIconPathMap["lt"] = mStyle.mCustomButtons.button_lt.empty() ? ":/graphics/help/button_lt.svg" : mStyle.mCustomButtons.button_lt; sIconPathMap["rt"] = mStyle.mCustomButtons.button_rt.empty() ? ":/graphics/help/button_rt.svg" : mStyle.mCustomButtons.button_rt; // These graphics files are custom per controller type. if (controllerType == "snes") { sIconPathMap["a"] = mStyle.mCustomButtons.button_a_SNES.empty() ? ":/graphics/help/button_a_SNES.svg" : mStyle.mCustomButtons.button_a_SNES; sIconPathMap["b"] = mStyle.mCustomButtons.button_b_SNES.empty() ? ":/graphics/help/button_b_SNES.svg" : mStyle.mCustomButtons.button_b_SNES; sIconPathMap["x"] = mStyle.mCustomButtons.button_x_SNES.empty() ? ":/graphics/help/button_x_SNES.svg" : mStyle.mCustomButtons.button_x_SNES; sIconPathMap["y"] = mStyle.mCustomButtons.button_y_SNES.empty() ? ":/graphics/help/button_y_SNES.svg" : mStyle.mCustomButtons.button_y_SNES; sIconPathMap["start"] = mStyle.mCustomButtons.button_start_SNES.empty() ? ":/graphics/help/button_start_SNES.svg" : mStyle.mCustomButtons.button_start_SNES; sIconPathMap["back"] = mStyle.mCustomButtons.button_back_SNES.empty() ? ":/graphics/help/button_back_SNES.svg" : mStyle.mCustomButtons.button_back_SNES; } else if (controllerType == "ps4") { sIconPathMap["a"] = mStyle.mCustomButtons.button_a_PS.empty() ? ":/graphics/help/button_a_PS.svg" : mStyle.mCustomButtons.button_a_PS; sIconPathMap["b"] = mStyle.mCustomButtons.button_b_PS.empty() ? ":/graphics/help/button_b_PS.svg" : mStyle.mCustomButtons.button_b_PS; sIconPathMap["x"] = mStyle.mCustomButtons.button_x_PS.empty() ? ":/graphics/help/button_x_PS.svg" : mStyle.mCustomButtons.button_x_PS; sIconPathMap["y"] = mStyle.mCustomButtons.button_y_PS.empty() ? ":/graphics/help/button_y_PS.svg" : mStyle.mCustomButtons.button_y_PS; sIconPathMap["start"] = mStyle.mCustomButtons.button_start_PS4.empty() ? ":/graphics/help/button_start_PS4.svg" : mStyle.mCustomButtons.button_start_PS4; sIconPathMap["back"] = mStyle.mCustomButtons.button_back_PS4.empty() ? ":/graphics/help/button_back_PS4.svg" : mStyle.mCustomButtons.button_back_PS4; } else if (controllerType == "ps5") { sIconPathMap["a"] = mStyle.mCustomButtons.button_a_PS.empty() ? ":/graphics/help/button_a_PS.svg" : mStyle.mCustomButtons.button_a_PS; sIconPathMap["b"] = mStyle.mCustomButtons.button_b_PS.empty() ? ":/graphics/help/button_b_PS.svg" : mStyle.mCustomButtons.button_b_PS; sIconPathMap["x"] = mStyle.mCustomButtons.button_x_PS.empty() ? ":/graphics/help/button_x_PS.svg" : mStyle.mCustomButtons.button_x_PS; sIconPathMap["y"] = mStyle.mCustomButtons.button_y_PS.empty() ? ":/graphics/help/button_y_PS.svg" : mStyle.mCustomButtons.button_y_PS; sIconPathMap["start"] = mStyle.mCustomButtons.button_start_PS5.empty() ? ":/graphics/help/button_start_PS5.svg" : mStyle.mCustomButtons.button_start_PS5; sIconPathMap["back"] = mStyle.mCustomButtons.button_back_PS5.empty() ? ":/graphics/help/button_back_PS5.svg" : mStyle.mCustomButtons.button_back_PS5; } else if (controllerType == "xbox360") { sIconPathMap["a"] = mStyle.mCustomButtons.button_a_XBOX.empty() ? ":/graphics/help/button_a_XBOX.svg" : mStyle.mCustomButtons.button_a_XBOX; sIconPathMap["b"] = mStyle.mCustomButtons.button_b_XBOX.empty() ? ":/graphics/help/button_b_XBOX.svg" : mStyle.mCustomButtons.button_b_XBOX; sIconPathMap["x"] = mStyle.mCustomButtons.button_x_XBOX.empty() ? ":/graphics/help/button_x_XBOX.svg" : mStyle.mCustomButtons.button_x_XBOX; sIconPathMap["y"] = mStyle.mCustomButtons.button_y_XBOX.empty() ? ":/graphics/help/button_y_XBOX.svg" : mStyle.mCustomButtons.button_y_XBOX; sIconPathMap["start"] = mStyle.mCustomButtons.button_start_XBOX360.empty() ? ":/graphics/help/button_start_XBOX360.svg" : mStyle.mCustomButtons.button_start_XBOX360; sIconPathMap["back"] = mStyle.mCustomButtons.button_back_XBOX360.empty() ? ":/graphics/help/button_back_XBOX360.svg" : mStyle.mCustomButtons.button_back_XBOX360; } else { // Xbox One and later. sIconPathMap["a"] = mStyle.mCustomButtons.button_a_XBOX.empty() ? ":/graphics/help/button_a_XBOX.svg" : mStyle.mCustomButtons.button_a_XBOX; sIconPathMap["b"] = mStyle.mCustomButtons.button_b_XBOX.empty() ? ":/graphics/help/button_b_XBOX.svg" : mStyle.mCustomButtons.button_b_XBOX; sIconPathMap["x"] = mStyle.mCustomButtons.button_x_XBOX.empty() ? ":/graphics/help/button_x_XBOX.svg" : mStyle.mCustomButtons.button_x_XBOX; sIconPathMap["y"] = mStyle.mCustomButtons.button_y_XBOX.empty() ? ":/graphics/help/button_y_XBOX.svg" : mStyle.mCustomButtons.button_y_XBOX; sIconPathMap["start"] = mStyle.mCustomButtons.button_start_XBOX.empty() ? ":/graphics/help/button_start_XBOX.svg" : mStyle.mCustomButtons.button_start_XBOX; sIconPathMap["back"] = mStyle.mCustomButtons.button_back_XBOX.empty() ? ":/graphics/help/button_back_XBOX.svg" : mStyle.mCustomButtons.button_back_XBOX; } // Invalidate cache for icons that have changed. auto it = sIconPathMap.begin(); while (it != sIconPathMap.end()) { if (sIconPathMapOld.find(it->first) != sIconPathMapOld.end()) { if (sIconPathMapOld[it->first] != sIconPathMap[it->first]) { if (mIconCache.find(it->first) != mIconCache.end()) { mIconCache.erase(mIconCache.find(it->first)); } } } ++it; } } void HelpComponent::clearPrompts() { mPrompts.clear(); updateGrid(); } void HelpComponent::setPrompts(const std::vector& prompts) { mPrompts = prompts; updateGrid(); } void HelpComponent::setStyle(const HelpStyle& style) { mStyle = style; updateGrid(); assignIcons(); } void HelpComponent::updateGrid() { if (!Settings::getInstance()->getBool("ShowHelpPrompts") || mPrompts.empty()) { mGrid.reset(); return; } std::shared_ptr& font = mStyle.font; mGrid = std::make_shared(glm::ivec2 {static_cast(mPrompts.size()) * 4, 1}); // [icon] [spacer1] [text] [spacer2] std::vector> icons; std::vector> labels; float width {0.0f}; const float height {std::round(font->getLetterHeight() * 1.25f)}; // State variable indicating whether gui is dimmed. bool isDimmed {mWindow->isBackgroundDimmed()}; for (auto it = mPrompts.cbegin(); it != mPrompts.cend(); ++it) { auto icon = std::make_shared(); icon->setImage(getIconTexture(it->first.c_str()), false); icon->setColorShift(isDimmed ? mStyle.iconColorDimmed : mStyle.iconColor); icon->setResize(0, height); icon->setOpacity(mStyle.opacity); icons.push_back(icon); // Apply text style and color from the theme to the label and add it to the label list. std::string lblInput {it->second}; if (mStyle.letterCase == "lowercase") lblInput = Utils::String::toLower(lblInput); else if (mStyle.letterCase == "capitalize") lblInput = Utils::String::toCapitalized(lblInput); else lblInput = Utils::String::toUpper(lblInput); auto lbl = std::make_shared( lblInput, font, isDimmed ? mStyle.textColorDimmed : mStyle.textColor); lbl->setOpacity(mStyle.opacity); labels.push_back(lbl); width += icon->getSize().x + lbl->getSize().x + ((mStyle.iconTextSpacing + mStyle.entrySpacing) * Renderer::getScreenWidthModifier()); } mGrid->setSize(width, height); for (unsigned int i = 0; i < icons.size(); ++i) { const int col = i * 4; mGrid->setColWidthPerc(col, icons.at(i)->getSize().x / width); mGrid->setColWidthPerc( col + 1, (mStyle.iconTextSpacing * Renderer::getScreenWidthModifier()) / width); mGrid->setColWidthPerc(col + 2, labels.at(i)->getSize().x / width); mGrid->setEntry(icons.at(i), glm::ivec2 {col, 0}, false, false); mGrid->setEntry(labels.at(i), glm::ivec2 {col + 2, 0}, false, false); } mGrid->setPosition({mStyle.position.x, mStyle.position.y, 0.0f}); mGrid->setOrigin(mStyle.origin); } std::shared_ptr HelpComponent::getIconTexture(const char* name) { auto it = mIconCache.find(name); if (it != mIconCache.cend()) return it->second; auto pathLookup = sIconPathMap.find(name); if (pathLookup == sIconPathMap.cend()) { LOG(LogError) << "Unknown help icon \"" << name << "\""; return nullptr; } if (!ResourceManager::getInstance().fileExists(pathLookup->second)) { LOG(LogError) << "Couldn't load help icon \"" << name << "\" as the file \"" << pathLookup->second << "\" is missing"; return nullptr; } std::shared_ptr tex { TextureResource::get(pathLookup->second, false, false, false)}; mIconCache[std::string(name)] = tex; return tex; } void HelpComponent::setOpacity(float opacity) { GuiComponent::setOpacity(opacity * mStyle.opacity); for (unsigned int i = 0; i < mGrid->getChildCount(); ++i) mGrid->getChild(i)->setOpacity(opacity * mStyle.opacity); } void HelpComponent::render(const glm::mat4& parentTrans) { glm::mat4 trans {parentTrans * getTransform()}; if (mGrid) mGrid->render(trans); }